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Square Enix has picked up a trademark for “Rise of Mana” in Japan. Does that mean there could be a new development in the Mana series?

This isn’t the first time we’ve heard of Rise of Mana. The same name was registered in Europe a few months ago.

Source


This week’s Japanese software sales are as follows:

01./01. [3DS] Disney Magic Castle: My Happy Life # (Bandai Namco Games) {????.??.??} (¥5.480) – 45.793 / 164.947 (-62%)
02./03. [3DS] Mario & Luigi: Dream Team # (Nintendo) {????.??.??} (¥4.800) – 28.598 / 204.829 (-12%)
03./00. [3DS] One Piece: Romance Dawn – Bouken no Yoake (Bandai Namco Games) {????.??.??} (¥5.980) – 24.787 / NEW
04./10. [PS3] Dragon’s Crown (Atlus) {????.??.??} (¥8.190) – 20.845 / 138.919 (+52%)
05./04. [3DS] Friend Collection: New Life # (Nintendo) {????.??.??} (¥4.800) – 20.036 / 1.350.817 (-6%)
06./02. [3DS] Phoenix Wright: Ace Attorney – Dual Destinies (Capcom) {????.??.??} (¥5.990) – 18.897 / 309.316 (-53%)
07./09. [PSV] Dragon’s Crown (Atlus) {????.??.??} (¥8.190) – 11.153 / 96.008 (-19%)
08./08. [3DS] Youkai Watch (Level 5) {????.??.??} (¥4.800) – 10.460 / 125.578 (-24%)
09./13. [3DS] Animal Crossing: New Leaf # (Nintendo) {????.??.??} (¥4.800) – 9.933 / 3.364.716 (+3%)
10./12. [WIU] Pikmin 3 (Nintendo) {????.??.??} (¥5.985) – 8.969 / 154.704 (-13%)
11./00. [3DS] Nekketsu Kouha Kunio-Kun SP: Rantou Kyousoukyoku (Arc System Works) {????.??.??} (¥4.649) – 8.666 / NEW
12./16. [3DS] Luigi’s Mansion: Dark Moon (Nintendo) {????.??.??} (¥4.800) – 8.110 / 858.243 (+7%)
13./14. [3DS] Donkey Kong Country Returns 3D (Nintendo) {????.??.??} (¥4.800) – 7.956 / 243.132 (-6%)
14./11. [3DS] Fantasy Life: Link! (Level 5) {????.??.??} (¥4.980) – 7.533 / 36.254 (-28%)
15./00. [PS3] Resident Evil 6: Special Package (Capcom) {????.??.??} (¥3.990) – 7.454 / NEW
16./06. [PS3] The Witch and the Hundred Knights # (Nippon Ichi Software) {????.??.??} (¥7.140) – 7.350 / 72.691 (-54%)
17./00. [3DS] Zyuden Sentai Kyoryuger: Game de Kaburincho!! (Bandai Namco Games) {????.??.??} (¥4.980) – 6.939 / NEW
18./20. [3DS] Hoppechan: Tsukutte! Asonde! Punipuni Town!! (Nippon Columbia) {????.??.??} (¥5.040) – 6.426 / 21.279 (+7%)
19./18. [3DS] Little Battlers eXperience W: Ultra Custom (Level 5) {????.??.??} (¥4.400) – 5.890 / 51.215 (-19%)
20./17. [PS3] Earth Defense Force 2025 (D3 Publisher) {????.??.??} (¥6.980) – 5.409 / 235.701 (-27%)

Source


The latest Japanese hardware sales from Media Create are as follows:

3DS LL – 38,822
3DS – 18,949
Vita – 17,639
PS3 – 12,228
Wii U – 9,950
PSP – 6,303
Wii – 1,373
Xbox 360 – 275

For comparison’s sake, here are the hardware numbers from last week:

3DS LL – 57,940
3DS – 17,747
Vita – 17,702
PS3 – 11,743
Wii U – 10,038
PSP – 6,314
Wii – 1,327
Xbox 360 – 288


doreamon_3ds_xl_nintendo_korea

Nintendo of Taiwan is producing a very special and very limited 3DS. Only be entering a certain contest can fans get their hands on the unique system. Nintendo will be producing just five units, so it will be pretty much impossible to find.

Source


Capcom producer Andrew Szymanski has weighed in on the possibility of localizing E.X. Troopers for a second time.

As he said last week, it all comes down to fan demand. Szymanski thinks it’d be best for people “to contact your local distributors and e-mail Capcom, because if there’s a demand for it, that will increase our ability to localize it.”

Right now, Szymanski feel those who are asking for E.X. Troopers to be localized comes from a vocal minority. That’s not enough to outset the costs of localization and distribution. Szymanski said, “There has to be some way to gauge the desire for the game above and beyond that.”

The best thing to do is to contact your local distributors and e-mail Capcom, because if there’s a demand for it, that will increase our ability to localize it. That game was designed to be a domestic title and there was no direct connection between the game and Lost Planet 3 in terms of narrative and the world. It all comes down to portfolio decisions in the end.

[In terms of overseas demand], it’s only from a vocal minority. You have a lot of people who say they want it, but how many copies do you think we’re going to get out there? Don’t get me wrong, it’s great to have hundreds and thousands of people who want to play the game. But just hundred or a few thousand isn’t enough to justify localization and outside distribution. There has to be some way to gauge the desire for the game above and beyond that.


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