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A fan-driven Pokemon event was recently held in Chile, and it featured a somewhat out-of-the-blue Nintendo announcement.

The special Pikachu 3DS XL, previously released in Japan and Europe, was also confirmed for the Chile. This news may have implications for North America since Chile uses the same 3DS system as the US.

Does this mean Nintendo of America will be announcing the Pikachu 3DS XL for the states soon? We can only hope!

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LEGO City: Undercover is a big game. It features a large overworld that is probably bigger than the one included in LEGO Batman 2.

According to executive producer Loz Doyle, it will take players ten minutes just to drive a loop around Undercover’s city. The world is also made up of side roads, a ground level city, and more.

“It would take 10 minutes just to drive a loop of the city. That doesn’t even include exploring all the side roads and other regions. Not only is there the ground level city to explore but you can also get up on the rooftops where there is a whole load of additional gameplay.”

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But Austin, what am I about to watch!?

This week on TPPGBE4, Austin and Aysha take on the fickle Professor Oak, trying their best to fulfill his devilish requirements for Pokémon photography. They don’t do very good, but they had a lot of fun even though it took them 10 hours to put this episode together.


The L.A. Times today reports that Atari US has filed for bankruptcy. By doing so, the company hopes “to break free from their debt-laden French parent.”

Atari S.A., located in France, has control over each of its subsidiaries including Atari Interactive Inc. and Atari U.S. Unfortunately, the company’s overall revenue has seen a downturn over the past couple of decades.

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Straight from the creator’s mouth, Bertil Hörberg has confirmed that Gunman Clive’s 3DS eShop release has outsold the iOS version.


Gunman Clive launched on iOS back in April. The 3DS version, on the other hand, has been out on the European eShop for only a month and the North American store for just two and a half weeks.

For now, the Android release remains the best-selling version. But most sales on the platform sales stem from a featured promotion which has since ended, and the 3DS edition is still a very new game on the eShop.

There’s more talk about Gunman’s Clive’s sales here.


In order to become an indie developer on Nintendo platforms, certain requirements must be met. For instance, a dev must maintain a dedicated business place. Studios can’t receive kits without meeting this criteria.

Interestingly, it seems that Nintendo could be abandoning the requirement.

Take a look at this tweet from Nintendo of America’s Dan Adelman:


The tweet above coupled together with others rumor suggest that Nintendo may allow indie devs to make titles for its platforms without having an office space. That would only lead to a better situation for fans – it means more games!

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The birth of the internet has brought about the death of “secretive” game design, but what is it, and can a few developers keep it on life support long enough for a resurgence?


Author: Austin

It might be the most common legitimate complaint among game-players this side of DLC being exploited to high heaven: Games nowadays are just too easy. We used to live in a golden age of toughness, and now our hands are held through even the most simplistic of tasks. We used to spend weeks or months trying one particular part in a game before we beat it. We used to get satisfaction from figuring these things out. Now you never spend more than half an hour on any given task before looking up the answer online and continuing on with the game. After all, anything that gets in the way of you having fun right this second is bad for the game, right?

Maybe. There’s no use starting off on a tirade about how easy games are bad, or how games built for constant stimulation are degrading the industry. There is then, similarly, no use in preaching the power of difficulty, or making the falsely “bold” claim that every game needs to be as hard as Mega Man 2. They don’t, and they aren’t. Any declaration of any type of game being intrinsically superior to any other type of game should be– though usually isn’t– ignored in lieu of fostering somewhat more positive discussion about a hobby and/or passion most of us share.

No, the problem is not that ridiculously easy games exist. The problem isn’t really even that ridiculously hard games don’t exist. The problem is that ridiculously hard games don’t exist in the same way that they used to.


MercurySteam is packing in a hefty amount of content into Castlevania: Lords of Shadow – Mirror of Fate. Producer David Cox estimates a 16 hour play-through for those experiencing the title for the first time. Cox also believes it could take another 12 hours to finish a second time.

If you play Mirror of Fate to 100% completion, the play-through time will rise. You’ll be able to unlock a secret ending if you see and do everything the game has to offer.

Writing on Twitter, Cox said:

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We received some good news and some bad news concerning Monster Hunter 3 today.

The good news: Capcom finally nailed down a release date for Ultimate and confirmed voice chat (plus reconfirmed USB keyboard support) for the Wii U version.

Here’s the bad news: Monster Hunter Tri’s servers will be switched off on April 30. That date is set six weeks after the launch of Monster Hunter 3 Ultimate on Wii U and 3DS. You’ll be able to game local multiplayer if you purchase the 3DS title, but online is restricted to the Wii U version.

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