Detective Conan: Marionette Symphony screenshots
Posted on 11 years ago by Brian(@NE_Brian) in 3DS, Screenshots | 0 comments
Fire Emblem: Awakening Champions of Yore 2 DLC footage
Posted on 11 years ago by Brian(@NE_Brian) in 3DS, Videos | 0 comments
Detective Conan: Marionette Symphony boxart
Posted on 11 years ago by Brian(@NE_Brian) in 3DS, Images | 0 comments
Fire Emblem: Awakening character art and details – round 6
Posted on 11 years ago by Brian(@NE_Brian) in 3DS, News | 0 comments
Nintendo has posted another round of character art and details from Fire Emblem: Awakening. The latest information – the final batch – covers seven characters. A rundown of each character is below, along with art.
Pokemon X/Y scans show new Eevee evolution
Posted on 11 years ago by Brian(@NE_Brian) in 3DS, News | 0 comments
Update: Another scan is out! Shows the Pokemon in full.
It’s that time again folks: monthly CoroCoro leaks for Pokemon X/Y!
Content from the latest issue is just starting to leak out. Thus far, a single scan/photo of CoroCoro’s cover has been snapped. The bottom of the page shows what seems to be yet another evolution silhouette for Eevee, tentatively known as Ninfia.
It’s unclear when more scans will be leaking out, but we’ll add any additional images to this post.
MercurySteam looked at 2D fighters for Castlevania – Mirror of Fate’s combat
Posted on 11 years ago by Brian(@NE_Brian) in 3DS, News | 0 comments
Getting the combat right in Castlevania: Lords of Shadow – Mirror of Fate wasn’t so easy. Developer MercurySteam struggled a bit to replicate the console’s combat on the 3DS.
According to producer David Cox, the team looked at 2D fighters such as Street Fighter and Samurai Shodown for inspiration. MercurySteam also “tried extensive play testing in order to just get the feel right.”
Cox told Siliconera:
“The combat was something we really struggled to get right, the feeling of power and the fluidity was particularly difficult to replicate. We looked at 2D fighting games like Street Fighter and Samurai Shodown, and we tried extensive play testing in order to just get the feel right. The combat has a 2D fighting game quality to it and we have kept the strategic element that people really liked, where you mix up your magic abilities and combine them with the sub weapons. This is a game you have to think about enemies and a game where you need to learn the moves and use the tools we give you. Otherwise you are going to die a lot! Its definitely not a button masher and studying the bestiary and your travel book will pay dividends later on.”
Monster Hunter 3 Ultimate Dual Blades screenshots and details
Posted on 11 years ago by Brian(@NE_Brian) in 3DS, News, Screenshots, Wii U | 0 comments
Capcom is continuing to highlight some of the different elements from Monster Hunter 3 Ultimate. The latest update kicks off a look at different weapons in the game.
Dual Blades screenshots and details are posted below, straight from Capcom-Unity.
Castlevania: Lords of Shadow – Mirror of Fate takes up close to 12,000 blocks
Posted on 11 years ago by Brian(@NE_Brian) in 3DS, News | 0 comments
3DS retail games tend to take up a lot of space. Castlevania: Lords of Shadow – Mirror of Fate is no different.
Those who plan on purchasing Mirror of Fate through the 3DS eShop should be aware that it will take up nearly 12,000 blocks on an SD card – 11,651 blocks specifically.
You’ll be able to get your hands on Castlevania: Lords of Shadow – Mirror of Fate – through the eShop or at retail – on March 5.
Skylanders rakes in $1 billion in worldwide retail sales
Posted on 11 years ago by Brian(@NE_Brian) in 3DS, News, Wii, Wii U | 0 comments
Activision’s Skylanders franchise just keeps on rolling. Yet another sales milestone was announced today – Skylanders: Spyro’s Adventure and Skylanders Giants have collectively accumulated over $1 billion in retail sales worldwide. The feat was accomplished in 15 months.
Both Skylanders titles outsold the likes of Beyblades, Star Wars and Transformers toys in the US and Europe last year. Over 100 million Skylanders toys have been sold through January 2013.
Eric Hirshberg, CEO of Activision Publishing, commented on the news:
“The Skylanders franchise became the first kids’ videogame IP to cross the $1 billion mark in just 15 months, and I think we are still just starting to realize its potential. We knew that the simple, but magical idea, of bringing your toys to life in a video game could change both the video game and the toy industries, and more importantly, change the way kids play. And this fall, we’re looking forward to delivering to fans our latest break-through innovation, Skylanders SWAP Force, which lets kids customize their own characters, bringing toys to life to a whole new level.”
Source: Activision PR
Wedbush/EEDAR January 2013 NPD predictions
Posted on 11 years ago by Brian(@NE_Brian) in 3DS, DS, News, Wii, Wii U | 0 comments
Wedbush and EEDAR have provided predictions for the January 2013 NPD report. The actual data will be made available on Thursday.
Predictions from both groups can be found below.
Wedbush / EEDAR December hardware sales estimates (change year-on-year):
360 – 180,000 (-33%) / 260,000 (-4%)
3DS – 160,000 (-7%) / 120,000 (-30%)
PS3 – 145,000 (-24%) / 120,000 (-37%)
Wii U – 125,000 (n/a) / 110,000 (n/a)
DS – 60,000 (-21%) / 31,000 (-59%)
Wii – 52,200 (-66%) / 39,000 (-74%)
Vita – 45,000 (n/a) / 35,000 (n/a)
PSP – 7,500 (-63%) / (n/a)
PS2 – 300 (-96%) / (n/a)
Total – 775,000 (-13%) / 715,000 (-20%)
Everybody’s favorite analyst Michael Patcher had this to say about Wii U sales:
“Nintendo must improve sell-through of its Wii U if it hopes to maintain significant market share in the next generation. The console received a tepid response from consumers, for a variety of reasons: first, we think that the console was misunderstood by many as a peripheral for the Wii; second, the price point for the Wii U is relatively high, and the launch was into a weak economy; and third, firstparty software support was thin, and third-party software was not sufficiently differentiated to convince many that they needed a Wii U as a replacement for their Xbox 360 or PS3. If the Wii U is to thrive, we think that Nintendo must market it more effectively, must speed up the pace of first-party development, and must convince third parties that they must support the Wii U or they will lose market share.”