UK software sales (Week ending 8/17) – Wii U/3DS charts
Posted on 11 years ago by Brian(@NE_Brian) in 3DS, News, Wii U | 0 comments
The latest Wii U/3DS-specific UK software sales are as follows:
Wii U
1. Pikmin 3 – Nintendo
2. New Super Luigi U – Nintendo
3. Nintendo Land – Nintendo
4. New Super Mario Bros. U – Nintendo
5. LEGO City: Undercover – Nintendo
6. ZombiU – Ubisoft
7. Sports Connection – Ubisoft
8. Batman: Arkham City – Armored Edition – Warner Bros. Interactive
9. Game & Wario – Nintendo
10. Rabbids Land
3DS
1. Animal Crossing: New Leaf – Nintendo
2. Luigi’s Mansion 2 – Nintendo
3. Mario & Luigi: Dream Team – Nintendo
4. LEGO City Undercover: The Chase Begins – Nintendo
5. Mario Kart 7 – Nintendo
6. New Super Mario Bros. 2 – Nintendo
7. Pokemon Mystery Dungeon: Gates to Infinity – Nintendo
8. Donkey Kong Country Returns 3D – Nintendo
9. Super Mario 3D Land – Nintendo
10. LEGO Batman 2: DC Super Heroes – Warner Bros. Interactive
Source: Chart-Track
Splinter Cell: Blacklist “The Invisible” trailer
Posted on 11 years ago by Brian(@NE_Brian) in Videos, Wii U | 0 comments
Batcave confirmed for Batman: Arkham Origins, new screenshots
Posted on 11 years ago by Brian(@NE_Brian) in News, Wii U | 0 comments
A full-blown Batcave is coming to Batman: Arkham Origins. While Asylum did introduce a small Batcave-like area of its own, this will be the first time that players will be able to explore the secret headquarters in all of its glory.
GamesTM offers up the following information in its latest issue:
Hanging like blackened teeth from the roof of the cave’s mouth, the sea of bats angrily disperses as the Batwing roars through the interior waterfall of Batman’s clandestine headquarters. The Batcave is a much larger expanse than the miniature proxy installed beneath Arkham Asylum in the first game. Iconic vehicles stand like trophies on raised platforms, his wardrobe emerges from the thick metallic walkways – enabling player’s to switch bonus costumes between missions – and every inch drips with canny references placed for the eagle-eyed – which, aside from a glimpse of a newspaper cutting of the Red Hood spotted in Gotham, proves GamesTM certainly is not. But it also serves as a practical base for Batman to upgrade equipment and polish abilities. The most notable addition being Challenge Maps, a separate feature of previous entries , now accessible from the Batcave.
You can find a few new Batman: Arkham Origins in the gallery above.
Pikmin 3 video: “Get to Know Miiverse and the KopPad”
Posted on 11 years ago by Brian(@NE_Brian) in Videos, Wii U | 0 comments
The Wonderful 101 has seen a pretty big visual improvement
Posted on 11 years ago by Brian(@NE_Brian) in News, Wii U | 7 Comments
The Wonderful 101 has seen a visual upgrade since it was initially shown to the public. Whereas some of the original shots featured some rather poor character models and textures, various aspects of the game have seen a noticeable improvement since then. Check out the comparisons above to see how The Wonderful 101 has changed since its reveal.
Thanks to Jake for the tip.
The Wonderful 101 – blog post 17 now live
Posted on 11 years ago by Brian(@NE_Brian) in News, Wii U | 0 comments
Platinum Games has updated its Wonderful 101 blog with a seventeenth post. You can find it here. Today’s update covers Wonder-Yellow.
Details from the Nintendo Web Framework GDC Europe 2013 panel
Posted on 11 years ago by Brian(@NE_Brian) in News, Wii U | 0 comments
Nintendo hosted a panel on its Nintendo Web Framework technology at GDC Europe 2013 earlier today. An overview of what was shared during the event – including the confirmation that Glandarius Wing Strike is coming to Wii U – can be found below.
– Goal of the tech is to provide web game developers with a simple method of releasing their Javascript and HTML5 games on Wii U with little alteration to their core source code
– Essentially allows devs to copy and paste their games on Wii U
– jQuery, Underscore and Handlebars have been tested with the software
– Renderers and artistic tools like Processing.js and pixi.js have been tested as well
– Animation and utility libraries like Tween have also been tested for the hardware
– Kit libraries had the biggest focus at today’s panel, specifically Impact and Enchant
– Impact rep showed how quickly a game programmed in Javascript could be iterated upon using the Wii U dev kit and Web Framework software
– Sample game was an 8-bit platformer featuring elements divided into discrete layers, collision boxes, art assets and effects
– Game was loaded using the Framework software and then appeared on the networked Wii U devkit, with the GamePad showing important statistics and debug options for the software
– The demo handler showed how valuable a tool the GamePad could be in this method, activating and deactivating layers to go under the game’s hood, ensuring everything was working in a live environment
– Games running through the Framework can be compiled very quickly on Wii U
– Second demo showed how many elements could run on screen through the Framework
– Was a bullet-hell shooter, which rendered thousands of enemy bullets without causing a single framerate stutter
– Only took a week for the dev to create this project, ported and running on Wii U
– Second dev kit library Enhance wasn’t demonstrated during the panel
– The iOS game Glandarius Wing Strike, developed with the language, is in development for Wii U using the Nintendo Web Framework
– Devs using the Framework can access all GamePad functions (touch display, gyroscope, internal speaker, etc.)
– Can also publish their games to the eShop using the same guidelines as a traditional developer
– Such devs can set their own release date and price, bypass any concept approvals and post updates to the game (or post-launch DLC) without paying any certification fees