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Wii U

Numerous users are reporting lock-up issues with Need for Speed: Most Wanted U. One instance, sent our way by reader Chris Becker, appears to have resulted from accessing the home menu while in-game. Not all players are experiencing lock-ups, but it looks like this could be a problem worth looking into.

Lock-ups are most definitely not anything new for the Wii U, unfortunately. Still, system users seem to be encountering issues more frequently compared to some of the console’s more-recent games.


Retailers in the UK have been reducing the Wii U’s price in hopes of attracting new consumers. Unfortunately, the move hasn’t done much to boost sales.

ShopTo is one such retailer that initiated a price change “to test the market and assess the impact of a price change for a short period of time”, according to purchasing director James Rowson. But as Rowson told MCV, the price cut “has resulted in a smaller than desired increase in sales at this stage”.

MCV also cited one “top buyer at one of the UK’s biggest games retailers” who said that it is “looking to reduce [Wii U space] slightly but must admit [Nintendo’s] silence on strategy is deafening at the moment. They’ve got to do something otherwise it is GameCube all over again.”

Nintendo doesn’t seem too concerned at this point. A spokesperson relayed upcoming plans to discuss the company’s slate of software for the rest of 2013.

“We’ll be speaking to our retailers directly over the next few weeks to take them through our plans for building Wii U momentum over the course of 2013. We have a strong and broad line-up of software launching this year and we look forward to updating – and exciting – our partners over the coming weeks.”
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If you care to see downloadable content in Need for Speed: Most Wanted U, fans will need to show their support and purchase the game. Apparently.

Criterion creative director Alex Ward told one fan on Twitter:

Ward was pressed further by another fan on Twitter, to which he indicated that Wii U owners should be directing their comments to members of the Wii U team – perhaps suggesting that he has no input as to whether or not downloadable content will happen.



There are two minds that someone could have about this: Either you say “Okay, they gave us a quality port and one free bit of DLC– that’s enough to support it and hope for more!” or you say “They put out a year old game on a next gen console, the fact that they’re not giving us the DLC is absurd.”

Both sides have merits, but I’ve gotta give the edge to the former: The Wii U isn’t selling well. A game Criterion worked really hard on (it appears) probably won’t get the recognition it deserves. They may very well lose money on the product. The fact that they’re working so hard on it at all is admirable as far as I’m concerned, but more than anything it looks like a fun game that I haven’t played before. Shouldn’t that be the only deciding factor in whether you buy something!?


Capcom is still working on getting Monster Hunter 3 Ultimate’s two big apps up on the eShop. The company is promising that the Monster Hunter 3 Ultimate Data Transfer Program and Ultimate Packet Relay Tool will both be up by Friday.

An excerpt from a recent Capcom-Unity post reads:

“While both the Monster Hunter 3 Ultimate Data Transfer Program and the Monster Hunter 3 Ultimate Packet Relay Tool (which allows you to take the 3DS version online) are not yet live on the Nintendo eShop, Nintendo is working very closely with us to get these live as soon as possible and we anticipate that they will both be available on the Nintendo eShop by Friday, March 22. We sincerely apologize for the delay and appreciate that eager fans are looking forward to the feature set offered by the two apps.”

Capcom also reminds users that a Wii LAN Adapter or Wii U LAN Adapter is required in order to use the Packet Relay Tools.

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Treyarch’s latest Call of Duty: Black Ops II patch is now available on Wii U. The update applies a bunch of different changes and makes a variety of improvements.

Full patch notes are posted below.

Feature Improvements:

  • The globe heatmap is now visible on the GamePad while in the MP menu.
  • Improvements made to increase the accuracy of Theater replays when following weapons in ADS.

Wii Remote changes:

  • Mantling now requires pressing forward and holding the A button
  • Camera lock will not prevent camera rotation while aiming down the sights
  • Small increase to aim assist snap strength



There are two possible ways to purchase Wii U games such as New Super Mario Bros. U. You can head to your local store and purchase a physical copy, or you can download the game through the eShop.

An alternative method may soon be available to consumers. Best Buy posted a product listing on its website for a digital download version of New Super Mario Bros. U. The listing may be a sign that retailers will soon begin selling downloadable versions of retail Wii U titles.

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A few more Deus Ex: Human Revolution Director’s Cut details have emerged.

First up, Deus Ex’s new version will support off-TV play. This is confirmed by French outletĀ Gameblog and German publication 4Players. Gameblog also writes that a New Game+ is included in Director’s Cut, and it will feature a visually cleaner look than the original PlayStation 3 and Xbox 360 release thanks to improved anti-aliasing.

Slightly less clear is Director’s Cut’s Miiverse implementation. There’s talk that you’ll be able to add vocal annotations with the GamePad microphone and share recordings through the social network, though it’s unclear if something was lost in translation.

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Aliens: Colonial Marines was supposed to arrive on Wii U in March. So… uh… where is it?

Neither SEGA nor Wii U developer Demiurge are talking. Time is running out with only ten days remaining in March.

When asked about the status of Colonial Marines for Wii U, a SEGA representative said:

“We’re still not commenting on [Aliens: Colonial Marines] at this point. Sorry, I don’t have better news.”

Another representative for Demiurge wasn’t much help either:

“I’m sorry to say that we at Demiurge can’t really comment.”

At this point, I wouldn’t be surprised if Aliens was cancelled for Wii U. And it wouldn’t be much of a loss.

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The Deep Island: Riptide Wii U saga continues.

Initially, reasons for the game’s non-appearance on Nintendo’s console seemed to be related to the game’s engine. But it was soon clarified that the Wii U could run Riptide’s Chrome Engine just fine, and Deep Silver would need to offer their own comment about the situation.

And now the latest. Deep Silver commented on why it decided against releasing Dead Island: Riptide for Wii U, noting on its Twitter account:

I’m guessing this is all about sales. Deep Silver probably didn’t believe Riptide would perform well on Wii U.

Thanks to Jake for the tip.

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