Nicalis believes the eShop turned things around for Nintendo digitally
Posted on 12 years ago by Brian(@NE_Brian) in 3DS, General Nintendo, News, Wii | 0 comments
Nicalis CEO Tyrone Rodriguez feels that Nintendo’s efforts on the digital side have improved thanks to the eShop. That’s because “the storefront is heavily feature-driven.”
Rodriguez also spoke up about the Wii Shop Channel.
His full comments can be found below.
“The eShop, I feel, has really turned things around for Nintendo on the digital side because the storefront is heavily feature-driven. Any publisher can still produce whatever it wants, similar to iOS in both regards. However, given the feature-oriented nature, the eShop is quasi-curated without being some lame PR line like, ‘consciously developing a curated portfolio.’ That’s a steaming pile of PR right there, but that’s another story altogether.
“If we look back at WiiWare, that system was broken because it was trying to be fair and feature nothing. WRONG. In the WiiWare system all games were created equal, but life’s not fair and all games are NOT made equal. Some suck hard, particularly on WiiWare. However, that doesn’t matter much in a system like the WiiWare shop because customers aren’t being directed anywhere. The top 20 is the easiest filter and being on the top 20 doesn’t mean a game is good/great, it just means they sell. Frogger, really?
“I’m pretty certain that the number of total downloads (across all games etc) on most platforms typically hovers around the same rough figure. So, say you have 200 total customers to a given service per day, in the case of WiiWare, they’re getting lost in an ocean of blah. Other services, like eShop, have systems in place to control what people get to see and, to me, this is ideal.
“Since the eShop is heavily feature-driven, this not only helps promote titles, it forces publishers and developers to make better games, hopefully. You want to get featured? You better have something good to show, curated or not. Will this change in the future? I have no idea as I’m not Mr. Iwata, but I do know that compared to how we did on WiiWare and DSiWare, eShop has a much better outlook.”
Resident Evil: Revelations launch trailer
Posted on 12 years ago by Brian(@NE_Brian) in 3DS, Videos | 0 comments
Classic survival horror returns with Resident Evil: Revelations
Posted on 12 years ago by Brian(@NE_Brian) in 3DS, News | 0 comments
Claustrophobic Setting, Awe-Inspiring 3D and a New Horror Set the Stage for the Most Fear-Inducing Experience on Nintendo 3DSTM
SAN MATEO, Calif. — Feb. 7, 2012 — Capcom®, a leading worldwide developer and publisher of video games, today announced that Resident Evil® Revelations is now available for the Nintendo 3DS™ hand-held system in North America. Featuring tension building gameplay and limited ammunition supplies, the terror is intense as a menacing new horror takes the fight above and below water on the supposedly abandoned Queen Zenobia cruise ship. Episodic gameplay moves between the hallways of the Queen Zenobia, snow-covered mountaintops, and the floating city of Terragrigia in a story seen through the perspective of four playable characters. Built from the ground up specifically for Nintendo 3DS, Resident Evil Revelations brings the fear to life using the MT Framework® Mobile engine to deliver astounding visuals rendered in three dimensions.
In an all-new storyline that takes place between the events of Resident Evil®4 and Resident Evil®5, Resident Evil Revelations follows branching stories of franchise favorite characters Jill Valentine and Chris Redfield. Chris has disappeared and it’s up to Jill, along with her new partner Parker Luciani, to track down his whereabouts. Their only clue leads them to an abandoned cruise ship in the Mediterranean. Far from being empty, the vessel hides danger around every corner as Jill and Parker explore the confined spaces of the ship, facing frightening horrors that emerge from the darkness. For the first time in the franchise, players will venture underwater in an effort to escape the terrifying creatures roaming the ship. Full of conspiracies and plot twists, Resident Evil Revelations is told in the style of a TV drama as players work to discover the location of Chris Redfield, the source of the T-Virus, and the intentions of a mysterious terrorist organization, Veltro.
Updated Japanese Kid Icarus: Uprising boxart
Posted on 12 years ago by Brian(@NE_Brian) in 3DS, News | 0 comments
The main addition here is the Nintendo Network logo. We’ll be seeing that image a lot from here on out.
Activision announces Skylanders Giants
Posted on 12 years ago by Brian(@NE_Brian) in 3DS, News, Wii | 0 comments
Activision hasn’t confirmed platforms yet, though you can bet this will arrive on Wii and probably the 3DS as well.
New Game to Build on the Landmark Success of its Predecessor, Skylanders Spyro’s Adventure™
Next Chapter in the Franchise Introduces More Than 20 New Figures Including Super-Sized Giants and Characters Featuring Light Technology
Global Marketing Partnership With Toys”R”Us Grows Alongside The Game
Santa Monica, CA – February 7, 2012 – Bring Your Toys To Life™. This novel premise takes a monster step forward with the worldwide unveiling of Skylanders Giants, the follow-up to the most successful kids’ IP launch of the year.¹ Activision Publishing, Inc., a wholly owned subsidiary of Activision Blizzard, Inc. (Nasdaq: ATVI), will debut the sequel at the North American International Toy Fair in booths 3151 and 3251 at the Javits Center in New York City from February 12-15.
Skylanders Spyro’s Adventure uniquely combined collectible real-world toys with an epic virtual game world, creating a new platform for communal play that was embraced by parents and kids everywhere. Skylanders Spyro’s Adventure was the #1 best-selling kids’ franchise worldwide in 2011, as well as the #1 overall new IP launched in North America, according to The NPD Group, Charttrack and GfK.
Updated Boulder Dash-XL 3D boxart
Posted on 12 years ago by Brian(@NE_Brian) in 3DS, News | 0 comments
Denpa Ningen RPG demo can carry save data into retail version
Posted on 12 years ago by Brian(@NE_Brian) in 3DS, News | 0 comments
Denpa Ningen RPG offers arguably the most in-depth experience of any demo on the eShop thus far.
The demo itself, which is on the Japanese store right now, contains a large amount of gameplay. Users may find themselves playing for up to thirty minutes or possibly even an hour.
Perhaps most important is that the Denpa Ningen RPG demo can transfer a save file to the final downloadable version. Once players complete the demo, they’ll be notified that their progress can be implemented in the retail edition.
Wedbush January 2012 NPD hardware predictions
Posted on 12 years ago by Brian(@NE_Brian) in 3DS, DS, News, Wii | 0 comments
Wedbush’s Michael Pachter has provided predictions for the January 2012 NPD report. The actual data will be made available on Thursday.
Wedbush January 2012 sales estimates (change year-on-year):
Xbox 360 – 390,000 units (+2%)
PlayStation 3 – 235,000 units (-12%)
3DS – 215,000 175,000 units
Wii – 175,000 units (-45%)
DS – 65,000 units (-78%)