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Toki Tori 2 developer Two Tribes has teased “something cool coming for Wii U owners next week”. The studio teased the news on Twitter, writing:


So, what could Two Tribes be teasing here? The arrival of Toki Tori 2+ on Wii U? A new title?

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Ping 2 is primed for a Wii U release, creator Christopher Arnold has announced.

Arnold took to Twitter and also revealed that he is now an official Wii U developer.

He wrote:

Arnold added that he intends to launch a Kickstarter in the near future to help raise money for development:


Ping 2’s premise is simple. It’s very much a Pong-like game, with a classic-looking style. The original Ping was created for Android devices.

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Shantae: Half-Genie Hero will include alternate costumes if the game’s Kickstarter reaches $700,000.

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The Wii U and 3DS weren’t a part of the Pro Pinball: Timeshock! Kickstarter campaign, but the game’s developer was still hoping to make versions for both platforms. Now that the project has officially secured funding, Nintendo releases should be much more possible. The Kickstarter reached the £40,000 goal earlier today with eight days remaining.

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Shantae: Half-Genie Hero will allow players to customize the game’s belly-dancing protagonist in a number of ways, including the use of costumes. One such outfit was revealed today: Patricia Wagon’s officer garb from Mighty Switch Force.

WayForward’s Matt Bozon shared a first image of Shantae in the new costume today:


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1001 Spikes will feature a tie-in from another indie series. On Twitter, the official Bit.Trip account confirmed that CommanderVideo will be playable in the upcoming title.

The message in full reads:


You can find multiplayer footage of 1001 Spikes above, including a look at CommanderVideo.

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Wii U owners should have another eShop game to look forward to this month. Emily Rogers, who has rather good relations with indie developers, wrote on Twitter a short while ago that Percy’s Predicament is in lotcheck after being submitted to Nintendo. If all goes well, it’ll be out this month for $4.99.

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Armillo’s initial prototypes and designs were quite different than the final product.

First, when it comes to gameplay, developer Fuzzy Wuzzy Games wrote on Twitter that the platforming stages were “actually almost cut.”

Fuzzy Wuzzy also commented on some of the visual ideas the team originally had in mind:


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