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The 3DS has yet to see a new game in the Advance Wars series. In fact, there hasn’t been an entry since Days of Ruin’s release in 2008.

Although there haven’t been any new Advance Wars developments in a few years, there still is quite a bit of interest in the franchise.

In the Fire Emblem: Awakening 8-4 interview published today, Nintendo director Genki Yokota said:

“Well, whether it’s Fire Emblem or the Advance Wars, we never want to put an end to any series we’re involved with. We always want to make games that provide a lot of fun to gamers, so if we have the chance, we’d certainly like to make another [Advance Wars] title.”

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Deus Ex: Human Revolution Director’s Cut is far from a straight port. The team has touched up the visuals, added in some neat Wii U-specific features, and more.

Also worth mentioning are the reworked boss fights in Director’s Cut. Game designer Emile Pedneault told Siliconera that “80% of everything that is new in the Wii U version is based upon what players had to say”, including those pesky boss fights, which are now much improved.

“We listen to feedback, 80% of everything that is new in the Wii U version is based upon what players had to say, and we know that the boss fights got the biggest criticism.”

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Nintendo published a lengthy Fire Emblem: Awakening interview today. Nope, it’s not another Iwata Asks. Instead, 8-4 Ltd., a company that handled a great deal of the 3DS game’s localization aspects, chatted with members of the development team.

You can find the full interview here. It contains lots of interesting talk about Awakening’s development and more, so be sure to check it out!


So this is kind of an odd thing to talk about, but it is what it is.


We all know that Amazon has had a strained relationship with Nintendo when it comes to hardware. For whatever reason, the retailer won’t sell 3DS and Wii U systems in the US directly. Reggie Fils-Aime wouldn’t talk about the matter when asked about the situation in September of last year, and Amazon hasn’t said much either.


What’s interesting is that Amazon is now encouraging consumers to consider competitor products on Nintendo’s hardware pages. The 3DS listing tells visitors to “Also consider the PlayStation Vita” complete with a comprehensive banner at the top while the Wii U page informs buyers about the “just announced” PlayStation 4 and gives alternative console options to mull over. And in case you were wondering, there aren’t similar listings on the PS Vita, PS3, or Xbox 360 product pages.

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There are a lot of new and modified elements in DuckTales Remastered. One of the biggest features changed this time around is the game’s story. For instance, players will encounter a brand new tutorial level that will introduce the characters and story, and there’s a full-blown scene explaining why Uncle Scrooge needs to rescue Huey, Dewey, and Louie.

After telling Webby to wait behind, the trio run off and land in a trap soon after. Uncle Scrooge is, thankfully, more than willing to rescue the bunch.

Capcom producer Rey Jimenez discussed DuckTales Remastered’s story changes with Siliconera:

[WayForward] really wanted it to feel like you’re playing the show. In the original NES version, you go in the UFO to find the remote control to open the area to get to the boss. You don’t really know why. The game doesn’t explain it well. In our version, before you even get to the UFO you see Fenton who is Gizmoduck and he gets kidnapped by the UFO. You’re going into the UFO to save him and find all of the parts in Gizmoduck’s suit. Once you get that all together and Fenton turns into Gizmoduck he’s going to escort you back to the area where the door was and he will blast everything out of your way and then blast the door out.

In the NES version, you fight a big rat and it didn’t explain why you’re fighting a rat on the moon. That’s explained in here because there are rats they’re experimenting on and you let them loose and that becomes the rat down there. Also, how does Scrooge McDuck breathes on the moon? We explain that as well.

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It’s not often that a game launches on both Wii U and 3DS. But with Shovel Knight, developer Yacht Club Games intends to bring the indie release to both systems’ eShops.

So what will each version bring to the table? On Wii U, off-TV play will be supported, as would the 4-player battle mode – assuming the Kickstarter stretch goal is hit. The 3DS version would feature stereoscopic visuals, and both would offer similar touch screen mechanics.

According to Yacht Club founder Sean Velasco:

“We definitely want to have off-screen play for the Wii U version, and the 3DS will have eye-popping stereoscopic visuals. The touch screen / GamePad screen will likely serve similar functions, although we aren’t sure about that functionality yet. Finally, one of our Kickstarter stretch goals is a 4 player couch-play battle mode, which would not be available on 3DS. We want to take advantage of whatever each platform may offer, while still offering the same core experience.”

As far as future Nintendo support is concerned, Velasco said:

“Right now, more projects seem like a long time away, as we’re very focused on Shovel Knight and the Kickstarter. That said, our minds have often wandered onto follow-ups like Super Shovel Knight, or maybe even Shovel Knight 64! We also have ideas for totally different games, including a couple of projects we already have art and designs for. Recently, the Wii U and 3DS have captured our attention, so I would not be surprised if we ended up with another game on one or the other!”

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When asked about the possibility of Unreal Engine 4 support for Wii U during a recent Q&A session, Epic’s Mark Rein seemingly laughed at the question – as did the entire room of journalists. But on Twitter, Rein said that he wasn’t laughing at the system. Rather, he thought it was silly how the original question didn’t include the PlayStation 3 or Xbox 360 as well.


Nintendo will be improving the Wii U’s load times in April, including the time it takes to boot out of a game and return to the home menu. The company recently released a video highlighting the improvement, so one Japanese gamer decided to create a video and see how it stacks up to the PlayStation 3. Take a look below:


Wii U and other current-gen platforms can’t run Unreal Engine 4 in its original state. However, Epic Games’ co-founder Mark Rein has now clarified that it is technically possible to release games supported by the tech on older systems.

Rein told Engadget:

“You heard the stupid gaffe yesterday about the Wii U. If someone wants to take Unreal Engine 4 and ship a game on Wii U, they can! If they wanna ship an Unreal Engine 4 game on Xbox 360, they could make it happen.”

The point is that even though Unreal Engine 4 can’t run directly on Wii U, games could be brought to the system even though the visuals would be a bit worse. That’s because Epic’s technology is scalable.

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Unreal Engine 4, folks. It’s so shiny…


This is a two question survey that requires no signing up, accounts, clicking through ads, or anything. Just answer a required question, answer a non-required question (if you want) and make your voice heard in yet another NintendoEverything reader survey poll thing! Results will be read in the form of our top ten list on the next podcast, and if you opted to answer the written question your answer could be read on the show! So don’t say anything ridiculous.

Thanks very much. As stated above the question for you guys this week is “Are you concerned about a lack of third party support on Wii U?”

Take the survey here! (more details inside if you’re confused)



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