Animal Crossing 3DS demonstration details
Posted on 15 years ago by Brian(@NE_Brian) in 3DS, News | 0 comments
– Rolling log effect for the game world
– Game seems to have new characters
– Has impressive texture detail (possibly surpassing Wii)
Thanks to Robert for the tip!
Kingdom Hearts 3D most likely being developed by Birth by Sleep team
Posted on 15 years ago by Brian(@NE_Brian) in 3DS, DS | 0 comments
On the DS, h.a.n.d. has created the Kingdom Hearts game. For Nintendo’s next handheld, though, it seems that there will be a developer switch.
“Right now we can’t say much about it. All I can say is that the Kingdom Hearts for 3DS will not be a port, but a new game. It will probably be developed by the team who was in charge of Kingdom Hearts: Birth By Sleep, the Osaka team.” – Tetsuya Nomura, Director of the Kingdom Hearts franchise
Golden Sun: Dark Dawn screenshots
Posted on 15 years ago by Brian(@NE_Brian) in DS, Screenshots | 1 Comment
GoldenEye 007 Wii multiplayer footage
Posted on 15 years ago by Brian(@NE_Brian) in Videos, Wii | 0 comments
Square Enix is developing Mario Sports Mix
Posted on 15 years ago by Brian(@NE_Brian) in News, Wii | 2 Comments
Here’s a piece of interesting news. According to a page from Nintendo’s Japanese E3 site, Square Enix is developing Mario Sports Mix. This won’t be the companies first work with a Mario sports game, however. Square Enix also created Mario Hoops 3-on-3 for the DS, which was released in 2006.
Star Fox 64 3D demo details
Posted on 15 years ago by Brian(@NE_Brian) in 3DS, News | 0 comments
– One level
– Based on the first mission of the N64 title
– Improved textures (sharper, higher resolution)
– There is an on-screen reticule to gauge depth
– No sound/teammates don’t show up on screen like before (early on, could be added later)
– Can fly 360 degrees in All Range Mode at the end of the level
First Kid Icarus: Uprising details
Posted on 15 years ago by Brian(@NE_Brian) in 3DS, News | 0 comments
This information comes from the Iwata Asks interview with Masahiro Sakurai…
– Discussions between Sakurai and Iwata began in July 2008
– Sakurai was the first developer outside Nintendo to see the 3DS
– Sakurai wanted to make something traditional, yet new at the same time
– Play with the slider pad
– L button is for firing
– Use stylus to aim
– Sakurai wants to make the controls simple
– Can fly for five minutes
– Get to land battle destination, then fights on land
– Can get through the game without having to defeat every enemy
– For casual and hardcore gamers
First footage of Conduit 2
Posted on 15 years ago by Brian(@NE_Brian) in Videos, Wii | 0 comments
Thanks to jcr for the tip!