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Wii U

Gamasutra recently had the chance to speak with Bayonetta 2 director Yusuke Hashimoto and producer Atsushi Inaba about the upcoming Wii U game as well as Platinum as a whole. Topics include working with Nintendo, elements of the actual game, and general talk about the studio.

You can find a few excerpts below, and the entire interview here.


super_smash_bros_pilotwings

Nintendo and Masahiro Sakurai have put out yet another screenshot from Super Smash Bros. Wii U today, but this one’s a bit special. The image shows what appears to be a brand new stage featuring Pilotwings.

Sakurai unfortunately didn’t say much on Miiverse. Along with the image, he simply wrote: “This island looks familiar!”

Hmmm…


Following several teases from Ed Boon, NetherRealm Studios and Warner Bros. are finally ready to unveil the next character DLC for Injustice: Gods Among Us. We’re just a few days away from an announcement. Boon confirmed on Twitter that news is coming this week, but didn’t say exactly when.

Boon tweeted:


Source


Platinum Games has worked on several projects in the past, but Bayonetta 2 marks the studio’s first sequel. Although this does bring about a certain amount of pressure, producer Atsushi Inaba says he and the rest of his team “welcome the challenge to outdo the first one.”

As reported in the September 2013 issue of GamesMaster:

“Come to think about it, this is the first sequel that we’re working on. And we’re happy to have the opportunity to make any game, but… we welcome the challenge to outdo the first one.”

Bayonetta 2 will be out on Wii U sometime next year.

Thanks to joclo for the tip.


Just a short while ago, Nintendo published its 2013 annual report. It’s mostly filled with a lot of pretty pictures (find them above, because they’re neat) and sales data, but it also features a message from president Satoru Iwata.

Iwata reiterated Nintendo’s “basic strategy” relating to “the expansion of the gaming population, which is to encourage as many people in the world as possible, regardless of age, gender or gaming experience, to embrace and enjoy playing video games.”

Later in his message, Iwata commented on Nintendo’s financial situation. For the fiscal year ending March 31, 2014, he hopes that the company will be able to once again achieve “Nintendo-like” profits. Nintendo intends to continue creating “brand-new and unique proposals, and make efforts for the growth of the home entertainment industry with a mission that is to pleasantly surprise people and put smiles on the faces of everyone Nintendo touches.”

You can find Iwata’s full note below.


Platinum Games has updated its Wonderful 101 blog with an eighth post. You can find it here. Today’s update covers Wonder-Green.


Young Justice: Legacy is coming out in September – that is, on non-Nintendo platforms (and PC).

We heard about a delay for the Wii U, Wii, and 3DS versions back in June. Now the news had been made official, and with a new tentative release window.

It did initially seem like a launch would be coming in 2014, but as it turns out, it’s only a two month delay. The official Young Justice: Legacy Facebook page notes:

The Nintendo versions will have the same story from Brandon and Greg and will be using the same art, but will have their own combat style to take advantage of their unique controls. We’ll be showing off some screenshots soon.

However development is running a little behind, so the official release date has been pushed back to November this year. We sincerely apologize for the delay. We appreciate how patient fans of the show have been.

Source, Via



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