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Platforms

– Six compousers: Yoko Shimomura, Yasunori Mitsuda, Manami Kiyota, ACE+ sound unit (CHiCO, Tomori Kudo, and Kenji Hiramatsu).
– Dog Ear Records producing the soundtrack (Uematsu’s studio)
– ACE+ and Manami Kiyota asked to contribute to Dog Ear Records
– Manami Kiyota is a singer songwriter (sang opening theme for Glory of Heracles, composed PokePark music), field exploration/event scene song composition in Xenoblade
– Originally, only CHiCO and Tomori Kudo were only with ACE, become ACE+ with Hiramatsu
– CHiCO did N64 Tamagotchi music, Luminous Arc 3 vocal song
– ACE+ did field exploration/event scenes/battle music
– Shimomura composed Xenoblade’s main and opening themes
– Mitsuda composed Xenoblade’s vocal song (for epilogue scene, called Beyond the Sky, lyrics by Takahashi)

Source


Dragon Quest IX trailers

Posted on 15 years ago by (@NE_Brian) in DS, Videos | 2 Comments


Super Mario Galaxy 2 scans

Posted on 15 years ago by (@NE_Brian) in News, Wii | 0 comments


Xenoblade site music 3

Posted on 15 years ago by (@NE_Brian) in News, Wii | 0 comments

Thanks to Asso for the tip!



This information comes from Treasure’s Masato Maegawa, who was the producer for Sin and Punishment: Star Successor…

“We were adjusting the difficulty right up to the end, so I don’t feel that it is too easy at all. I think that the Easy Mode is the perfect difficulty for anybody to be able to play the game to the end without having to give up and that, like with the first game, Hard Mode is so difficult that you may find it impossible to beat.”

Sin and Punishment: Star Success seems like a great challenge for players. It’s also nice that more casual gamers will be able to tackle the game through the easy mode. So everyone should be able to find the right difficulty for themselves!

Source


Like last time, I’m putting the video past the break in case anyone feels they’d be spoiled by this video!


“…hopefully we’ll roll into the next project and start building something even cooler than what we’ve accomplished with this game, but first we need to understand if we even have an audience. How many people want to play a game where you stand up and swing your arm vigourously? We think the answer is ‘a lot.’ But some cold, hard facts never hurt the situation when pitching the next project.” – Jason Vandenberghe, Red Steel 2 director

Ubisoft seems relatively pleased with the sales of Red Steel 2, so hopefully we’ll see another entry in the series hit the Wii eventually. For now, it seems as though Vandenberghe is occupied with another project

Source



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