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Wii U



Presentation will begin at 10 AM ET / 7 AM PT (an hour from now). The North American broadcast is said to last about 30 minutes.

Updates will be posted throughout the presentation.



New details on Batman: Arkham Origins are as follows:

– Call the Batwing at almost any point
– Fast-travel to different points on the map, including the Batcave
– Look around the Batcave and you’ll see new story beats
– Can chat with Alfred
– Pick up new gadgets at the Batcave
– Training room is also located here
– Training rooms go into depth about Batman’s arsenal
– “Most players didn’t even know about the Multi Ground Takedown” – creative director Eri Holmes
– Move lets Batman throw multiple Batarangs at all stunned enemies on the ground
– In Origins, challenges will specifically point out moves that must be completed
– All additions to Batman’s arsenal will unlock additional challenges that show off his expanded move list
– Tutorials are optional
– Tutorials give XP

Source 1, Source 2


Assassin’s Creed IV: Black Flag allows players to rate missions in the game

Associate producer Sylvain Trottier told Eurogamer of the functionality:

“The idea behind this feature is to be able to get the input of our players on their appreciation of each mission. The rating is anonymous and is sent to our servers to be analysed. It’s an idea that came out of discussions between our creative director Jean Guesdon and our executive producer Sébastien Puel. It was implemented early in the production, more than one year ago. It’s also being used during our playtest sessions to gather the player’s feedback.”

“It’s fully optional. It’s a way for our players to tell us directly whether they liked or not the mission. It’s a survey if you prefer. It will help us know which missions are the favourites and which one people like less.”


smash_bros_for_wii_u_screenshot_oct_1

Along with today’s screenshot, Sakurai passed along the following message:

“The two heroes swing it out with a double Spin Attack! Wouldn’t wanna be to the one to get hit.”



This is what it looks like when you play Wii games on the Wii U Gamepad, and many other details about the process. Enjoy, if you want to.


Somewhat surprisingly, one aspect of Watch_Dogs was inspired by Pac-Man.

Creative director Jonathan Morin told Japanese publication 4Gamer that the game’s NPCs took a note from the ghosts in Namco Bandai’s classic game.

He explained:

“For example the NPCs of Watch_Dogs have the movement pattern of the ghosts appeared in Pac-man. In the algorithm of the ghosts, when there’s only one of them, the movement is simple. But if you increase them to two or three it suddenly becomes complex.”

Source



A little more footage from the Wii U update. Showing skipping and speeding through videos (L/R buttons), PDF compatibility in the browser, trying more loading (retail game, app, downloadable game).



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