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3DS

This information comes from an Iwata Asks 3DS interview with Hideki Konno

“So if I play Nintendogs, Mario Kart, Animal Crossing, and Pokemon, and if all these games support the new functionality, regardless of what game I’m playing, communication car occur for all of them.” – Satoru Iwata

Some people have already started speculating that Black/White will end up being a 3DS-enhanced game, but I’m not too sure about that. Personally, it seems like it was an offhand remark. Eventually, though, you’ll see Pokemon on the new handheld in some form.

Thanks to Lucas C for the tip!


– Takes place on a giant ocean liner, terrifying storm
– Chris Redfield and Jill Valentine are on the ship
– The two are arguing while a prisoner looks on
– Use the analog stick to watch the scene from different viewpoints
– Zoom in/out with A/B buttons

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Source 1, Source 2


SQUARE ENIX ANNOUNCES A NEW PROJECT IN THE KINGDOM HEARTS SERIES, KINGDOM HEARTS 3D EXCLUSIVELY FOR NINTENDO 3DS

LOS ANGELES (June 15, 2010) — Square Enix Co., Ltd. (SQUARE ENIX) announced today KINGDOM HEARTS 3D (tentative title) for Nintendo 3DS™.

With a colorful cast of characters appearing in the Disney worlds in 3D, players can delve into a lifelike story and world in KINGDOM HEARTS 3D (tentative title). Get to better know all the familiar and beloved characters through this title.


– Rolling log effect for the game world
– Game seems to have new characters
– Has impressive texture detail (possibly surpassing Wii)

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On the DS, h.a.n.d. has created the Kingdom Hearts game. For Nintendo’s next handheld, though, it seems that there will be a developer switch.

“Right now we can’t say much about it. All I can say is that the Kingdom Hearts for 3DS will not be a port, but a new game. It will probably be developed by the team who was in charge of Kingdom Hearts: Birth By Sleep, the Osaka team.” – Tetsuya Nomura, Director of the Kingdom Hearts franchise

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3DS overview video

Posted on 9 years ago by (@NE_Brian) in 3DS, Videos | 0 comments


– One level
– Based on the first mission of the N64 title
– Improved textures (sharper, higher resolution)
– There is an on-screen reticule to gauge depth
– No sound/teammates don’t show up on screen like before (early on, could be added later)
– Can fly 360 degrees in All Range Mode at the end of the level

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This information comes from the Iwata Asks interview with Masahiro Sakurai…

– Discussions between Sakurai and Iwata began in July 2008
– Sakurai was the first developer outside Nintendo to see the 3DS
– Sakurai wanted to make something traditional, yet new at the same time
– Play with the slider pad
– L button is for firing
– Use stylus to aim
– Sakurai wants to make the controls simple
– Can fly for five minutes
– Get to land battle destination, then fights on land
– Can get through the game without having to defeat every enemy
– For casual and hardcore gamers