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Speaking with Official Nintendo Magazine at E3 2013, Miyamoto said:

In an interview with ONM, Shigeru Miyamoto revealed that Nintendo had once been working on Pikmin versions for the Game Boy Advance and 3DS. Miyamoto wasn’t happy with either, so both were likely sent to the scrapheap. It was with Pikmin 3 that Miyamoto “felt like I was able to create the Pikmin game that I wanted to create.”

“We did actually create versions of Pikmin on 3DS and Game Boy Advance, but they were versions that I wasn’t really happy with until we came to this version on the Wii U and I finally felt like I was able to create the Pikmin game that I wanted to create.”

Miyamoto also spoke about how Pikmin 3 is the type of game that everyone can find something to enjoy:

“Pikmin 1 as you recall was around a 30 day time limit and it was designed to be a game that you played within that 30 days and discovered the story, and what we were hoping was that players would use that limit and set their own objectives. So maybe I want to beat it within 30 days or beat it within 20 days or beat it without having a single Pikmin die. But what we found is that people would play though it once and not return. With Pikmin 2, what it became was an easier to play Pikmin game, and with Pikmin 3 we wanted to try and broaden the appeal of the gameplay. So if you’re someone who likes to go after high scores there’s something for you there, or if you want to explore the world and play through the story you can do that, or for people who want to use the multiplayer there’s something for you there, too. And so Pikmin 3 has really become sort of a version of Pikmin that, regardless of what your personal play style preferences, you’ll be able to find something in there for you.”

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I’ve typically shied away from posting these kinds of things, but X is looking amazing and deserves any attention it can get, and the trailer’s latest music was pretty great!


Thanks to Al for the tip.


Platforms: Wii U™, Nintendo 3DS™
Release Date: 2013
Publisher: SEGA®
Developer: Sonic™ Team
Genre: Platform / Action
Players: 1-2 Players versus + co-op (Wii U), 1-4 Players versus (Nintendo 3DS)
Website: www.sonicthehedgehog.com


There’s no question that Rayman Legends will be excellent. The game builds on the incredibly well-received Rayman Origins while boosting gameplay features and visuals.

But Rayman Legends may go beyond the “greatness” level. Ubisoft CEO Yves Guillemot told Kotaku that the game “should be in the top five of the best games ever by the company.”

“Rayman Legends should be one of the best games we’ve ever done. It should be in the top five of the best games ever by the company.”

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This week’s Japanese software sales are as follows:
01./01. [3DS] Friend Collection: New Life # (Nintendo) {2013.04.18} (¥4.800) – 46.787 / 1.090.875 (-21%)
02./04. [PS3] Kamen Rider: Battride War # (Bandai Namco Games) {2013.05.23} (¥7.480) – 18.059 / 166.794 (-10%)
03./05. [3DS] Luigi’s Mansion: Dark Moon (Nintendo) {2013.03.20} (¥4.800) – 15.759 / 766.712 (-20%)
04./02. [PS3] Resident Evil: Revelations (Capcom) {2013.05.23} (¥4.990) – 15.495 / 150.361 (-52%)
05./06. [3DS] Animal Crossing: New Leaf # (Nintendo) {2012.11.08} (¥4.800) – 13.953 / 3.263.663 (-17%)
06./03. [3DS] Shin Megami Tensei IV # (Atlus) {2013.05.23} (¥6.980) – 13.649 / 232.636 (-55%)
07./10. [PS3] Terraria (Spike Chunsoft) {2013.05.23} (¥4.179) – 7.619 / 35.941 (-10%)
08./08. [PSV] Valhalla Knights 3 (Marvelous AQL) {2013.05.23} (¥5.980) – 5.710 / 57.195 (-49%)
09./14. [3DS] Dragon Ball Heroes: Ultimate Mission (Bandai Namco Games) {2013.02.28} (¥5.800) – 5.148 / 203.609 (-3%)
10./13. [WII] Taiko no Tatsujin Wii: Super Deluxe Edition # (Bandai Namco Games) {2012.11.29} (¥5.040) – 4.300 / 492.793 (-23%)
11./00. [360] Minecraft: Xbox 360 Edition (Microsoft Game Studios) {2013.06.06} (¥2.079) – 4.268 / NEW
12./20. [3DS] Monster Hunter 3 Ultimate (Best Price!) (Capcom) {2012.11.15} (¥3.800) – 3.510 / 316.487 (+21%)
13./15. [3DS] New Super Mario Bros. 2 # (Nintendo) {2012.07.28} (¥4.800) – 3.330 / 2.039.477 (-16%)
14./07. [PSP] Norn9: Norn + Nonette # (Idea Factory) {2013.05.30} (¥6.090) – 3.121 / 17.956 (-79%)
15./17. [3DS] Mario Kart 7 (Nintendo) {2011.12.01} (¥4.800) – 3.034 / 2.060.698 (-11%)
16./12. [PSP] Summon Night 5 (Bandai Namco Games) {2013.05.16} (¥5.980) – 2.793 / 127.927 (-53%)
17./19. [3DS] Tousouchuu: Shijou Saikyou no Hunter-Tachi Kara Nigekire! (Bandai Namco Games) {2012.07.05} (¥5.040) – 2.669 / 494.218 (-9%)
18./16. [PS3] Dragon’s Dogma: Dark Arisen (Capcom) {2013.04.25} (¥4.990) – 2.611 / 190.336 (-28%)
19./21. [3DS] Taiko no Tatsujin: Chibi Dragon to Fushigi na Orb (Bandai Namco Games) {2012.07.12} (¥5.040) – 2.459 / 493.591
20./26. [WIU] New Super Mario Bros. U (Nintendo) {2012.12.08} (¥5.985) – 2.452 / 519.027

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CVG has gone live with a short interview with Shigeru Miyamoto. You can find comments below regarding work on HD games, Wii U’s slow start, and playing music.

Miyamoto on lessons he has learned working on his own debut HD projects such as Pikmin 3…

What I learned the most is that the HD visuals are really particularly suited to Pikmin 3, and I say that because I think the lesson I learned is that the high resolution graphics are really good at portraying lots of little details within the environment.

But also of course in completing those HD visuals it’s taken a lot of time, and what’s particularly important is that in that process of developing the games you really need to stay true to that core game design. Because if you don’t then it’s very easy for a game’s production values to overshadow what’s going on with the gameplay itself.

Of course at the same time if you don’t have that core game design locked down then the development keeps extending and extending as you try to polish the quality of the graphics along the way.


Princess Peach is finally playable in a mainline Mario game. Super Mario Bros. 2 was the last title to offer something similar.

This is something that Super Mario 3D World producer Yoshiaki Koizumi is quite pleased about.

Koizumi told Polygon:

“I feel like Mario games, as you know, have done lots of representation of male characters over the years. Perhaps much more so than female — so it’s actually really nice to be able to have a female playable character in the game.”

Interestingly, Peach wasn’t always intended to be playable. But once Koizumi mentioned the idea and told the team that they should “definitely” include her, Peach’s role in 3D World was set.

According to game director Koichi Hayashida:

“I think she adds a lot to the sense of competition when you get in multiplayer. You can have different people choosing different characters based on their personality or whoever they like. And princess Peach is just really a lot of fun to play!”

Source


Watch_Dogs’ E3 2013 trailer leaked out right before Ubisoft’s press conference. The video popped up online on Sunday, but Ubisoft’s briefing wouldn’t be taking place until Monday.

Naturally, the leak was a disappointment for Ubisoft. Head of sales and marketing Tony Key reacted to the situation with Polygon and discussed the difficulty in keeping secrets:

“When you spend so much time and effort on something and it leaks out a day early, it’s disappointing for everyone involved. It was supposed to be a big moment at our briefing. If half the people have already seen it, then it’s half as effective.”

“There’s a lot of other triggers in place. It’s not just what’s shown in the briefing, it’s all the assets that are about to be released associated with that, the press packages, the uploads to YouTube, the mobilization of your social media efforts. You may even have TV advertising tied to an announcement. We have an entirely integrated machine around these pulse points and when things don’t hit when they are supposed to it causes a lot of inefficiency and generally lowers the impact.”



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