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Rune Factory 4 scan

Posted on 13 years ago by (@NE_Brian) in 3DS, News | 0 comments



Kirby’s Dream Land 2 will be hitting the Japanese eShop on February 15 for 400 yen.

Source


Square Enix is preparing eight songs for the initial batch of Theatrhythm Final Fantasy DLC. The company plans on selling each song for 150 yen.

The following songs will be available through (paid) download on launch day:

FFII Battle Scene 1 (Battle Stage)
FFIV The Final Battle (Battle Stage)
FFIX Fighters of the Crystal (Battle Stage)
FFXIII Fighting Fate (Battle Stage)
FFV Hikari wo Motomete (Field Stage)
FFVII Cosmo Canyon (Field Stage)
FFVIII Ride On (Field Stage)
FFX Someday The Dream Will End (Field Stage)

According to Square Enix, new songs will be added every two or three weeks. The new music will include music from both numbered and non-numbered Final Fantasy games.

Source 1, Source 2


New Love Plus (3DS) – 10/10/9/9
Theatrhytm Final Fantasy (3DS) – 10/9/9/8
Binary Domain (PS3/360) – 10/9/9/7
Extreme Escape Adventure: Good People Die (3DS/PSV) – 9/8/9/8
Tekken 3D: Prime Edition (3DS) – 8/8/8/8
Samurai Warriors 3Z Special (PSP) – 8/8/8/7
WRC 2 FIA World Rally Championship (PS3/360) – 7/7/8/6


There’s an easy way to access the Nintendo Zone without visiting Best Buy. Simply rename your router’s SSID to “attwifi”.

By doing this, you can connect to the Nintendo Zone and watch free Pokemon episodes and download game demos (without a play limit, I believe) straight from your home.


VVVVVV rated in Europe

Posted on 13 years ago by (@NE_Brian) in 3DS, News | 0 comments

VVVVVV is one step closer toward hitting the European eShop. Nicalis notified fans on Twitter that the game has received a rating from PEGI.

The company tweeted:

“Looks like we’ve got our PEGI rating!!! @terrycavanagh http://www.pegi.info/en/index/global_id/505/?searchString=VVVVVV We’re getting the file ready for NOE submission.”

Source


Nicalis CEO Tyrone Rodriguez feels that Nintendo’s efforts on the digital side have improved thanks to the eShop. That’s because “the storefront is heavily feature-driven.”

Rodriguez also spoke up about the Wii Shop Channel.

His full comments can be found below.

“The eShop, I feel, has really turned things around for Nintendo on the digital side because the storefront is heavily feature-driven. Any publisher can still produce whatever it wants, similar to iOS in both regards. However, given the feature-oriented nature, the eShop is quasi-curated without being some lame PR line like, ‘consciously developing a curated portfolio.’ That’s a steaming pile of PR right there, but that’s another story altogether.

“If we look back at WiiWare, that system was broken because it was trying to be fair and feature nothing. WRONG. In the WiiWare system all games were created equal, but life’s not fair and all games are NOT made equal. Some suck hard, particularly on WiiWare. However, that doesn’t matter much in a system like the WiiWare shop because customers aren’t being directed anywhere. The top 20 is the easiest filter and being on the top 20 doesn’t mean a game is good/great, it just means they sell. Frogger, really?

“I’m pretty certain that the number of total downloads (across all games etc) on most platforms typically hovers around the same rough figure. So, say you have 200 total customers to a given service per day, in the case of WiiWare, they’re getting lost in an ocean of blah. Other services, like eShop, have systems in place to control what people get to see and, to me, this is ideal.

“Since the eShop is heavily feature-driven, this not only helps promote titles, it forces publishers and developers to make better games, hopefully. You want to get featured? You better have something good to show, curated or not. Will this change in the future? I have no idea as I’m not Mr. Iwata, but I do know that compared to how we did on WiiWare and DSiWare, eShop has a much better outlook.”

Source



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