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Mysterious Cities of Gold: Secret Paths was always a sure thing for the Wii U and 3DS, but a Kickstarter for the new video game launched last week in hopes of providing a better localizing effort.

The campaign goal has since been reached after funds reached $30,000. As a result, Secret Paths will be fully localized in English with voice-acting dubbing of cinematic scenes and dialogue. Spanish subtitles will also be included, and a PC port has been guaranteed.

There’s still 23 days remaining in the Kickstarter campaign. If donations exceed $40,000, the team will add in Italian, German, Portuguese, Brazilian Portuguese, and Swedish subtitles. There are also plans for a free Polish translation thanks to some assistance from a professional translator fan.

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Nintendo of Europe’s business development manager Ed Valiente delivered a presentation at the Indie Games Collective “How 2” workshops event earlier today. Valiente’s talk was all about the eShop – how there are few barriers when it comes to indie titles, ideals and functionality that Nintendo promotes, and more. We also received confirmation that Miiverse is coming to the 3DS “soon” and dedicated Miiverse smartphone apps are on the way.

A summary of what was shared during Nintendo’s event can be found below.

– No paid featured slots in the eShop
– It has always been possible to self-publish
– No concept approval
– Not required to use Nintendo features
– Doesn’t have to be an exclusive game
– Set and control your own prices on the eShop
– eShop doesn’t have a sales threshold
– Once again, you also don’t need an office to be a developer on Nintendo platforms
– Nintendo gives out free promo codes and 3DS QR codes before launch
– Nintendo’ Be a licensed dev. Get dev kit. Request game code. Make game. Lotcheck. Set price/rel date. Launch’ simple to self pub
– Devs can get ‘verified’ Miis to be able to interact with their game’s community in Miiverse on Wii U and soon on 3DS
– “We want to surprise people & put smiles on their faces so if your game can do that then bring it to us”
– Smartphone apps will be available for Miiverse
– Nintendo on 4P-games: “For us social gaming is not about people spamming on social networks but playing together in the same room.”
– No indie ghetto: “make a platformer, you’ll appear alongside Mario; an RPG alongside Zelda” on the eShop
– Free-to-play games allowed
– Nintendo curates based on quality
– Change a game’s price whenever you want
– Industry standard revenue share
– Easily update games

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WayForward has given more insight into Shantae and the Pirate’s Curse’s gameplay.

We previously learned that Shantae has teamed up with Risky Boots after losing her powers in Risky’s Revenge. Players will be collecting Risky’s pirate gear, and they do so, will find Shantae turning into a more pirate-like character.

According to WayForward’s James Montagna:

“Last time, Shantae, at the end of [Risky’s Revenge], found herself completely without her powers—and we’re kicking the game off from there. She has to hesitantly team up with her arch nemesis, Risky Boots, the lady pirate, to take on a greater evil known as the pirate’s curse—but instead of transforming into an animal like she did in previous titles, she is actually collecting Risky’s pirate gear and is slowly becoming more pirate like. In the process, she might even be losing her identity a little bit.”


The Wii U and 3DS weren’t a part of the Pro Pinball: Timeshock! Kickstarter campaign, but the game’s developer was still hoping to make versions for both platforms. Now that the project has officially secured funding, Nintendo releases should be much more possible. The Kickstarter reached the £40,000 goal earlier today with eight days remaining.

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1001 Spikes will feature a tie-in from another indie series. On Twitter, the official Bit.Trip account confirmed that CommanderVideo will be playable in the upcoming title.

The message in full reads:


You can find multiplayer footage of 1001 Spikes above, including a look at CommanderVideo.

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