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Nyamyam had considered bringing Tengami during the game’s earlier days, according to Phil Tossel. But it wasn’t really until Nintendo contacted the studio that things were truly set in motion.

Tossel told Game Informer in a recent interview:

“We had considered the Wii U before because we knew it had a touch panel and that it could be a really good fit for the game. We were a little surprised when they contacted us because Nintendo has a reputation of being very withdrawn. So they got in touch and asked if we wanted some dev kits and we were like ‘Sure, yeah, that would be really cool.’ There were some problems initially because they had some rules about having a dedicated office, which they said they were looking at getting changed. That took a little while to go through; I think it was about a month before they went through that process of changing the rules. Then once that was out of the way they were able to approach individual developers and within the week they sent us dev kits and we started work.”

Tossel also had praise when it comes to working with Nintendo. He is particularly pleased with the company’s promotion of Tengami thus far.

“They’ve been great to work with so far. Whenever there’s an opportunity to highlight the game they get in touch with us and ask if we’d like to get involved. Recently in the Nintendo Direct Europe where they showed a reel of various European indie games that are coming out and they asked if we wanted to be a part of that and we said that would be great. I think you’ll see them doing more of that, like sponsoring indie events and showcasing the best indie games.”

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Well over a year ago, Nintendo rejected The Binding of Isaac for 3DS due to “questionable religious content”. Nintendo’s Dan Adelman recently told IGN of the decision, “it kind of kills me…it kills me right now that I had to make that phone call.”

As far as why the game wasn’t allowed acceptance, Adelman explained to the site:

“We carve out some categories of content we don’t allow. Religious themes is one of those topics. And so it was deemed to be in violation of that.”

“Maybe we should revisit the entire concept guideline on religious themes. Maybe we should just get rid of that altogether. But given that, that’s right now one of our stances.”

Nintendo marketing staffer Damon Baker also chimed in:

“…there have been a lot of initiatives recently in terms of revamping the guidelines, re-addressing how to make the development process easy as possible for Nintendo platforms…We’re going to continue to hit that message over and over. But hopefully it’s becoming more and more clear that it’s easier than ever before to develop games for Nintendo platforms.”

Keeping all of this in mind, Adelman says Nintendo is very much willing to revisit set policies “from time to time” and acknowledged that the company needs to “be a bit more flexible sometimes as far as interpreting those guidelines and making exceptions where they do make sense.”

“We’re definitely open to revisiting [policies] from time to time. What we need to do is be a bit more flexible sometimes as far as interpreting those guidelines and making exceptions where they do make sense. But we’re a large company. We’re kind of going through some of our own growing pains in that regard.”

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Mighty No. 9’s Kickstarter campaign originally required $2.5 million to guarantee console versions. That figure has since been reduced. So long as funds reach $2.2 million, Mighty No. 9 will officially head to the Wii U, PlayStation 3, and Xbox 360.

Also worth noting, the making-of documentary stretch goal has also decreased by $250,000 to $1.75 million.

Over $1.5 million has been raised for Mighty No. 9 thus far in just a few days. 27 days remain in the campaign, so I think it’d be safe to assume at this point that the title will in fact come to consoles.



Shantae and the Pirate’s Curse is coming to the 3DS later this year. In addition, WayForward has just revealed a second brand new entry in the franchise slated for Wii U, PlayStation 4, PlayStation 3, Xbox One, Xbox 36, and PC.

Shantae: Half-Genie Hero will be the first original series addition to appear on home consoles. The game is already a sure thing – WayForward just needs some help from fans to provide even more game content.

The studio is looking to raise $400,000 within the next month. Stretch goals include a “Risky Mode” at $500,000, various bonus chapters, and costume swap at $700,000.

Here’s the official Shantae: Half-Genie Hero story overview:

In our story, Shantae is roused from a deep sleep, suddenly alert. She plunges into the moonlit forest in search of answers. In nearby Scuttle Town she discovers a mysterious trapdoor, and beyond that, a luminous subterranean cavern. A familiar voice calls out, drawing Shantae to a beautiful fountain. Touching its waters she is immediately spirited away to the fabled Genie Realm. At her feet a magical seal swells as some powerful evil seeks escape. The chamber trembles with a deep, bellowing roar and everything goes white. Shantae sits upright, back in her bed. Was it just a dream? Or a vision of things to come?

Shantae fans should know what to expect with Half-Genie Hero. There will be plenty of hair-whipping, belly dancing, platforming, exploring, boss fights, and more.

You can find the official Kickstarter page here.


Mighty No. 9 has reached its third goal on Kickstarter after Keiji Inafune and his company Comcept launched the campaign launched less than a week ago.

Players will now be treated to a New Game Plus and Turbo Mode thanks to the $1.5 million in funding raised thus far. Mac and Linux versions were guaranteed at $1.35 million.

A yet-to-be-announced stretch goal awaits Mighty No. 9 at $1.75 million. That will be followed by a making-of documentary at $2 million, another unannounced stretch goal at $2.2 million, and Wii U, PlayStation 3, and Xbox 360 versions at $2.5 million.

You can find the official Mighty No. 9 Kickstarter here.


Two new Virtual Console games are on track for the Japanese Wii U eShop next week. Zelda II: The Adventure of Link and Super Castlevania IV will be out on September 11. Pricing is set at 500 yen and 800 yen respectively.

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Shovel Knight was playable at PAX Prime 2013, and details on the game have come in as a result. Some new bits of information are posted below.

– Stars a knight on a quest to defeat an evil enchantress
– Draws inspiration from NES platformers from a gameplay and graphical perspective
– Entire game has an 8-bit style
– Off-TV play supported
– Tricky jumps and enemies
– Attacks include a downward shovel strike and fireballs
– Go through a magical castle filled with spell books, suits of armor coming to life, vats of hot oil pouring down from the ceiling, and a boss battle against an even larger knight

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