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Gaist Crusher boxart

Posted on 11 years ago by (@NE_Brian) in 3DS, Images | 0 comments

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Capcom’s upcoming 3DS game Gaist Crusher will have a tie-in with Sengoku Basara 4. In the game, players will come across Date Masamune as a boss. Defeat him and you’ll receive a costume just like the character wears in Sengoku Basara 4.


Puyo Puyo Tetris is on display at SEGA’s TGS 2013 booth for the first time. Details from the game’s playable demo, courtesy of Destructoid, can be found below.

– Has a motion control scheme on Wii U
– First choose a character
– Then you’re asked if you’d like to play Puyo or Tetris
– In a classic competitive match, the other game you did not choose ends up being your opponent’s game
– If you choose Puyo, you can set up combos and match colors to send obstacle lines to the computer opponent’s Tetris board
– Computer’s line clears send random blocks
– Swap mode: games changing for each player in a given time
– 4-player mode also included
– Can also play Tetris vs. Tetris or Puyo Puyo vs. Puyo Puyo

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2DS trademarked in Japan

Posted on 11 years ago by (@NE_Brian) in 3DS, News | 0 comments

The 2DS may be heading to Japan after all. Nintendo recently registered a trademark for the system in the Japanese database, hinting at a release sometime in the future.

Nintendo previously said that the company doesn’t have plans to launch the 2DS in Japan. But that doesn’t mean things can’t change, right?

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Gaist Crusher trailer #3

Posted on 11 years ago by (@NE_Brian) in 3DS, Videos | 0 comments



A small change to the Pokemon catching formula is being introduced in Pokemon X/Y.

Each time a player successfully captures a Pokemon, the Pokemon the trainer went into battle with will now receive experience points. All previous entries in the series did not provide any experience.

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Pokemon X/Y’s lack of 3D goes a bit further than we initially thought. Just a few days ago, we heard that the effect was disabled while traveling on the overworld. IGN also writes in an article today that “most of the game, outside of certain cinematics and battle sequences, is displayed as flat 2D.”

Game Freak director Junichi Masuda was asked to explain why 3D is disabled in quite a few areas of the game. In response, he said:

“We chose not to use 3D in areas where we wanted to put more focus on the game’s beauty. We also felt that using 3D sparingly would make it have more impact when it did show up.”

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