Super Smash Bros. Wii U and Super Smash Bros. 3DS are the games’ final names
Posted on 11 years ago by Brian(@NE_Brian) in 3DS, News, Wii U | 1 Comment
Super Smash Bros. on the GameCube had an ending in its title known as “Melee”. Smash Bros. on Wii went with “Brawl”.
For the Wii U and 3DS versions of Smash Bros., Nintendo is going back to basics. Masahiro Sakurai has officially confirmed that the two games will be titled “Super Smash Bros. for Wii U” and “Super Smash Bros. for 3DS”.
Super Smash Bros. Wii U/3DS may not launch at the same time
Posted on 11 years ago by Brian(@NE_Brian) in 3DS, News, Wii U | 0 comments
Nintendo and Namco Bandai are preparing two Smash Bros. games – one for Wii U, and another for 3DS. This is the first time that a Smash title is coming to a handheld, and also the first time that two Smash Bros. projects are being worked on simultaneously.
Unfortunately, the new Smash Bros. releases may not launch at the same time. Masahiro Sakurai wouldn’t say which version is farther along in development, but noted that both could finish production at different dates. There are apparently some challenges with the 3DS when it comes to accommodating characters involving more than one fighter such as the Ice Climbers, so my personal guess would be a later arrival for that version.
Tripping is gone in Smash Bros. Wii U/3DS
Posted on 11 years ago by Brian(@NE_Brian) in 3DS, News, Wii U | 0 comments
Masahiro Sakurai has confirmed that Super Smash Bros. Brawl’s tripping mechanic will not be back for the new Smash Bros. on Wii U and 3DS. He told Kotaku: “To answer quite frankly, it will not return,” he said through a translator. Tripping is something that dedicated Smash players weren’t a fan of, so most will probably be happy to hear about its removal.
Photos of People Playing Exclusive E3 Games at Nintendo’s Events at More Than 100 Best Buy Stores
Posted on 11 years ago by Brian(@NE_Brian) in General Nintendo, Images, Wii U | 0 comments
Aonuma on the need for change with Zelda, remakes, moving on from tried-and-true formula, N64 “Dream Team” strategy, more
Posted on 11 years ago by Brian(@NE_Brian) in 3DS, General Nintendo, News, Wii U | 0 comments
Engadget went live with an Eiji Aonuma interview a short while ago. The discussion touches on the need for change with Zelda, remakes, moving on from the tried-and-true formula, and even topics such as the N64 “Dream Team” strategy.
All of Aonuma’s comments can be found below.
Aonuma on the need for change…
“If we don’t change we might die. We need to evolve. Things need to change. Things need to grow.”
Sonic Lost World due out on October 13
Posted on 11 years ago by Brian(@NE_Brian) in 3DS, News, Wii U | 0 comments
Sonic Lost World has a release date. SEGA confirmed to Game Informer that it will be launching on October 12. That applies to both versions of Sonic Lost World – Wii U and 3DS.
Harvest Moon creator and Toybox president talks about love for Zelda
Posted on 11 years ago by Brian(@NE_Brian) in GameCube, General Nintendo, News, Wii U | 0 comments
Did you know that Toybox president Yasuhiro Wada is a big Zelda fan? How about the fact that Zelda was a big influence on Harvest Moon? If Wada was given the chance, he’d probably prefer to work on Zelda more than any other Nintendo franchise. However, he said: “I think I’d rather just enjoy that as a player.”
Wada’s favorite Zelda games are A Link to the Past, Ocarina of Time, and Wind Waker. Wind Waker tops them all.
“The first half of Wind Waker is like 200% right. It’s like better than 100%, but the second half is more like 50% right.”
Wada’s one beef with The Wind Waker? The notorious Triforce hunt.
You can probably count on Wada picking up Zelda: Wind Waker HD later this year.
“I heard the balance was tweaked for the better, so I’m hoping it will be closer to 300%.”
Comparison shows faithfulness of Mega Man in Smash Bros.
Posted on 11 years ago by Brian(@NE_Brian) in 3DS, Images, Wii U | 0 comments
Looks like Sakurai, Namco Bandai, and the rest of the team are doing a bang-up job replicating Mega Man’s classic look and feel in Smash Bros…
Hayashida talks Super Mario 3D World’s development, Peach, those concerned with multiplayer focus, more
Posted on 11 years ago by Brian(@NE_Brian) in News, Wii U | 0 comments
Polygon published a pretty in-depth interview with Nintendo EAD planner and project leader Koichi Hayashida. Hayashida talked all things Super Mario 3D World – development, multiplayer, and more.
Look for a roundup of his comments below.
Platinum aiming for 60 FPS with Bayonetta 2
Posted on 11 years ago by Brian(@NE_Brian) in News, Wii U | 0 comments
Bayonetta 2 may very well run at 60 frames-per-second when the final game ships. Platinum Games’ Hideki Kamiya said on Twitter that the team will “do our best” to reach that mark.
We’ll do our best. RT @horrorkraut: Hi, can you tell us whether Bayonetta 2 will run smoothly with 60 fps? The first one on 360 only had 60
— ???? Hideki Kamiya (@PG_kamiya) June 13, 2013