Video gives a glimpse of Spider-Man in LEGO Marvel Super Heroes
Posted on 12 years ago by Brian(@NE_Brian) in 3DS, DS, Videos, Wii U | 0 comments
Havok Vision Engine available for Wii U, full Havok suite can now be licenced
Posted on 12 years ago by Brian(@NE_Brian) in News, Podcast Stories, Wii U | 0 comments
There’s a double dose of encouraging Wii U-related news coming from Havok today.
First off, the company’s Vision Engine is now available for the platform. With its release, the full product suite of Havok technology has made its way to Wii U. Along with access to the free binary downloads of Havok Physics and Animation, developers are able to purchase a source license for any product they desire. Available tools include the aforementioned Havok Vision Engine, Havok Physics, Havok Animation, Havok Behavior, Havok Destruction, Havok AI, Havok Cloth, and Havok Script.
Vice president of sales and marketing Brian Waddle commented:
“We have shared a long-term partnership with Nintendo and are pleased to offer licensing of our entire product suite for Wii U developers worldwide. With several great Havok-powered launch titles recently released, we are pleased to see Wii U developers pushing the hardware with Havok’s tech. We look forward to seeing Havok Vision Engine power some great high-fidelity games on the new platform.”
Etrian Odyssey IV Runemaster character class trailer
Posted on 12 years ago by Brian(@NE_Brian) in 3DS, Videos | 0 comments
Injustice: Gods Among Us story trailer
Posted on 12 years ago by Brian(@NE_Brian) in Videos, Wii U | 0 comments
Media Create software sales (1/21 – 1/27)
Posted on 12 years ago by Brian(@NE_Brian) in 3DS, News, Wii, Wii U | 0 comments
This week’s Japanese software sales are as follows:
01./02. [3DS] Animal Crossing: New Leaf #
02./01. [PS3] DmC: Devil May Cry
03./00. [PSP] Gintama no Sugoroku
04./00. [PSV] Demon Gaze
05./00. [3DS] Fantasy Life
06./00. [PSV] Genkai Totsuki Monster Monpiece #
07./00. [PS3] Kamisama to Unmei Kakumei no Paradox #
08./00. [PS3] Hitman: Absolution
09./03. [PSP] Digimon Adventure
10./04. [3DS] New Super Mario Bros. 2 #
11./05. [3DS] Monster Hunter 3 Ultimate (Best Price!)
12./06. [3DS] Inazuma Eleven Go 2: Chrono Stone – Neppuu / Raimei
13./08. [3DS] Paper Mario: Sticker Star
14./12. [3DS] Taiko no Tatsujin: Chibi Dragon to Fushigi na Orb
15./09. [WIU] New Super Mario Bros. U
16./19. [WII] Taiko no Tatsujin Wii: Super Deluxe Edition #
17./07. [3DS] Tousouchuu: Shijou Saikyou no Hunter-Tachi Kara Nigekire!
18./15. [PS3] Call of Duty: Black Ops II – Dubbed Edition
19./10. [PS3] Fist of the North Star: Ken’s Rage 2 #
20./11. [WIU] Nintendo Land
RUMOR: Black Ops 2 “Revolution” DLC accidentally confirmed for Wii U?
Posted on 12 years ago by Austin(@NE_Austin) in News, Podcast Stories, Rumors, Wii U | 0 comments
Update: Nope. From the Activision forums:
“We are aware that some of the menu listings from the [Xbox] 360’s Revolution DLC drop are showing up in the game. This is … just a versioning problem that we are working to address.”

Like I posted about last night, Call of Duty: Black Ops 2 got a brand new patch last night that supposedly brought a handful of things up to speed with the PS360 versions of the game. The reality ended up being that it broke more than it fixed, but that’s for Treyarch to deal with as time goes forward. The most interesting part of this isn’t that things broke or didn’t break: It’s that we may have seen our first glimmer of hope for the “Revolution” DLC coming to Wii U in quite some time.
When the patch was applied, players quickly noticed that leaderboards now included the DLC-only “Diner Turned” mode, and there were even a few players listed on it despite it not having come out for anything other than Xbox 360 thus far. There was also a calling card added based off of the “Peacekeeper” SMG, which is a gun only available for those that have purchased the DLC.
Wii U community manager A_Trey_U was quick to rectify the situation, however, saying it was just an accident:
“Holy things that shouldn’t have happened, Batman! This is indeed a bug, and sadly something that will likely be going away this evening.
This is by no means a confirmation of DLC. Just something that got brought over when we brought over the rest of the fixes from the other platforms. Leave it to our community to find it in the first two minutes.”
We’ll just have to wait and see what happens! Treyarch is usually under incredibly strict rules about what they can and can’t talk about during the Xbox 360’s exclusivity period with DLC, so if we hear anything it’ll likely be after February 28th when the DLC comes to PS3 and PC.
Media Create hardware sales (1/21 – 1/27)
Posted on 12 years ago by Brian(@NE_Brian) in 3DS, DS, News, Wii, Wii U | 0 comments
The latest Japanese hardware sales from Media Create are as follows:
3DS LL – 48,226
3DS – 26,898
PS3 – 18,322
Wii U – 13,746
PSP – 12,897
Vita – 9,748
Wii – 2,093
Xbox 360 – 611
For comparison’s sake, here are the hardware numbers from last week:
3DS LL – 51,015
3DS – 30,840
PS3 – 19,697
Wii U – 16,654
PSP – 15,343
Vita – 9,036
Wii – 2,199
Xbox 360 – 706
Crystal Warriors hitting the Japanese eShop next week
Posted on 12 years ago by Brian(@NE_Brian) in 3DS eShop, News | 0 comments

Crystal Warriors will be hitting the Japanese eShop as a Game Gear download on February 6 for 300 yen. Screenshots of the game can be found above.
Shin Megami Tensei IV battle system details
Posted on 12 years ago by Brian(@NE_Brian) in 3DS, News | 0 comments
A few new Shin Megami Tensei IV tidbits have been translated from this week’s Famitsu. In its latest issue, the publication provided information regarding the game’s battles.
Shin Megami Tensei IV will employ a press turn system. If players exploit an enemy’s weakness in battle, their party will gain additional actions.
When defeated, players will come across the ferryman from the Sanzu River. Give him a Macca and you’ll be back in action. This is unlike Shin Megami Tensei: Nocturne – you simply head back to the main menu when defeated in the PS2 title.
Is Shin Megami Tensei IV proving too difficult for you? Then simply change the game’s difficulty to “easy”, which will allow defeated players to continue after losing a certain number of times.