Off-screen Wii Party U “Safari Hustle” footage
Posted on 11 years ago by Brian(@NE_Brian) in Videos, Wii U | 0 comments
GameStop ad (6/19 – 6/25)
Posted on 11 years ago by Brian(@NE_Brian) in 3DS, Images, News, Wii U | 0 comments
More off-screen Mario Kart 8 footage
Posted on 11 years ago by Brian(@NE_Brian) in Videos, Wii U | 0 comments
Iwata accpets blame for Wii U struggles, price drop not in sight
Posted on 11 years ago by Brian(@NE_Brian) in News, Podcast Stories, Wii U | 0 comments
The Wii U isn’t doing so well right now in a number of respects. It’s not selling like Nintendo hoped it would. Numerous third-party publishers aren’t supporting the system. Consumers still haven’t caught on with messaging.
Nintendo president Satoru Iwata is, however, taking full responsibility for the Wii U’s struggles. Speaking with CNN, Iwata said: “We are to blame”.
“We are to blame. We relaxed our [marketing] efforts, so the consumers today still cannot understand what’s so good and unique about the Wii U. Because we’re always trying to be unique, it takes some energies on our side to [make] people understand the real attractions about whatever we are doing.
Sakurai: Not enough time to bring back every Smash Bros. character
Posted on 11 years ago by Brian(@NE_Brian) in 3DS, News, Podcast Stories, Wii U | 2 Comments
Super Smash Bros. director Masahiro Sakurai was recently asked if all characters who have previously appeared in the series will be back for the Wii U and 3DS games. The short answer is no.
Sakurai explained that the team simply doesn’t have enough time “to fully recreate every single character who’s been in Smash Bros at this point.”
He said:
“I can answer that: no. We don’t have the time to fully recreate every single character who’s been in Smash Bros at this point. Adding new characters is not a simple addition – it’s really multiplication. The amount of work, adding a character is multiplied and becomes bigger and bigger as you go. We can’t because of the amount of work it takes. However, I do believe I understand that each character has its own set of fans out there who really like that character. So we’re not going to cut characters out of the way, we’re going to put in as many characters as we can, we really want to do that, because it’s good for the fans and good for all of us. But in the event that we do have to cut some characters, I’d like to apologise in advance to those fans.”
Super Smash Bros. for Wii U screenshot (6/19/13)
Posted on 11 years ago by Brian(@NE_Brian) in Images, Wii U | 0 comments
Miyamoto, Reggie say Nintendo isn’t playing it safe this year
Posted on 11 years ago by Brian(@NE_Brian) in General Nintendo, News, Wii U | 0 comments
Shigeru Miyamoto and Reggie Fils-Aime have responded to comments from Kotaku stating that Nintendo may be playing it safe this year.
First, here’s the full exchange with Miyamoto:
Kotaku: One of my senses is that the games [you have at E3] are fun but they feel safe, like this is not a Nintendo taking risks this year. Is this a safe year for you guys?
Shigeru Miyamoto, Nintendo: So I don’t look at this as us playing it safe, because, whenever we make a game, we’re striving to create new experiences for people. Certainly from outside the company and even internally we have a lot of staff members who are talking about, we should create new [intellectual property, as in characters or series]. To me the question really comes down to: What is new IP and, by definition, what is a new game? And I think there’s a lack of understanding about the difference between the two.
And so, from my perspective, a lot of people say, ‘Oh, you should make new characters and those would be fun games,’ but creating a new character doesn’t necessarily mean the game is going to be fun. You really need to be focusing on creating a new gameplay experience that’s fun and unique.
And so even with a game like Pikmin 3 where our focus is on perfecting the Pikmin game design, we’ve really finally felt like we’ve created a new gameplay style even within the Pikmin franchise.
Media Create software sales (6/10 – 6/16)
Posted on 11 years ago by Brian(@NE_Brian) in 3DS, DS, News, Wii, Wii U | 0 comments
This week’s Japanese software sales are as follows:
01./00. [3DS] Donkey Kong Country Returns 3D
02./01. [3DS] Friend Collection: New Life #
03./00. [3DS] Chousoku Henkei Gyrozetter: Albatross no Tsubasa
04./03. [3DS] Luigi’s Mansion: Dark Moon
05./05. [3DS] Animal Crossing: New Leaf #
06./04. [PS3] Resident Evil: Revelations
07./06. [3DS] Shin Megami Tensei IV #
08./07. [PS3] Terraria
09./02. [PS3] Kamen Rider: Battride War #
10./09. [3DS] Dragon Ball Heroes: Ultimate Mission
11./10. [WII] Taiko no Tatsujin Wii: Super Deluxe Edition #
12./13. [3DS] New Super Mario Bros. 2 #
13./12. [3DS] Monster Hunter 3 Ultimate (Best Price!)
14./15. [3DS] Mario Kart 7
15./08. [PSV] Valhalla Knights 3
16./17. [3DS] Tousouchuu: Shijou Saikyou no Hunter-Tachi Kara Nigekire!
17./23. [PSP] God Eater: Burst (PSP the Best Reprint)
18./21. [NDS] Pokemon Black 2 / White 2
19./19. [3DS] Taiko no Tatsujin: Chibi Dragon to Fushigi na Orb
20./20. [WIU] New Super Mario Bros. U
Media Create hardware sales (6/10 – 6/16)
Posted on 11 years ago by Brian(@NE_Brian) in 3DS, News, Wii, Wii U | 0 comments
The latest Japanese hardware sales from Media Create are as follows:
3DS LL – 29,533
3DS – 17,602
PS3 – 10,872
Vita – 10,664
Wii U – 5,983
PSP – 5,651
Wii – 1,461
Xbox 360 – 397
For comparison’s sake, here are the hardware numbers from last week:
3DS LL – 27,172
3DS – 12,700
PS3 – 10,394
Vita – 9,733
Wii U – 6,330
PSP – 5,076
Wii – 1,060
Xbox 360 – 432