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During E3 week, GameSpot Australia sat down with Nintendo’s Yoshiaki Koizumi to discuss Super Mario 3D. Koizumi commented on a number of topics, including hint systems, fan input, mobile games, and even the Wii U briefly. Read on below for all of the details.

Yoshiaki Koizumi on Super Mario 3D playing a lot with perspective/3D…

“The effect of things coming from the background to the foreground was definitely something we wanted to use specifically because we could present it in 3D. When you’re presenting someone with a fictional world, and you’re trying to help him grasp how to move objects around inside of it, it was always very difficult, particularly on 2D displays, to show something coming from the background toward you. But now, we’ve gotten away from that taboo in development, and we now feel like we can use that effect more easily.

“As for other effects, we’re thinking of how objects will move in a 3D game and how they will move within a 3D display. We’re thinking about several of them, but I’m afraid I can’t reveal anything at this time.”


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