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EA and developer DICE won’t be putting Battlefield 4 on Wii U. The news is hardly surprising given how the game’s predecessor also skipped a release on the console.

Battlefield 4 is a cross-generation project though, meaning the Wii U should be able to handle the first-person shooter just fine. So why will the Wii U be missing out on the game?

Creative director Lars Gustavsson explained to VideoGamer:

“I think overall for me as creative director, number one is to deliver a really great game and experience. Sometimes, at least for us, it’s focus on what you do well and what you know well, and ensure that you deliver something good than trying a bit too much, stretching yourself too thin and risking it. I’d rather play it safe, deliver something really good and then look at the future and what could possibly be done than trying a bit too hard and [failing].”

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This feature isn’t available overseas yet, but an update is coming soon. The functionality just launched in Japan today.


A new patch is now available for ZombiU. Ubisoft hasn’t prepared any update notes, so we’re unclear what it does at present. It should take care of some glitches/issues at the very least.

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Nintendo’s Takeshi Shimada just wrapped up a Unity-related session at GDC 2013. Details from the event are posted below.

– Unity Wii U tools free to all developers
– Based on Unity 4 Pro and will be updated with all 4.x updates
– Unity for Wii U will take care of some of the development guidelines
– Open beta starts today
– Gunman Clive on 3DS outsold the iOS and Android versions
– Nintendo is inviting all developers to try and make their current game available running on Wii U GamePad only, for starters
– Tomorrow at 3.30pm there will be a Miiverse session, including future developments of the service
– Business Policy update for Wii U from the Unity session: 1. No concept approval, 2. Price and date set by the developer, 3. Freemium is support, 4. Royalty share is industry standard
– A special introductory program for new developers will be introduced
– Nintendo and Unity booth are right next to each other at GDC
– Tomorrow at 2pm there will be a new developments framework announced; supports web tech such as HTML and Javascript

Nintendo has two more sessions at GDC 2013 tomorrow. We’ll post details from both as we get them.

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Nintendo has picked up a few new trademarks in Japan. Let’s take a look:

  • U
  • Tomodachi Collection: New Life
  • Nymphia
  • Mario & Luigi Dream Adventure
  • Mario and Donkey Kong Minis on the Move
  • Splash or Crash
  • Pokemon Scramble
  • Nintendo Web Framework

One particular trademark is “Nintendo Web Framework”. It’s some kind of behind-the-scenes technical item that we haven’t heard much about. Nintendo of America’s Ryan Lynd will be talking about the Nintendo Web Framework at GDC tomorrow.


– Changed from Killer Freaks because aliens were too fast to use the Gamepad effectively
– Using the Gamepad requires a slower-paced game that lets you look away from the TV occasionally
– The question of how gamers could attach to the story with a perma-death mechanic was a tough hurdle to overcome
– That issue resolved itself, however, because the gameplay told a story that players could get attached to naturally
– Dialogue wasn’t needed to tell this story because it arose out of the player’s individual actions with survivors they got attached to
– Players are meant to be the various survivors, so when the Prepper says the last survivor he knew was sloppy or ineffective, he’s really judging the player

Via GameInformer



There’s more than one Warp Pipe reference in Need for Speed: Most Wanted U. The game contains a total of three, each of which houses a “secret garage”. All locations can be found in the map above.

Drive on top of a pipe and press down on the left stick to access a garage. You’ll find one unique car inside each:

  • Red and Blue Ariel Atom: Representing Mario
  • Pink Caterham: Representing Princess Peach
  • Green BAC Mono: Representing Yoshi

The cars listed above can only be used in single-player mode, and it is not possible to customize the paint of the cars. Polygon also confirms that handling, mods and milestone are the same as the non-themed versions of each car.

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