First Color Commando screenshots, new details
Posted on 12 years ago by Brian(@NE_Brian) in DSiWare, News, Podcast Stories | 0 comments
Color Commando is the next title from Goodbye Galaxy Games. We heard about the project briefly around a week ago. Since then, first screenshots and new details have surfaced. Look for the updated content below.
– New puzzle platformer
– Hunt for treasure
– Evil color monsters block your path
– Pick up color blobs and try to outsmart the monsters
– Can use a paint blob to paint a big paint-spot on the world
– If an monster of the same color comes into contact with the paint-spot, the monster will dissolve into the spot
– When this happens the monster cannot harm the player
– The monster also cannot follow normal physic laws anymore
– Ex: if you put a paint spot over a wall, the monster will be able to walk through it
– Starts out easy, but players will eventually be surrounded by many different types of color monsters in all different colors
– 5 worlds
– 4 normal levels each
– 1 star level each
– Unlock the star level by getting all the treasure in the other 4 levels
– Cost: likely 200 points
– 1.5 – 2 hours of gameplay
Gaijin Games explains why Charles Martinet is in Runner 2
Posted on 12 years ago by Brian(@NE_Brian) in News, Podcast Stories, Wii U, Wii U eShop | 0 comments
Charles Martinet, the voice of Mario, plays a role in Runner 2. That’s great and all, but why did developer Gaijin Games decide to bring him on board?
Founder Alex Neuse explained:
“We wanted to get Charles because obviously he’s recognizable. We like him, he’s funny, and silly, and great, and awesome. We wanted to have a whimsical character voice that’s reminiscent of old cartoons. You remember those old Looney Tunes when they would do ‘the car of the future!’ …I think that Mike [Roush, Gaijin Games co-founder] and I were both really excited about it, because our games have been on Nintendo platforms and it kind of felt like … it’s a home, the Nintendo stuff, and he’s part of that home, even though he was living in another room until now.”
Martinet plays himself in the game, rather than another character. Neuse talked about this decision:
“We wanted him to be ‘Charles Martinet’ and not just some no-name narrator for a few reasons. Primarily, because we loved Seaman. Do you remember when Leonard Nimoy introduced Seaman? I liked Seaman a lot and I thought the whole game was fun, but I thought that was almost the funnest part of the game. It was so out there.”
Martinet’s work pertains to narration of cut-scenes, interstitial videos, and fake product placements that appear during the beginning of Runner 2. Some of the ads were born out of input from Martinet himself. You can watch one of the ads – titled “Burger Mouth – in the video above.
Chris Hecker has Wii U devkit, will see if SpyParty works on the console
Posted on 12 years ago by Brian(@NE_Brian) in News, Podcast Stories, Wii U | 0 comments
After leaving Maxis in 2009, Chris Hecker began work on a new indie title known as “SpyParty”. The game has been in development for quite awhile, but an early-access PC beta finally kicked off earlier this year.
Wii U owners may be interested to read that SpyParty could come to the console. Hecker told GamesMaster that he has access to a devkit and will “find out if SpyParty works on it fairly soon.”
“They sent me a devkit, actually, and it’s sitting right here, so we’ll find out if SpyParty works on it fairly soon. The design challenge is going to be, ‘how much does it matter that the Spy can see the Sniper’s screen?’ Obviously the Spy needs to be on the controller, but that means the Sniper’s view is on the TV, and I’m not sure how much that matters yet. I think the Spy will be pretty busy looking at the controller screen, but even a glance up at the TV will affect the game, so it’s going to take some design work and play-testing to figure out.”
SpyParty still has a long ways to go before its official release. It doesn’t have a ship date yet, but perhaps we’ll hear about a concrete date next year.
Thanks to joclo for the tip.
Looks like Wii U GamePads are region-locked as well
Posted on 12 years ago by Brian(@NE_Brian) in News, Podcast Stories, Wii U | 0 comments
Nintendo implemented a region-lock on the Wii U console. As a result, titles purchased in North America won’t work on a system in other countries (and the same goes for other territories).
The region-lock seems to goes beyond this. It appears that GamePad controllers are also locked to their country of origin.
News floating around Japanese blogs indicates that a GamePad purchased overseas won’t work on a Japanese Wii U. This is almost certainly the case for other territories as well.
It’s worth noting that all GamePads contain region codes in the model number. That should be the key when it comes to determining if a controller will work in a certain territory.
Ninja Gaiden 3: Razor’s Edge Kasumi DLC now available
Posted on 12 years ago by Brian(@NE_Brian) in News, Podcast Stories, Wii U | 0 comments
Ninja Gaiden 3: Razor’s Edge players can now download a new character to their game. Kasumi is now available through a free update.
You don’t need to do anything special in order to add Kasumi to the game. Simply boot up Razor’s Edge and data should be automatically downloaded.
Trine 2: Director’s Cut update now set for January
Posted on 12 years ago by Brian(@NE_Brian) in News, Podcast Stories, Wii U, Wii U eShop | 0 comments
Trine 2: Director’s Cut’s update has been pushed back slightly. It’s now on track for a release in early January.
When the update is approved, it will go live in North America and Europe at around the same time. Europe may get the update a couple of days earlier though.
According to Frozenbyte’s Joel Kinnunen:
“It’s being tested by Nintendo. Right now the holiday period doesn’t help though – we were hoping to get it approved and released by Friday but alas, looks like it has to wait until early January now. (Pretty much the same goes for North America, although we did make one mistake with that build so it might be a couple of days later than Europe – but this isn’t exact science so who knows.) Sorry!”
Game Freak plans to further evolve Pokemon world next year
Posted on 12 years ago by Brian(@NE_Brian) in General Nintendo, News, Podcast Stories | 0 comments
Game Freak included a New Year’s greeting card in the latest issue of Nintendo Dream. In it, Pokemon director Junichi Masuda wrote that the company plans to work toward evolving the Pokemon world in 2013. Masuda unfortunately didn’t go into any detail.
Cryptic, Masuda. Very cryptic.
Renegade Kid updates: Mutant Mudds Deluxe, ATV Wild Ride 3D, secret Wii U project
Posted on 12 years ago by Brian(@NE_Brian) in 3DS, 3DS eShop, News, Podcast Stories, Wii U, Wii U eShop | 0 comments
Renegade Kid co-founder Jools Watsham shared updates on the studio’s slate of upcoming titles in a new video. Watsham discussed Mutant Mudds Deluxe, ATV Wild Ride 3D, and a secret Wii U game.
Watsham’s full video is above. A roundup of information is posted below.
Mutant Mudds Deluxe
– Planned for release in Q1 2013
– “coming together nicely”
– New content and more details coming in January
ATV Wild Ride 3D
– Nearly done
– Tweaking taking place
– If all goes well, will be submitted in January
– If this happens, then a February or March release is likely
– One more surprise to show for ATV
Wii U
– “We will have one surprise to show off on the Wii U. What could that be?”
– New game
– “is super secret”
– Can’t say anything right now
– Sounds like it may be at PAX East in March (either trailer only or playable)
Best Buy Reward Zone Gamers Club: Twilight Princess for $9
Posted on 12 years ago by Brian(@NE_Brian) in News, Podcast Stories, Wii | 0 comments
Best Buy Reward Zone Gamers Club members can purchase The Legend of Zelda: Twilight Princess for just $8.99. Simply sign in here, print out the coupon, and head to your local store.
The offer expires on January 5.
[Nintendo Everything Christmas Special] The true meaning of Christmas is potential racism
Posted on 12 years ago by Patrick(@Patricklous) in Features, General Nintendo, Podcast Stories, Random | 0 comments
As a show that has been running for over 600 episodes, it makes sense that the Pokemon anime series would have its fair share of Christmas specials, but this time around I only want to focus on the show’s first Christmas special. Holiday Hi-Jynx (I appreciate the restraint in not calling it “Jynx-le Bells”) aired fairly early in the series’ run —early enough for the episode to actually be broadcast.