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A second wave of Photos Together: Super Mario eShop cards will be available in Japan later this month. The product acts as a cash voucher on the 3DS digital store as well as an application that allows users to take photos with Mario characters. The new cards, out on June 28, feature Koopa, Luigi, and Bowser.

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A new 3DS project based on the Mushibugyou manga will be coming to Japan in September. The title follows the original story and has gamers playing as main character Jinbei Tsukishima – at least at the start. More characters will be unlocked along the way, and you’ll be able to experience the story from their side.

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Last night’s 3DS firmware update introduced a major bug in Europe (and possibly Japan). The new StreetPass content included with the upgrade appears to have resulted in crashes for a significant portion of the 3DS population. Some users who attempt to access the new “Shop” section and purchase one of the four mini-games are unable to do so.

Thankfully, Nintendo is looking into the situation. A Nintendo UK spokesperson said:

“We are aware of some reports of technical difficulties which are occurring and are currently investigating the situation.”

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The last Metal Max game, Metal Max 3, launched as a DS game back in 2010. Kadokawa Games will be continuing the series on Nintendo’s next portable later this year.

Today, Famitsu revealed Metal Max 4: Moonlight Diva for the 3DS. Only one tidbit has emerged thus far: Metal Max 4 will offer downloadable content.

Metal Max 4: Moonlight Diva is hitting Japan this fall.

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It has been made clear that Nintendo was unable to deliver all of its intended software for Wii U on time. Nintendo has cited a number of reasons for development days, such as the difficulties in making the jump to the HD era. It’s also true that more time than usual was needed to bring some 3DS content to market.

Nintendo president Satoru Iwata also pointed out during the Q&A portion of Nintendo’s E3 2013 analyst briefing that the company must polish its games to the highest level. With the popularity of games on smart devices and other recent trends, Iwata feels that “it is becoming increasingly more difficult to have consumers understand and appreciate the value that a particular game offers than ever before.”

Putting out the highest-quality products is therefore essential. Nintendo feels the need to “improve and re-polish any game that we feel is still lacking in quality.” If Nintendo were to release poor software, consumers’ trust could be lost and the brands of popular franchises could be damaged.


At E3 2013 last week, Phoenix Wright: Ace Attorney – Dual Destinies producer Motohide Eshiro made comments in a Polygon interview that left the door open for a physical release of the game. Capcom USA senior vice-president Christian Svensson has now followed up with some additional remarks, outlining steps fans can take to help make this a reality.

Svensson’s words are below. Remember: nothing is guaranteed!


Nintendo’s Hideki Konno and Kosuke Yabuki divulged a number of intriguing tidbits about Mario Kart 8 and Mario Kart in general while speaking with MTV Multiplayer. The two discussed the origins of the anti-gravity idea, how Shigeru Miyamoto was very reluctant to make Miis playable, an abandoned idea for drills on karts, and more.

As always, you can find the full responses after the break.


The developers behind the new StreetPass Mii Plaza games may surprise you. Each was made by a developer with quite the pedigree, and most have significant experience working on Nintendo titles.

Here’s the full roundup:

StreetPass Garden – Grezzo (Zelda: Ocarina of Time 3D, Zelda: Four Swords Anniversary Edition)
StreetPass Mansion – Prope (Let’s Tap, Ivy the Kiwi?, Fishing Resort)
StreetPass Squad – Good-Feel (Kirby’s Epic Yarn, Wario Land: Shake It!)
StreetPass Battle – Spike Chunsoft (Pokemon Mystery Dungeon, Zero Escape: Virtue’s Last Reward)

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