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3DS

Really, I wouldn’t put much stock into this listing right now. It’s always best not to trust retailers until a company makes an official confirmation. That isn’t to say it won’t happen, but right now I’m doubtful.

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One step closer to the launch of the 3DS! Now, I’m not sure if My Garden will simply be called “Gardens” in Germany, but we’ll have to wait and see!

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Okamiden interview

Posted on 14 years ago by (@NE_Brian) in 3DS, DS, Features | 6 Comments

My experience with Okami is a somewhat odd story. Of course, I was aware of the title’s existence when Capcom was readying the game for the PlayStation 2. I knew it played like Zelda, and I knew that it had a unique art style. That was pretty much it, though. For one reason or another, I just wasn’t keeping much of an eye on it.

Fast forward about a year later, and we heard that Ready at Dawn was porting the game to Wii. I started to become a bit more interested in the title due to the the fan excitement surrounding the controls, but I still wasn’t completely sold. Following the game’s release on Wii, I decided I might as well take the plunge. After all, it would be just like Zelda, right?

And boy, was I floored. Immediately I was captured by the game’s incredible graphics and story. I felt that the characters were fascinating, the musical pieces were melodious, and the gameplay was indeed similar to Zelda, which I absolutely love. Sure, the two franchises aren’t exactly the same, but there are a number of gameplay similarities. I remember being quite disappointed when I finished Okami – I thought there’d be no possible way we would ever see a sequel. After all, Clover was gone, and the sales for both the PS2 and Wii versions were underwhelming.

Well, I was in for a shock once more when Famitsu finally unveiled Okamiden last year. My jaw almost hit the floor when I saw the first screenshots of the DS title – it looked remarkably comparable to Okami on the PS2/Wii. It feels odd that the title is already out in Japan – I almost can’t believe it’s real. Unfortunately, fans in North America and Europe will be forced to wait until March 2011 to get their hands on the game. It’s going to be long wait, but hopefully our interview we recently conducted with Capcom Product Marketing Manager Eric Monacelli will hold you over until then!


“There are certainly a lot of different things I could think of wanting to add. Since it’d be in 3D, I’d want to make it feel as if you are actually walking through this fantasy world. I’d want to make farming a more realistic, 3D experience. Dating would have scenes entirely in 3D. I really can’t think of going one-by-one here; I know I’d want to go at it and put a lot of different things in. Of course, if you’d like to see these things, please give Rune Factory 3 a try! If Rune Factory 3 succeeds in the West, it makes it a lot easier for us to consider making a new game in the future. I really hope you enjoy it!” – Rune Factory series producer Yoshifumi Hashimoto

A lot of my buddies get on my case for being so excited about the 3DS (needless to say, their opinions aren’t really valid), but I really think it’s going to add a layer of depth to worlds, even on such a small screen. All the impressions I’ve heard really tout how helpful it is for depth, and depth really helps put you in a world!

I’m quite excited!

Via Siliconera


Product Description

Madden NFL Football for the Nintendo 3DS brings your favorite NFL teams to life like never before, in 3D graphics. The action jumps off the screen as you compete in traditional 11-on-11 games or high-flying 5-on-5. Whether you’re a Madden NFL rookie or an All-Pro, three types of playcalling options provide the right amount of depth for every player. Madden NFL Football offers a comprehensive handheld experience in 3D, making it the perfect on-the-go game for every football fan.

Features


First EA SPORTS Title for Highly Anticipated Handheld Features Every NFL Team and Player in 3D Graphics

REDWOOD CITY, Calif. – November 10, 2010 – Electronic Arts Inc. (NASDAQ: ERTS) announced today that Madden NFL Football, the first EA SPORTS title available for the highly anticipated Nintendo 3DS™, will be available in the first-half of 2011. Madden NFL Football will deliver captivating gameplay in 3D, providing a robust and authentic NFL experience consistent with the celebrated football video game franchise.

Madden NFL Football will offer a comprehensive handheld experience with exciting modes, such as authentic 11-on-11 football, fast-paced 5-on-5 action and Season Mode. Additional features jump off the screen with 3D graphics, such as “Spotlight Moments” and “Call Your Shots”. Utilizing the remarkable power of the Nintendo 3DS Touch Screen, “Call Your Shots” allows users to draw their own plays, on-the-fly, directly on the screen.


– Make a new “Bonne Mecha” for the game
– Bonne Mecha are mechs controlled by the Bonne Family:

– Fans can’t make them from scratch
– Need to follow design documents that were at a staff meeting:

– English version of the contest not up yet
– Winning idea will be used in the game
– Winner gets his name in the credits
– Earn Dev Room Zenny
– Dev Room Zenny probably for the upcoming Dev Room SNS update
– Recap of the Bonne family:

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Miyamoto on how Mario become a character…

“If you look at the technology we have now we obviously have a bigger screen and there is a lot more space and you can do a lot more detailed artwork. But if you go back to (1981’s) Donkey Kong, it was a 16-by-16 (inch) screen area. The character I came up with to fit that best was this small little guy with a big nose and a mustache, the characteristics that would stand out in that medium. We created the game design first and then we put the characters in to fit that. With Donkey Kong, we have this gorilla who grabs this gal and runs away with her and you have to go chase the gorilla down to save the lady. And the game’s stage was a construction site, so we made him into basically a carpenter. …. With (1983’s) Mario Bros., we brought in Luigi and a lot of the game was played underground so we made him to fit that setting and, we decided he could be a plumber. The scenario dictates his role.”

Miyamoto on whether or not Mario has a hat because it was difficult to draw hair…

“The technology of the time really dictated how we did character design. If I gave Mario a lot of hair you have to animate it or it doesn’t look right. By giving him a hat we didn’t have to worry about that. We also didn’t have to draw his eyebrows, his forehead or any of these other things. It was just a really useful tool to help us emphasize what we were trying to do on this small screen.”


Update: According to one of our loyal readers, joclo, ONM stated in the magazine that the 3DS will “hit Europe by the end of March” and that there is “no specific date or price for us just yet – Nintendo of Europe will make its own announcement regarding that in due course.” Consider the listing in the scan below to be a guess, if anything!

Right now, I wouldn’t put much stock into ONM’s listing. I can’t remember any of the DS models launching in North America on a Friday. For all we know, it’s possible that Nintendo of America/Europe haven’t even finalized a release date yet. I’d like to find out soon, though!

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