Off-screen Zelda: Wind Waker HD footage with GamePad
Posted on 11 years ago by Brian(@NE_Brian) in Videos, Wii U | 0 comments
Off-screen Sonic Lost World Wii U footage
Posted on 11 years ago by Brian(@NE_Brian) in Videos, Wii U | 0 comments
Super Mario 3D World incorporates eight-way movement
Posted on 11 years ago by Brian(@NE_Brian) in News, Podcast Stories, Wii U | 0 comments
You know how Super Mario 3D Land incorporates eight-way movement? This scheme has returned for Super Mario 3D World. It basically means that you won’t have full analog control that were previously found in console Marios.
NoA’s Charlie Scibetta on indies, biggest competitor is time, more
Posted on 11 years ago by Brian(@NE_Brian) in 3DS, General Nintendo, Podcast Stories, Videos, Wii U | 0 comments
Off-screen Mario & Sonic at the Sochi 2014 Olympic Winter Games footage
Posted on 11 years ago by Brian(@NE_Brian) in Videos, Wii U | 0 comments
Image: the ultimate Super Smash Bros. character comparison
Posted on 11 years ago by Brian(@NE_Brian) in 3DS, GameCube, General Nintendo, Images, Wii U | 0 comments
Someone has created an image comparing every character from the Smash Bros. games based on the currently-known roster of the Wii U/3DS titles. Look for it below:
Scribblenauts Unmasked footage
Posted on 11 years ago by Brian(@NE_Brian) in 3DS, Videos, Wii U | 0 comments
Splinter Cell: Blacklist footage
Posted on 11 years ago by Brian(@NE_Brian) in Videos, Wii U | 0 comments
Exchange customized characters between Smash Bros. Wii U/3DS
Posted on 11 years ago by Brian(@NE_Brian) in 3DS, News, Wii U | 0 comments
Nintendo’s new Smash Bros. games for Wii U and 3DS will not be capable of cross-play functionality. However, Masahiro Sakurai confirmed to Joystiq that players will be able to take customized characters and transfer them to the Wii U version.
The specifics on the customizations aren’t entirely clear. But we do know that they aren’t related to costumes and won’t need to be unlocked through repetitive tasks. The developers want to avoid these kinds of tasks as the team makes a “stress free, easy connectivity” between the two versions.
In other news, Sakurai had nothing to say about the possibility of the level editor’s return, saying: “no comment.”