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Masahiro Sakurai has confirmed that Super Smash Bros. Brawl’s tripping mechanic will not be back for the new Smash Bros. on Wii U and 3DS. He told Kotaku: “To answer quite frankly, it will not return,” he said through a translator. Tripping is something that dedicated Smash players weren’t a fan of, so most will probably be happy to hear about its removal.

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Engadget went live with an Eiji Aonuma interview a short while ago. The discussion touches on the need for change with Zelda, remakes, moving on from the tried-and-true formula, and even topics such as the N64 “Dream Team” strategy.

All of Aonuma’s comments can be found below.

Aonuma on the need for change…

“If we don’t change we might die. We need to evolve. Things need to change. Things need to grow.”


Sonic Lost World has a release date. SEGA confirmed to Game Informer that it will be launching on October 12. That applies to both versions of Sonic Lost World – Wii U and 3DS.

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Did you know that Toybox president Yasuhiro Wada is a big Zelda fan? How about the fact that Zelda was a big influence on Harvest Moon? If Wada was given the chance, he’d probably prefer to work on Zelda more than any other Nintendo franchise. However, he said: “I think I’d rather just enjoy that as a player.”

Wada’s favorite Zelda games are A Link to the Past, Ocarina of Time, and Wind Waker. Wind Waker tops them all.

“The first half of Wind Waker is like 200% right. It’s like better than 100%, but the second half is more like 50% right.”

Wada’s one beef with The Wind Waker? The notorious Triforce hunt.

You can probably count on Wada picking up Zelda: Wind Waker HD later this year.

“I heard the balance was tweaked for the better, so I’m hoping it will be closer to 300%.”

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Looks like Sakurai, Namco Bandai, and the rest of the team are doing a bang-up job replicating Mega Man’s classic look and feel in Smash Bros…

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Polygon published a pretty in-depth interview with Nintendo EAD planner and project leader Koichi Hayashida. Hayashida talked all things Super Mario 3D World – development, multiplayer, and more.

Look for a roundup of his comments below.


Bayonetta 2 may very well run at 60 frames-per-second when the final game ships. Platinum Games’ Hideki Kamiya said on Twitter that the team will “do our best” to reach that mark.


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Speaking with Polygon, Nintendo of America president Reggie Fils-Aime acknowledged the importance of supporting used games. At the same time, Fils-Aime believes that creating a product with high replayability can dissuade consumers from trading in their titles.

“We have been very clear, we understand that used games are a way for some consumers to monetize their games. They will buy a game, play it, bring it back to their retailer to get credit for their next purchase. Certainly, that impacts games that are annualized and candidly also impacts games that are maybe undifferentiated much more than [it] impacts Nintendo content. Why is that? Because the replayability of our content is super strong. The consumer wants to keep playing Mario Kart. The consumer want to keep playing New Super Mario Bros. They want to keep playing Pikmin. So we see that the trade-in frequency on Nintendo content is much less than the industry average – much, much less. So for us, we have been able to step back and say that we are not taking any technological means to impact trade-in and we are confident that if we build great content, then the consumer will not want to trade in our games.”


Having the Wii U Deluxe Set priced at $350 could be a tough sell for Nintendo moving forward. Sony will be launching the PlayStation 4 later this year, and is only $50 more for what you could say is a much-more involved piece of technology.

There is one important point to note, according to Nintendo of America senior director of corporate communications Charlie Scibetta. Scibetta mentioned in an interview with Shacknews that the Wii U Deluxe Set comes with a game whereas the PlayStation 4 does not.

Scibetta said the following when asked if Wii U can be competitive priced against the PS4:

“Well, you do get an included game with our Deluxe 32GB SKU. You automatically have software to enjoy right out of the box.”

“We believe our value proposition is right for both our 8GB and 32GB models. With the software that’s coming out between now and 2014, we have the software to power the hardware. We had a good launch, but as we’ve said before, we’ve had to hold some titles back from the first half of 2013 to the second half and that was for quality reasons.”

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