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3DS eShop

Last year, Spicysoft released a new platform action title on the Japanese 3DS eShop known as “Chariso DX”. This was originally a project developed for smartphones in Japan – stemming from the popular “Chariso” series, which has surpassed 20 million downloads in total.

Spicysoft has now confirmed to us that Chariso DX will be making its way to the North American and European 3DS eShops as “Bike Rider DX”.

Here’s a useful overview that the company passed along:

The player travels many stages set in several places around the world, dodging obstacles, collecting coins and trying to reach the goal. There is also a bunch of hidden bonus stages and an endless mode where a random endless stage is created, and the player can test his skills and race for a highscore.

The gameplay in the localized version will not differ from the original, so you should get a pretty good impression of what the game is like – a platform action game with really simple controls but challenging stages, fun to play and easy to understand for basically everyone.

Localization for Bike Rider DX is more or less finished. A release is planned for the summer, and you’ll probably be seeing it “sooner than later”. Spicysoft also promises that the game “won’t be too expensive.”


kirbys_dream_land_2_3ds_vc_listing

Kirby’s Dream Land 2 may be hitting the North American 3DS eShop next week. According to a listing on the digital store, it’s due out on August 1. Pricing is set at $3.99.

Keep in mind that Nintendo’s listings aren’t always final. Sometimes they’re reliable, sometimes they’re not!

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Sonic Lost World will be available at retail and on the eShop. If you live in Japan and opt for the latter, you can purchase the game at a discount.

On Wii U, Sonic Lost World’s retail version will be priced at 7,329 yen. The download version, meanwhile, is set at 6,500 yen.

There’s a similar discount for the 3DS release of Sonic Lost World. Players will be able to buy the title for 5,229 yen at retail or 4,700 yen on the eShop.


Picross e launched on the Japanese 3DS eShop in 2011. It then came out in Europe a little over a year later. In North America, the game finally saw release last month.

What took Picross e so long to make it to the US? Developer Jupiter recently said that it all came down to certain “legal proceedings”. For the latest Picross title, Picross e, the company says, “There will not be difference in the release timing in North America with Europe.”

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This week’s North American Nintendo Downloads are as follows:

Wii U VC

Kid Icarus – $4.99

3DS download

Chain Blaster – $6.99
Picross e2 – $5.99

3DS demo

Chain Blaster

3DS retail

Angler’s Club: Ultimate Bass Fishing 3D – $29.95

DSiWare

Cute Witch! Runner – $1.99 / 200 points

Source: Nintendo PR


This week’s Japanese eShop update is as follows:

3DS

Downloadable Titles
Ugoku Memoch? 3D (Flipnote Studio 3D) – FREE (Worldwide Gallery, 100 yen per month)
Mario and Donkey Kong: Mini Mini Carnival (Minis on the Move) – 1,200 yen
Jet Coaster o Tsukur?! 3D (Coaster Creator 3D) – 800 yen
3D Galaxy Force II – 800 yen
Minna no Oshaberi Chat – 980 yen
Gyakuten Saiban 5 (Phoenix Wright: Ace Attorney – Dual Destinies, retail title) – 5,990 yen
Chibi Debi! 2 – Mah? no Yume Ehon (retail title) – 5,040 yen
Chibi Debi! 2 Mah? no Yume Ehon DEMO – FREE
Boku wa K?k? Kansei-kan Airport Hero 3D Naha Premium DEMO – FREE

Virtual Console
Hebereke (U-four-ia: The Saga, Famicom) – 500 yen

Wii U

Downloadable Titles
Lego City: Undercover (retail title) – 5,387 yen (from 7/25 to 7/31, then 5,985 yen)
Ryu? ga Gotoku 1&2 HD for Wii U (Yakuza 1&2) DEMO – FREE

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battle_city_3ds_vc_japan

Battle City will be hitting the Japanese eShop as a Famicom download on July 31 for 500 yen. Screenshots of the game can be found above.

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EDGE recently caught up with a number of indie developers in order to find out how they feel about Nintendo’s strategy. Commented from Nyamyam, Dakko Dakko, Red Thread Games, and Knapnok can be found below.

Nyamyam co-founder Phil Tossell

“Nintendo’s approach is slightly different. I think Nintendo are actively seeking indies, but that they’re looking for quality, experienced developers that they can maybe form a longer term relationship with. I get the feeling that they don’t want a free for all like the App Store, rather a more curated experience. Quality over quantity.

Dakko Dakko studio director Rhodri Broadbent

“Certainly in our experience Nintendo has been every bit as helpful as the other platform holders. They don’t shout very loudly about it, but they are working hard behind the scenes to make their platforms as welcoming as possible.”

Red Thread Games founder and creative director Ragnar Tørnquist

“I don’t think Nintendo gets enough credit for their indie efforts. There are a lot of intriguing indie titles on the eShop, and they’re obviously passionate about increasing the variety of range of games available. They’re still lagging a bit behind Sony in terms of indie support, but I think that has more to do with how closed their hardware has been in the past, rather than a lack of willingness and engagement from their developer relations.”

“Despite the slow start, I do believe that both the 3DS and the Wii U have a healthy and exciting indie future ahead of them, and we’d love to be a part of that.”

Knapnok’s Lau Korsgaard

“One of Sony’s core messages at E3 was their support of indies and at the same convention Microsoft got a lot of criticism for not featuring independent game developers as prominently. Meanwhile Nintendo is just doing the right thing without making a big fuss about it. They work on establishing genuine human relationships with the indies. They are working on making their tools easily accessible and free and provide equipment for you and are super encouraging in general.”

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