Phoenix Wright: Ace Attorney – Dual Destinies to be in English only
Posted on 11 years ago by Brian(@NE_Brian) in 3DS, News | 1 Comment
In Europe, Phoenix Wright: Ace Attorney – Dual Destinies will only be playable in English.
The move came down to Capcom’s interest in releasing the game quicker in overseas markets. Because the company wanted a shorter delay between the Japanese and western launch of Dual Destinies, localization efforts began immediately.
A few Skylanders Swap Force 3DS details
Posted on 11 years ago by Brian(@NE_Brian) in 3DS, News | 0 comments
It has been confirmed that players will be able to use more than two active playable characters in the 3DS version of Skylanders: Swap Force. Previous Skylanders games on the 3DS have put this limit in place.
Swap Force will allow players to load up characters so that their entire collection can be brought on the go.
Users will need to connect their 3DS system to the Portal of Power and place figures on the portal in order to add upgrades you receive while playing.
On Nintendo’s handheld, Skylanders will once again act as its own experience and will be a side-story.
Hometown Story screenshots
Posted on 11 years ago by Brian(@NE_Brian) in 3DS, Screenshots | 0 comments
Off-screen Mario & Luigi: Dream Team footage
Posted on 11 years ago by Brian(@NE_Brian) in 3DS, Videos | 0 comments
Off-screen Zelda: A Link Between Worlds overworld, dungeon footage
Posted on 11 years ago by Brian(@NE_Brian) in 3DS, Videos | 0 comments
Eshiro talks Phoenix Wright: Ace Attorney – Dual Destinies
Posted on 11 years ago by Brian(@NE_Brian) in 3DS, Videos | 0 comments
Scribblenauts Unmasked footage
Posted on 11 years ago by Brian(@NE_Brian) in 3DS, Videos, Wii U | 0 comments
A few more Sonic Lost World details
Posted on 11 years ago by Brian(@NE_Brian) in 3DS, News, Wii U | 0 comments
The Sonic Stadium sat down with Sonic Team’s Takashi Iizuka to talk all things Sonic Lost World. You can find a roundup of his comments below.
– Prototypes for different geometries and stages started during Sonic Generations
– Development therefore began about 2.5 years ago
– Morio Kishimoto (Sonic Colors) is directing the Wii U version
– Heido Bayashi (Colors DS) is directing the 3DS version
– Tomoya Ohtani (Sonic Unleashed) is composing
– The gadgets you use to help Sonic are from Tails, not Eggman
– Sonic X-Treme didn’t influence Lost World
– 60 FPS
– Deadly Six are a new set of creatures never encountered before called “Zeti”
– They live in a unexplored area of Sonic’s world “Lost Hex” and Eggman is trying to force them to work with him and he loses control of them and he has to team up with Sonic to try and take them out
– Nintendo exclusivity allows the team to take advantages of a second screen and Sonic has done well on Nintendo platforms
– Single-player is GamePad only
– One person controls the Pro Controller in multiplayer
– Iizuka understands some of the Galaxy comparisons, but believes people will understand that it feels and moves like a Sonic game when they play it
Capcom emphasizes collaboration with Nintendo to make Mega Man inclusion in Smash Bros. possible
Posted on 11 years ago by Brian(@NE_Brian) in 3DS, News, Wii U | 0 comments
Yesterday’s Super Smash Bros. news was highlighted by the confirmation of Mega Man’s inclusion. Obviously this took a great amount of work on the part of both Nintendo and Capcom. Mega Man is Capcom’s baby, and without their input, you wouldn’t be seeing him in the new Wii U and 3DS game.
The collaboration between Nintendo and Capcom is something that Capcom senior online/community manager Brett Elston emphasized on Twitter:
Nintendo doesn’t “care” about Mega Man more than Capcom. Those are logos. PEOPLE on both sides made SSB happen. That design is collaboration
— Brett Elston (@Brelston) June 12, 2013
Years in, I still understand the frustration. But digging to find the negative with something this positive hinders the conversation
— Brett Elston (@Brelston) June 12, 2013