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3DS

This week’s Famitsu review scores are as follows:

The Last of Us (PS3) – 10/9/10/9
Atelier Escha & Logy: Tasogare no Sora no Renkin Jutsushi (PS3) – 10/9/9/8
Gundam Breaker (PS3) – 10/9/8/8
Etrian Odyssey Untold: The Millennium Girl (3DS) – 9/9/9/9
Toukiden (PSV) – 9/8/8/9
Toukiden (PSP) – 8/8/9/8
Digimon World Re:Digitize Decode (3DS) – 8/8/8/8
Urakata Hakuouki (PSP) – 9/8/8/7
Injustice: Gods Among Us (PS3/360/Wii U) – 8/8/7/8
Sniper: Ghost Warrior 2 (PS3/360) – 8/8/7/8
Date A Live: Rine Utopia (PS3) – 8/8/7/6
A-Ressha de Ikou HX (360) – 7/7/6/7
Daisenryaku: Dai Toua Kouboushi – Tora Tora Tora Ware Kishuu Ni Seikou Seri (PS3) – 7/6/5/5


Did you know that the latest Epic Mickey games still haven’t hit Japan? Well, in any case, Epic Mickey 2: The Power of Two for Wii U and Wii will be out on September 26. So will Epic Mickey: Power of Illusion, the spinoff 3DS game.


In North America, there aren’t a whole lot of 3DS XL colors to choose from. Heck, the white variation still hasn’t made its way to the states. There certainly aren’t many options available, especially compared to Japan.

But Nintendo of America president Reggie Fils-Aime provided a logical explanation as to why more variation can be seen in Japan, and why fewer colors are put out on store shelves:

“It really comes down to the nuts and bolts of how we manage our SKUs at retail, and how we do it in a way that’s effective for us and effective for our business partners. You’ve visited retail in Japan. One of the key differences in Japan is that the hardware is that it’s behind the counter. It’s not out and about. So in that type of construct, you can have a lot of inventory behind the counter. It’s a lot easier to support multiple colors. In our [North American] market, it’s all out there on the shelf. When you visit our retail, if I had to try to have 25 different SKUs out there, Wal-Mart would kill me. So what that means is that we have to be more selective and more knowledgeable in how we handle different SKUs.”

One way in which Nintendo of America has started to mimic the Japanese market is with the limited release of the special system variations. Fire Emblem, Pikachu, and Animal Crossing handhelds have all come out this year.

“We are taking a page out of the Japanese playbook with these very limited-edition unique hardware options. We started with Fire Emblem. We did Pikachu. Now, obviously, Animal Crossing. What we’re seeing is that if we do this right, we can have a more limited quantity, have it sell through in a fairly short period of time, and use that as a way to satisfy the consumer’s desires to have a range of different SKUs and some special hardware.”

Source




Shigeru Miyamoto has weighed in a number of prominent topics, including always-online, the need to make creative games in the wake of more powerful systems, price comparisons of Wii U’s competitors, and the possible return of the toon-shading style introduced with The Legend of Zelda: The Wind Waker.

Head past the break for Miyamoto’s comments.


Yet another interview with Nintendo of America president Reggie Fils-Aime has gone live. This time, MTV Multiplayer sat down with the bigwig to discuss working with indies, the recent success of 3DS, some of the ideas/origins behind New Super Luigi U, and more.

For Reggie’s full comments, read on below.



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