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Ubisoft wrapped up development on the 3DS version of Rayman Origins a long time ago. The game shipped in Europe several months ago. Oddly enough, it still hasn’t shipped in North America.

That may be changing this week. The 3DS eShop is listing a November 6 release date for the game, and the demo has even returned to the digital store. We’ll know if this is accurate in a few days.

Source, Via


While I wouldn’t be at all surprised, an Ubisoft product manager seems to have revealed that the Gamepad can output in 3D. At an AC3 press event, they said that Assassin’s Creed III would support the functionality on both the television screen (if you have a 3D TV) and the Gamepad screen, making for a “dual-screen” 3D experience.

Of course, we’ve heard no comment on the matter since then from either Ubisoft or Nintendo, but given that the console itself supports the feature on the television, one would assume that it also supports it on the Gamepad. We can hope.

Via Cubed3


“Families and friends can experience Mario together like never before with Miiverse. See other players’ comments and accomplishments while you play, and leave your own feedback for others to see when connected to the Nintendo Network.”

Hmm… I’m not quite sure what to make of this honestly! It’s not capitalized so I’m not sure I’d put TOO much clout in it, but on the other hand, what else could “viewing accomplishments” mean? There must be SOME list of things people have achieved, whether it be in the form of generalities (Austin beat GAME X and GAME Y) or specifics with points like a Gamerscore. Either way, we should find out soon via that Miiverse-centric Nintendo Direct!

Neogaf, via GoNintendo


Hmm… What to make of this…

We haven’t heard anything about a Wii U version of Ubisoft’s upcoming Splinter Cell: Blacklist, but I guess it’s certainly possible. The game isn’t coming out until next spring either way, so we probably have a ways to wait before we know for sure what the deal is.

On another note, that image sure does remind me of how many great games the Wii U is getting at launch!

Via CVG


At this point, I have no idea what’s going on with Sonic and All-Stars Racing Transformed’s release date on consoles.

Amazon pushed the game back to December 11 on the PlayStation 3, Xbox 360, and Wii U – that’s the same date as the 3DS and Vita versions. But Sumo Digital, Sonic and All-Stars Racing Transformed’s developer, said this was just an error on the retailer’s part.

Now SEGA’s customer support is offering up a contradicting message, suggesting that the title really has been delayed.

A message sent to us from reader Lars Havnes reads:

“It was not a screwup on Amazon’s part. As much as we want to release the game, we also want to ensure that it is not rushed and is released in the best possible state. While waiting for an extra month seems unfair, it is only being done in the best interest of those who are purchasing the game.”

And so we’re back to ground zero. Care to clarify the situation for us, SEGA?


There is some concern that SEGA could be delaying Sonic & All-Stars Racing Transformed.

The console version was scheduled for mid November in North America. Now, just like the handheld editions, Amazon is listing Sonic & All-Stars Racing Transformed on the PlayStation 3, Xbox 360, and Wii U games for December 11. Consumers are also receiving emails from the retailer that Sonic’s new racer is expected to ship in December rather than November.

I imagine there are two main possibilities here: either Sonic & All-Stars Racing Transformed really will be delayed, or Amazon has no idea what it’s talking about.

Thanks to Lars Havnes for the tip.


CVG, which claims to have been in contact with a host of different sources, is writing that Nintendo may not have enough stock of Wii U units in the UK to meet demand from pre-orders.

The company will allegedly have only 25,000 units available at launch. One retail source said that the figure was “in line with our estimates”.

But not so fast. A third source at a separate UK retail chain said that shipment expectations were at “anything between 75,000 and 100,000 units during the launch period”.

“What we don’t know is whether this allocation will arrive on day one or be distributed across a number of weeks.”

Source



A rating for the 3DS version of Monster Hunter 3 Ultimate popped up on the OFLC ratings board today. Interestingly, it lists Nintendo as the game’s publisher.

If that’s accurate, the company could be distributing it in Europe as well. Nintendo may also choose to publish the Wii U version of Monster Hunter 3 Ultimate in Australia/Europe.

Source


Ninja Gaiden 3: Razor’s Edge is a launch title in North America, but it looks like it could be missing out for the console’s release in Europe. At the moment, Nintendo of Europe’s site is listing a January 11, 2013 launch for Razor’s Edge.

If this date changes (or sticks), we’ll be sure to let you know.

Source 1, Source 2, Via


Nintendo president Satoru Iwata is purportedly planning a number of changes inside the company that will begin to take effect over the next few months.

Perhaps biggest of all is that Shigeru Miyamoto will be stepping down as EAD General Manager in December. Takashi Tezuka, who has worked on Mario and Zelda games (among other titles) for the past thirty years, will take over the role.

Miyamoto won’t be leaving Nintendo. He’ll instead form a new team that will work on smaller projects – something that’s been talked about before.

There are other notable upcoming changes, including a shift in Kyoto development sources, the possibility of Smash Bros. creator Masahiro Sakurai joining EAD Tokyo (Super Mario Galaxy 1/2, Mario 3D Land), and more.

Here are the full list of changes in full (via Guardian UK, Nikkei, Wired):

2013 Expected Iwata Changes
+ Major shift in Kyoto development sources involving 3 R&D buildings
+ Shigeru Miyamoto stepping down as EAD General Manager
+ Takash Tezuka becoming new EAD General Manager
+ New Groups / New Producers announced for EAD Kyoto / SPD Kyoto
+ EAD Tokyo Expansion / Masahiro Sakurai Possibly Joining EAD Tokyo
+ New Division lead by Miyamoto with younger staff focused on smaller scale games
+ Miyamoto’s Departure Inspiring New IPs for the EAD Kyoto Division

Source



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