Details on Nintendo Land’s new attractions
Posted on 13 years ago by Brian(@NE_Brian) in News, Wii U | 0 comments
IGN posted a new Nintendo Land detailing the game’s three new attractions. Details on Captain Falcon’s Twister Race, Yoshi’s Fruit Cart, and Octopus Dance have been posted below.
Captain Falcon’s Twister Race
– Tilt the GamePad from a vertical position to steer your craft
– Aim to survive rather than race against opponents
– Previous attempt will be displayed in ghost form
– Better to use the top-down display on the GamePad to navigate the course
– Entering tunnels blocks your view, so you’ll need to look at the TV
Yoshi’s Fruit Cart
– Need to get Yoshi to a door
– Door only unlocks once you’ve collected all of the fruit that’s set out on a map
– Control your “Yoshi Cart” by drawing a path on the GamePad
– When your path reaches the door, the game prompts you to let Yoshi begin your dictated journey
– GamePad doesn’t display the fruit
– Only displays the basic map
– TV won’t show the path you’ve created
– Coordinate and reconcile each screen’s missing info
– Use textures and shapes that exist on the map’s background to guide your path
– If you reach the door without all of your fruit, it won’t open, and you’ll lose a life
– About 50 stages to complete
– There will be moving fruit, holes and other obstacles
– There is a system to ‘fast travel’ to later levels once you’ve reached them
Octopus Dance
– Basic rhythm game
– One-player experience
– Use the GamePad analog sticks and gyroscope to match the Game & Watch diver’s movements
– Things escalate quickly
– Diver will shift your Mii’s position, constantly changing your frame of reference for movement
Super Punch-Out!! available on Club Nintendo as downloadable reward
Posted on 13 years ago by Brian(@NE_Brian) in General Nintendo, News, Wii | 0 comments

A new downloadable reward is available on Club Nintendo.
Pilotwings has been swapped out for Super Punch-Out!!. The game is available for 150 coins.
You can order Super Punch-Out!! here. It’s available as a Wii VC download until November 14.
Tons of off-screen Nintendo Land footage with audio
Posted on 13 years ago by Brian(@NE_Brian) in Videos, Wii U | 0 comments
Nintendo Details Three Final Nintendo Land Attractions
Posted on 13 years ago by Brian(@NE_Brian) in News, Wii U | 0 comments
REDMOND, Wash.–(BUSINESS WIRE)– Nintendo today revealed additional information about Nintendo Land, a game for the new Wii U console that will give players of all ages a fun, immersive way to discover the one-of-a-kind entertainment experiences offered by the system in both single- and multiplayer game play. Using the Wii U GamePad controller in unique ways, Nintendo Land lets Wii U owners explore a virtual theme park made up of 12 Attractions based on fan-favorite Nintendo game worlds. Both the game and the console will launch across the United States on Nov. 18.
In addition to previously released information about Attractions like Mario Chase, Metroid Blast, Luigi’s Ghost Mansion, The Legend of Zelda: Battle Quest, Pikmin Adventure, Animal Crossing: Sweet Day, Donkey Kong’s Crash Course, Takamaru’s Ninja Castle and Balloon Trip Breeze, Nintendo has shared the following details about the three remaining Attractions:
Paper Mario: Sticker Star commercial
Posted on 13 years ago by Brian(@NE_Brian) in 3DS, Videos | 0 comments
Iwata talks Nintendo’s approach to paid DLC
Posted on 13 years ago by Brian(@NE_Brian) in 3DS, General Nintendo, News | 0 comments
Nintendo has reaffirmed that not all of its games will offer paid downloadable content. Animal Crossing: New Leaf is one such example.
CEO Satoru Iwata, discussing the company’s approach to downloadable content at an investor’s briefing Q&A a few days ago, said:
“…However, we do not intend to make downloadable or add-on content available for every type of game. We would like to supply consumers with only add-on or downloadable content which they are happy to pay for as compensation for creative work. For example, some might say that it would be unbelievably profitable to provide paid add-on content for “Animal Crossing: New Leaf,” but we were concerned that a game in which you enjoy yourself more by the power of money would not be suitable, and we decided to avoid such a feature after an intensive discussion with the development team. On the other hand, we are selling sets of new courses for “New Super Mario Bros. 2″ by download and obtaining a very good response from those who have actually bought and played them. We see vast potential in this sort of add-on content. In short, we would like to find the type of add-on content consumers will find enjoyable in each game. We intend to basically create add-on content with which we will be able to make long-term relationships with our consumers.”
Call of Duty: Black Ops II live-action trailer
Posted on 13 years ago by Brian(@NE_Brian) in Videos, Wii U | 0 comments
Nintendo on marketing, purposely delayed Wii U launch games to spread out releases
Posted on 13 years ago by Brian(@NE_Brian) in 3DS, News, Wii, Wii U | 0 comments
Satoru Iwata commented on the launches on Wii and 3DS during an investor’s briefing last week, explaining how Wii Sports was critical in spreading the word. The 3DS, on the other hand, wouldn’t be able to resonate as well since “consumers could not experience 3D unless they actually took it in their hands” and advertising couldn’t convey the proper messages.
With Wii U, Nintendo is more than satisfied with pre-orders thus far, but is concerned about supporting the system in the months ahead. So this time around, the company pushed back some of its games intended for launch in order to spread out releases.
Iwata explained:
Miiverse Nintendo Direct reconfirmed
Posted on 13 years ago by Brian(@NE_Brian) in News, Wii U | 0 comments
We now have the official quote straight from Satoru Iwata who confirmed an upcoming Nintendo Direct for Wii U’s Miiverse. Iwata says that a presentation will be shown prior to the console’s launch.
“As it would take me a long time to elaborate on ‘Miiverse’ here, we are currently preparing a Nintendo Direct video to explain about it in detail before the launch of Wii U.”
Nintendo not sure when Wii U will be sold at a profit
Posted on 13 years ago by Brian(@NE_Brian) in News, Wii U | 0 comments
Nintendo isn’t making a profit with Wii U at launch. That almost never happens. Nintendo almost always sells its hardware for a profit, and maintains a philosophy of making money off its products.
So here’s the million dollar question: when exactly will the Wii U become profitable? Nintendo CEO Satoru Iwata can’t say for sure. But while speaking with investor’s at a briefing last week, he said that he’s “confident that in the next fiscal year we can improve our Wii U business to a level where the platform business as a whole”.
I do not yet have all the necessary information to be able to say exactly when Wii U hardware will start to be sold at a profit. If you just look at this fiscal year, I do not expect Wii U to make a big contribution to our profits since the software sales will be rather limited due to a rather limited installed base of the hardware and, even as a whole, we cannot be optimistic about their combined profit contribution either when we take into consideration the fact that we need to invest a lot into our advertising activities at first. However, in the next fiscal year, we will have a larger installed base. We will have a richer array of software and manufacturing costs will also decrease. Therefore I believe that, as opposed to simply asking when we will be able to sell Wii U at a profit, the focus should be on constructing a healthy profit structure for the business as a whole by launching a sufficient amount of quality software at fast enough a pace for our home console, on which we can look to achieve a higher tie ratio* than on handheld systems, and selling as many units of software as possible. I believe this is a goal we can achieve in the next fiscal year. While I cannot say exactly when the Wii U hardware will become profitable, I am confident that in the next fiscal year we can improve our Wii U business to a level where the platform business as a whole (when we include both the hardware and the software) makes solid contributions to our profits.