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Mario Golf: World Tour was originally planned for a summer release this year. So much for that!

A slide from Nintendo’s E3 2013 analyst briefing reveals that World Tour has slipped into 2014.

The slide in question:


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Nintendo president gave a long-winded answer regarding the future of dedicated gaming systems in light of smart devices. You can find his full response below.


We now have the full details on Nintendo’s plans to expand StreetPass availability in western markets.

Nintendo president Satoru Iwata announced today that 28,000 Wi-Fi access points in the US and 24,000 access points in Europe will be installed in areas such as Starbucks and McDonald’s to increase the number of connections experienced by 3DS owners. These spots act as relay stations and will be able to automatically connect to any system following a system update.

Here’s how it works: you walk into a Starbucks, and your 3DS – in Sleep Mode – reaches an access point and sends StreetPass data to a server. While this is happening, the same 3DS receives the data of another user from the server. It’s more like indirect communication as opposed to connections taking place between 3DS users a few feet apart.


In Japan, we’re seeing more and more developers coming out with major releases, some of which are based on major brands. For instance, Atlus just published Shin Megami Tensei IV on the system a few weeks ago, a series that has primarily launched on consoles when it comes to mainline entries.

Nintendo president Satoru Iwata said during an analyst event at E3 today that many Japanese companies are assigning their employees to develop new titles for the 3DS. He also reiterated that it is working with third-parties to bring their Japanese-centric games to the west.

As handheld devices occupy a large share of the video game market and Nintendo 3DS has become popular in Japan, Japanese software developers are eagerly assigning their top teams to develop Nintendo 3DS titles.
Many of these titles have sales potential for the Western markets as well. Nintendo is working hard to publish such titles in those regions.

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Satoru Iwata discussed the situation when it comes to the 3DS’ first-party lineup during Nintendo’s E3 2013 analyst meeting earlier today.

Iwata first noted how consistent software releases have affected the system’s performance positively. Bringing games out back-to-back since March have led to an increase in hardware sales.

Iwata went on to speak about Nintendo’s development status for the 3DS. He explained that its various teams “are now at a stage where we can expect software launches without too many intervals.” Iwata also teased: “We still have many unannounced game titles. Therefore, we expect to release a sufficient number of first-party titles for the platform next year as well.”

As we have explained during Nintendo Direct and other means, here is the specific software release schedule.

Nintendo 3DS has been gaining momentum since March of this year due to our back-to-back releases of key titles. I think we have been able to take advantage of Nintendo’s unique position of being able to provide markets with a strong first-party software lineup to energize its hardware sales.

Some worry that an intensive release pace this year might result in a poor first-party software lineup next year.

However, our internal software development teams are now at a stage where we can expect software launches without too many intervals. We still have many unannounced game titles. Therefore, we expect to release a sufficient number of first-party titles for the platform next year as well.

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Speaking with Official Nintendo Magazine at E3 2013, Miyamoto said:

In an interview with ONM, Shigeru Miyamoto revealed that Nintendo had once been working on Pikmin versions for the Game Boy Advance and 3DS. Miyamoto wasn’t happy with either, so both were likely sent to the scrapheap. It was with Pikmin 3 that Miyamoto “felt like I was able to create the Pikmin game that I wanted to create.”

“We did actually create versions of Pikmin on 3DS and Game Boy Advance, but they were versions that I wasn’t really happy with until we came to this version on the Wii U and I finally felt like I was able to create the Pikmin game that I wanted to create.”

Miyamoto also spoke about how Pikmin 3 is the type of game that everyone can find something to enjoy:

“Pikmin 1 as you recall was around a 30 day time limit and it was designed to be a game that you played within that 30 days and discovered the story, and what we were hoping was that players would use that limit and set their own objectives. So maybe I want to beat it within 30 days or beat it within 20 days or beat it without having a single Pikmin die. But what we found is that people would play though it once and not return. With Pikmin 2, what it became was an easier to play Pikmin game, and with Pikmin 3 we wanted to try and broaden the appeal of the gameplay. So if you’re someone who likes to go after high scores there’s something for you there, or if you want to explore the world and play through the story you can do that, or for people who want to use the multiplayer there’s something for you there, too. And so Pikmin 3 has really become sort of a version of Pikmin that, regardless of what your personal play style preferences, you’ll be able to find something in there for you.”

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Platforms: Wii U™, Nintendo 3DS™
Release Date: 2013
Publisher: SEGA®
Developer: Sonic™ Team
Genre: Platform / Action
Players: 1-2 Players versus + co-op (Wii U), 1-4 Players versus (Nintendo 3DS)
Website: www.sonicthehedgehog.com


More slim pickings for Nintendo games this week, sadly…

This week’s GameStop ad is as follows:



Nintendo has just kicked off its E3 2013 analyst briefing. Macquarie Securities analyst David Gibson is in attendance and is live-tweeting from the event. We’ll be rounding up details below.

– UK market share of the 3DS in the UK has grown from 19% in January-March, 23% in April, and 26% in May
– Animal Crossing boosted US 3DS sales by 4 times versus prior week and set digital sales record in eShop
– Nintendo saying 3DS lineup next year will be strong and not have intervals driven by 1st party titles
– Nintendo plans to turn Wi-Fi access points of 28k in USA and 24k in Europe into StreetPass relay stations to boost StreetPass usage ex japan
– Nintendo aims to use first-party Wii U games to boost hardware sales and third-parties will follow
– Nintendo plans to boost digital sales with launches like New Super Luigi U but also the first free to play game
– Nintendo saying 3DS success in Japan is proof specialist hardware can succeed in smartphone era
– Nintendo free to play game will be released this fiscal year but will not be a Mario or Pokemon game as they already have a good relationship with those brands
– Nintendo talked about keeping cash so it can take risks, delays in schedule were driven mainly by quality focus and some getting used to the Wii U hardware

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