New Eternal Darkness trademark pertains to digital distribution
Posted on 11 years ago by Brian(@NE_Brian) in GameCube, General Nintendo, News, Podcast Stories | 0 comments
Nintendo has re-upped the Eternal Darkness trademark in the US through the USPTO.
This isn’t the first time Nintendo has played around with GameCube game’s trademark. Extensions have been filed before, but this new trademark is noteworthy since it includes “downloadable electronic game programs” and “downloadable electronic game software.”
Nintendo hasn’t announced GameCube support for the Wii U Virtual Console, so a re-release on the eShop isn’t too likely at the moment. But maybe it will happen one day…
Video: Skyward Sword Texture Pack for Twilight Princess
Posted on 11 years ago by Brian(@NE_Brian) in GameCube, Videos, Wii | 5 Comments
You may remember that, a few months ago, we covered a fan-made initiative that sees Zelda: Skyward Sword’s textures added into Twilight Princess. It looks like things have come quite far since then, as a teaser video has now appeared online. Watch it below:
Pikmin 3’s sales compared to series’ previous entries
Posted on 11 years ago by Brian(@NE_Brian) in GameCube, News, Podcast Stories, Wii U | 5 Comments
Pikmin 3’s first week Japanese sales are in. How do they stack up to the previous games in the series? Let’s take a look:
(2001) Pikmin – First week: 90,000 (54.9%) | Total sales: 549,000
(2004) Pikmin 2 – First week: 160,000 (48.4%) | Total sales: 484,000
(2013) Pikmin 3 – First week: 92,720 (48.45%)
One important point to note here is that Pikmin 3’s sales were accounted for over a two day period, whereas Pikmin 2 saw four days of sales. We also have to take into account that there aren’t a whole lot of Wii U units out in consumers’ hands just yet.
Smash Bros. Melee becomes most-watched fighting game in history, thanks to Evo 2013 stream
Posted on 11 years ago by Brian(@NE_Brian) in GameCube, General Nintendo, News, Podcast Stories | 2 Comments
Nintendo’s decision to allow for Super Smash Bros. Melee streaming at Evo 2013 was a good thing – especially for the event itself.
Tournament founder Tom Cannon announced on Twitter has become the most-watched fighting game in history. Over 100,000 people tuned in to see the game in action, and that count continues to rise.
For now, Smash Bros Melee is the most watched fighting game in history, with 100k concurrent #evo2013 viewers!
— Tom Cannon (@ProtomCannon) July 14, 2013
You can watch the stream above. At the moment, over 130,000 fans are connected to the stream.
Thanks to lmalafaia for the tip.
Miyamoto compares the Pikmin games, why Pikmin 3 was brought to Wii U
Posted on 11 years ago by Brian(@NE_Brian) in GameCube, General Nintendo, News, Wii U | 0 comments
More quotes from Shigeru Miyamoto’s interview with 4Gamer have popped online. There still isn’t an official translation, but what we have will have to do for now.
The latest Miyamoto tidbits come with regards to Pikmin. First, he made a comparison between the series’ games:
When it came to Pikmin 2, I heard a lot of complaints with the first game that had to be fixed. However, if you fix every single issue that the audience is dissatisfied with, then what makes the game interesting (in the first place)? That is the unresolved question. Therefore, I reflected on the aspect of multiple endings that were originally in Pikmin 1, and with the thought of creating it properly again I made Pikmin 3.
Aonuma on decision to remake Wind Waker, going back to buttons on 3DS, Mario 3D Land inspiration, Zelda Wii U, difficulty with multiplayer
Posted on 11 years ago by Brian(@NE_Brian) in 3DS, GameCube, General Nintendo, News, Wii U | 2 Comments
Wired’s interview with Zelda producer Eiji Aonuma is up now for viewing, and it contains a lot of interesting nuggets about Nintendo’s classic series.
Aonuma commented on all three current Zelda projects: Wind Waker HD, A Link Between Worlds, and Zelda Wii U. Topics include the decision to remake Wind Waker (there was pushback internally!), the change to full button control on the 3DS with A Link Between Worlds and how Aonuma gained inspiration from Super Mario 3D Land, the difficulty in implementing multiplayer, and more.
Sakurai on essence of Smash Bros., Wii U/3DS customization, fighting genre, more
Posted on 11 years ago by Brian(@NE_Brian) in 3DS, GameCube, General Nintendo, News, Podcast Stories, Wii U | 0 comments
A few more comments from Super Smash Bros. director Masahiro Sakurai have popped up through a GameSpot interview, and you can find them below.
Sakurai’s latest remarks are more general – talk about the overall Smash Bros. series, the fighting genre, and more. We do get a couple of nuggets about the Wii U/3DS games though, like customization and their speed.
Aonuma: Twilight Princess was the Zelda project most impacted by fan opinion
Posted on 11 years ago by Brian(@NE_Brian) in GameCube, News, Podcast Stories, Wii | 1 Comment
Nintendo usually does its own thing when it comes to creating games – especially with Zelda. No one asked for a cel-shaded Zelda after Ocarina of Time, but that’s exactly what was delivered.
However, there are some instances in which Nintendo has taken fans’ opinions into consideration. For Zelda, Twilight Princess was the project most impacted and influenced by fan opinion.
Zelda producer Eiji Aonuma told Zelda Universe:
Hmm… I think the project that reflects our reaction to fan opinion is probably Twilight Princess. The incentive for us to create that different version of the Zelda universe was certainly as a result of The Wind Waker criticism that we received. Fans were saying that it wasn’t what they were looking for, it wasn’t what they were hoping for, so that’s why we went with this different graphic presentation. So I think that’s probably the one, the biggest change that we made.
I still remember eight years ago at E3 when we ran that first video of Twilight Princess. It was received very well; there was a standing ovation! So I still remember that moment very well.
Miyamoto talks Wind Waker HD’s balance, Triforce Hunt, Tingle Bottles
Posted on 11 years ago by Brian(@NE_Brian) in GameCube, News, Wii U | 0 comments
Don’t expect new content in Zelda: Wind Waker HD. For this project, Zelda series producer Eiji Aonuma says the main goal was to “balance” the experience.
“My main goal in making Wind Waker HD was to stay true to the original and really balance the game. When we released the GameCube version we weren’t able to fully do that and make the adjustments I felt were necessary to optimize the experience. So there will be no new content, but overall gameplay should be improved.”
Aonuma on revisiting A Link to the Past, Zelda overworlds, expanding Zelda single-player, new IP, more
Posted on 11 years ago by Brian(@NE_Brian) in 3DS, GameCube, General Nintendo, News, Podcast Stories, Wii U | 0 comments
Eurogamer published a new interview with Eiji Aonuma today, who spoke about a number of different Zelda topics. Aonuma commented on returning to the world of A Link to the Past, making Zelda overworlds, expanding the Zelda single-player experience (which doesn’t necessarily mean multiplayer), new IP for Nintendo, and more.
For Aonuma’s responses, read on below.