Iwata says more unannounced third-party Wii U games will come
Posted on 11 years ago by Brian(@NE_Brian) in News, Wii U | 0 comments
The Wii U is not in a good position when it comes to third-parties – this is well-known. The system is missing out on major sports titles, other multiplatform releases, and big publishers such as EA have started to move away from the system.
Nintendo president Satoru Iwata doesn’t sound too concerned about the situation. Speaking during the company’s E3 2013 analyst briefing, Iwata said that “more unannounced titles will come.” He feels that an improved first-party lineup – something that Nintendo is now addressing – will lead to more efforts from third-parties.
When it comes to third-party software, this slide shows a list of games that have already been announced.
It is not my position to mention which titles each third-party developer will release in the future. However, more unannounced titles will come. We hope to revitalize the platform with our strong first-party lineup, and then an enriched third-party software lineup will follow.
EA once again comments on Wii U stance
Posted on 11 years ago by Brian(@NE_Brian) in News, Wii U | 0 comments
EA originally said a few weeks back that it wasn’t making any Wii U games. It was later clarified it wouldn’t rule out the console completely going forward.
So what’s the latest? Try to make out what you can from EA Labels president Frank Gibeau’s latest comments:
“We didn’t make it easy for the market to figure out our stance on the Wii U, that’s for sure. We’re not announcing any new Wii U titles at E3, but that doesn’t preclude us making games for it going forward. Do we have developers inside Electronic Arts that are watching the Wii U and understanding how it’s developing? Yes, we’re absolutely doing that. Do we have active development of Wii U titles that we’re ready to publicly announce right now. No we do not.”
Nintendo worked on Pikmin prototypes for GBA and 3DS, Pikmin 3 has something for everyone
Posted on 11 years ago by Brian(@NE_Brian) in 3DS, DS, News, Wii U | 0 comments
Speaking with Official Nintendo Magazine at E3 2013, Miyamoto said:
In an interview with ONM, Shigeru Miyamoto revealed that Nintendo had once been working on Pikmin versions for the Game Boy Advance and 3DS. Miyamoto wasn’t happy with either, so both were likely sent to the scrapheap. It was with Pikmin 3 that Miyamoto “felt like I was able to create the Pikmin game that I wanted to create.”
“We did actually create versions of Pikmin on 3DS and Game Boy Advance, but they were versions that I wasn’t really happy with until we came to this version on the Wii U and I finally felt like I was able to create the Pikmin game that I wanted to create.”
Miyamoto also spoke about how Pikmin 3 is the type of game that everyone can find something to enjoy:
“Pikmin 1 as you recall was around a 30 day time limit and it was designed to be a game that you played within that 30 days and discovered the story, and what we were hoping was that players would use that limit and set their own objectives. So maybe I want to beat it within 30 days or beat it within 20 days or beat it without having a single Pikmin die. But what we found is that people would play though it once and not return. With Pikmin 2, what it became was an easier to play Pikmin game, and with Pikmin 3 we wanted to try and broaden the appeal of the gameplay. So if you’re someone who likes to go after high scores there’s something for you there, or if you want to explore the world and play through the story you can do that, or for people who want to use the multiplayer there’s something for you there, too. And so Pikmin 3 has really become sort of a version of Pikmin that, regardless of what your personal play style preferences, you’ll be able to find something in there for you.”
“X” E3 2013 trailer music
Posted on 11 years ago by Brian(@NE_Brian) in Videos, Wii U | 0 comments
I’ve typically shied away from posting these kinds of things, but X is looking amazing and deserves any attention it can get, and the trailer’s latest music was pretty great!
Thanks to Al for the tip.
Sonic Lost World fact sheet
Posted on 11 years ago by Brian(@NE_Brian) in 3DS, News, Wii U | 0 comments
Platforms: Wii U™, Nintendo 3DS™
Release Date: 2013
Publisher: SEGA®
Developer: Sonic™ Team
Genre: Platform / Action
Players: 1-2 Players versus + co-op (Wii U), 1-4 Players versus (Nintendo 3DS)
Website: www.sonicthehedgehog.com
Ubisoft: Rayman Legends “hould be in the top five of the best games ever by the company”
Posted on 11 years ago by Brian(@NE_Brian) in News, Wii U | 0 comments
There’s no question that Rayman Legends will be excellent. The game builds on the incredibly well-received Rayman Origins while boosting gameplay features and visuals.
But Rayman Legends may go beyond the “greatness” level. Ubisoft CEO Yves Guillemot told Kotaku that the game “should be in the top five of the best games ever by the company.”
“Rayman Legends should be one of the best games we’ve ever done. It should be in the top five of the best games ever by the company.”
Zelda: Wind Waker HD/GameCube comparison images
Posted on 11 years ago by Brian(@NE_Brian) in GameCube, Images, Wii U | 0 comments
Media Create software sales (6/3 – 6/9)
Posted on 11 years ago by Brian(@NE_Brian) in 3DS, News, Wii, Wii U | 0 comments
This week’s Japanese software sales are as follows:
01./01. [3DS] Friend Collection: New Life # (Nintendo) {2013.04.18} (¥4.800) – 46.787 / 1.090.875 (-21%)
02./04. [PS3] Kamen Rider: Battride War # (Bandai Namco Games) {2013.05.23} (¥7.480) – 18.059 / 166.794 (-10%)
03./05. [3DS] Luigi’s Mansion: Dark Moon (Nintendo) {2013.03.20} (¥4.800) – 15.759 / 766.712 (-20%)
04./02. [PS3] Resident Evil: Revelations (Capcom) {2013.05.23} (¥4.990) – 15.495 / 150.361 (-52%)
05./06. [3DS] Animal Crossing: New Leaf # (Nintendo) {2012.11.08} (¥4.800) – 13.953 / 3.263.663 (-17%)
06./03. [3DS] Shin Megami Tensei IV # (Atlus) {2013.05.23} (¥6.980) – 13.649 / 232.636 (-55%)
07./10. [PS3] Terraria (Spike Chunsoft) {2013.05.23} (¥4.179) – 7.619 / 35.941 (-10%)
08./08. [PSV] Valhalla Knights 3 (Marvelous AQL) {2013.05.23} (¥5.980) – 5.710 / 57.195 (-49%)
09./14. [3DS] Dragon Ball Heroes: Ultimate Mission (Bandai Namco Games) {2013.02.28} (¥5.800) – 5.148 / 203.609 (-3%)
10./13. [WII] Taiko no Tatsujin Wii: Super Deluxe Edition # (Bandai Namco Games) {2012.11.29} (¥5.040) – 4.300 / 492.793 (-23%)
11./00. [360] Minecraft: Xbox 360 Edition (Microsoft Game Studios) {2013.06.06} (¥2.079) – 4.268 / NEW
12./20. [3DS] Monster Hunter 3 Ultimate (Best Price!) (Capcom) {2012.11.15} (¥3.800) – 3.510 / 316.487 (+21%)
13./15. [3DS] New Super Mario Bros. 2 # (Nintendo) {2012.07.28} (¥4.800) – 3.330 / 2.039.477 (-16%)
14./07. [PSP] Norn9: Norn + Nonette # (Idea Factory) {2013.05.30} (¥6.090) – 3.121 / 17.956 (-79%)
15./17. [3DS] Mario Kart 7 (Nintendo) {2011.12.01} (¥4.800) – 3.034 / 2.060.698 (-11%)
16./12. [PSP] Summon Night 5 (Bandai Namco Games) {2013.05.16} (¥5.980) – 2.793 / 127.927 (-53%)
17./19. [3DS] Tousouchuu: Shijou Saikyou no Hunter-Tachi Kara Nigekire! (Bandai Namco Games) {2012.07.05} (¥5.040) – 2.669 / 494.218 (-9%)
18./16. [PS3] Dragon’s Dogma: Dark Arisen (Capcom) {2013.04.25} (¥4.990) – 2.611 / 190.336 (-28%)
19./21. [3DS] Taiko no Tatsujin: Chibi Dragon to Fushigi na Orb (Bandai Namco Games) {2012.07.12} (¥5.040) – 2.459 / 493.591
20./26. [WIU] New Super Mario Bros. U (Nintendo) {2012.12.08} (¥5.985) – 2.452 / 519.027
Lots of Batman: Arkham Origins footage
Posted on 11 years ago by Brian(@NE_Brian) in Videos, Wii U | 0 comments
Miyamoto on lessons learned working on HD games, feels responsibility for slow Wii U start, music playing
Posted on 11 years ago by Brian(@NE_Brian) in General Nintendo, News, Wii U | 0 comments
CVG has gone live with a short interview with Shigeru Miyamoto. You can find comments below regarding work on HD games, Wii U’s slow start, and playing music.
Miyamoto on lessons he has learned working on his own debut HD projects such as Pikmin 3…
What I learned the most is that the HD visuals are really particularly suited to Pikmin 3, and I say that because I think the lesson I learned is that the high resolution graphics are really good at portraying lots of little details within the environment.
But also of course in completing those HD visuals it’s taken a lot of time, and what’s particularly important is that in that process of developing the games you really need to stay true to that core game design. Because if you don’t then it’s very easy for a game’s production values to overshadow what’s going on with the gameplay itself.
Of course at the same time if you don’t have that core game design locked down then the development keeps extending and extending as you try to polish the quality of the graphics along the way.