Aonuma on HD development for Zelda, fan feedback, connecting with other users while adventuring alone, more
Posted on 11 years ago by Brian(@NE_Brian) in 3DS, General Nintendo, News, Podcast Stories, Wii U | 5 Comments
CVG has published an extensive interview with Zelda producer Eiji Aonuma. In the discussion, Aonuma commented on the impact of HD development for the series, fan feedback (including the “Zelda cycle”), online connectivity, and a bunch more.
You can find CVG’s full piece here. We’ve also posted the Q&A after the break.
Nintendo Download (10/17/13, North America)
Posted on 11 years ago by Brian(@NE_Brian) in 3DS eShop, News, Podcast Stories, Wii U eShop | 1 Comment
This week’s North American Nintendo Downloads are as follows:
Wii U Retail
Just Dance Kids 2014 (available Oct. 22)
Deus Ex: Human Revolution – Director’s Cut (available Oct. 22)
Wii U Download
Mighty Switch Force! 2
Wii U VC
Urban Champion
Clu Clu Land
3DS Download
Hulu Plus
101 Penguin Pets 3D
Brunch Panic
Snow Moto Racing 3D
My Vet Practice 3D – In the Country
3DS VC
Pinball: Revenge of the Gator
3DS retail
Hometown Story (available Oct. 22)
Jewel Master: Cradle of Rome 2
eShop Sale
SteamWorld Dig – The sensational Nintendo 3DS hit SteamWorld Dig from Image & Form is on sale for 20 percent off. Download the critically acclaimed game in the Nintendo eShop on Nintendo 3DS for this reduced price from Oct. 17 to 9 a.m. PT on Oct. 20. Can you dig it? Get SteamWorld Dig now!
Source: Nintendo PR
More Zelda: A Link Between Worlds details; Aonuma felt fans may have started to get bored with traditional Zelda games
Posted on 11 years ago by Brian(@NE_Brian) in 3DS, General Nintendo, News, Podcast Stories | 2 Comments
IGN has put up a new feature on Zelda: A Link Between Worlds. The article has more details about the upcoming 3DS game, plus a few more comments from Eiji Aonuma.
Head past the break for the latest on A Link Between Worlds.
Aonuma answers fan questions about Zelda: A Link Between Worlds, again teases Majora’s Mask connection
Posted on 11 years ago by Brian(@NE_Brian) in 3DS, General Nintendo, News, Podcast Stories | 1 Comment
Zelda fans have asked series producer Eiji Aonuma a few things about A Link Between Worlds. You can find his full responses below.
Splinter Cell: Blacklist and Rayman Legends sell under expectations
Posted on 11 years ago by Brian(@NE_Brian) in News, Podcast Stories, Wii U | 11 Comments
Splinter Cell: Blacklist and Rayman Legends didn’t perform quite as well as Ubisoft had hoped. Both saw lower-than-anticipated sales, the publisher said during a financial call earlier today. Neither game managed to reach Ubisoft’s original targets.
During the call, no specific sales numbers were divulged. That leaves us wondering just how much Blacklist and Rayman have sold over the past few months.
Aonuma says it was “a big challenge” to make collecting rupees matter in A Link Between Worlds, where the rental system idea came from
Posted on 11 years ago by Brian(@NE_Brian) in 3DS, News, Podcast Stories | 0 comments
In some of the more recent Zelda titles, there hasn’t been much of a point in buying rupees. That’s all changing with Zelda: A Link Between Worlds, which is almost completely dependent on the currency. Players will buy and/or rent items this time around rather than acquiring them for free in dungeons.
Zelda producer Eiji Aonuma explained to Shacknews how the new direction with rupees came about:
Aonuma: Zelda film would have to “change what a movie is”, would be more interactive
Posted on 11 years ago by Brian(@NE_Brian) in 3DS, General Nintendo, News, Podcast Stories | 1 Comment
A Zelda movie may not be out of the question. At the very least, series producer Eiji Aonuma says he’s “talked about” the subject with creator Shigeru Miyamoto.
If we were to see a Zelda film, it wouldn’t be your typical viewing event. Aonuma told Kotaku that Nintendo would to “make it more interactive, like you’re able to take your 3DS into the theater and that leads you into participating in it somehow.”
Aonuma added, “We wouldn’t want to make it the same as any other movie. We want to somehow change what a movie is.”
“This is something that me and Mr. Miyamoto talked about. If we were to make a Zelda title, if we had interest in doing that, I think really what would be most important to us is to be able to play with the format of a movie, make it more interactive, like you’re able to take your 3DS into the theater and that leads you into participating in it somehow. We wouldn’t want to make it the same as any other movie. We want to somehow change what a movie is.”
Watch_Dogs pushed back to spring 2014
Posted on 11 years ago by Brian(@NE_Brian) in News, Podcast Stories, Wii U | 2 Comments
Ubisoft has delayed the launch of Watch_Dogs, the publisher announced today. The game will now ship in spring 2014.
Over on the official Ubisoft blog, communications manager Gary Steinman explained, “it became clear to us that we needed to take the extra time to polish and fine tune each detail so we can deliver a truly memorable and exceptional experience.”
You can find the official statement regarding Watch_Dogs’ delay below.
Aonuma will “say more” about Zelda Wii U at E3 2014, talks overworld openness
Posted on 11 years ago by Brian(@NE_Brian) in GameCube, General Nintendo, News, Podcast Stories, Wii, Wii U | 7 Comments
A few months ago, Eiji Aonuma stated that Nintendo was considering showing Zelda Wii U at this year’s E3. It now sounds like we’ll be waiting for next year’s expo for a look at the new title.
When Mashable asked if Aonuma could say anything about Zelda Wii U, Aonuma replied: “I’ll say more at E3 2014.”
Aonuma’s comment was part of a larger interview about A Link Between Worlds and the series in general. He shared some rather interesting comments when it comes to openness in Zelda’s overworlds:
Aonuma on Wind Waker’s turnaround in reception, Twilight Princess visuals influenced by fans, more talk of HD tests
Posted on 11 years ago by Brian(@NE_Brian) in GameCube, News, Podcast Stories, Wii U | 0 comments
The Legend of Zelda: The Wind Waker was originally one of the most controversial Zelda games, at least from a visual perspective. The title’s initial reveal was less than smooth with fans wondering where Nintendo could be taking the franchise after showing the game’s “cartoony” graphics in a debut trailer at Space World 2001.
Following Wind Waker’s launch, a contingent of fans still downplayed the cel-shaded look. However, you could say that the public opinion has changed over the last decade. Wind Waker as a whole – including its timeless visuals – are now remembered much more fondly.
In an interview with Shacknews, Eiji Aonuma spoke about the turnaround in reception: