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Wii U

A lot of late ports have arrived on Wii U since launch. Darksiders II, Mass Effect 3, and Batman: Arkham City all hit the console in November, and each was initially priced at $60 despite having shipped on other consoles months earlier.

The situation won’t be any different with Need for Speed: Most Wanted. EA has confirmed that the Wii U edition will cost $60 when it comes out next month. To be fair, Most Wanted is probably one of the few late ports that deserves the price point given how much effort Criterion is putting into the project. It’ll include DLC and new modes, as well as slightly prettier visuals.

Other Wii U ports are also in the pipeline, but there is one exception to the $60 benchmark. The Amazing Spider-Man: Ultimate Edition, due out next month, will cost $40.



Developer of the upcoming Cloudberry Kingdom on Wii U “Pwnee Studios” told Aussie Gamer the other day that Nintendo has been great to work with relating to the development and publishing of their game on the Wii U eShop, and they were “pumped” when they got the chance to bring the game to Nintendo fans.


Nintendo has been great to work with so far! We were raised playing the NES and SNES, so when we got the chance to develop our game for the Wii U, we were pumped! We really haven’t had many issues with Nintendo, and they have been very helpful whenever we have had a problem.

In terms of getting the game onto the eShop, it has gone pretty smoothly. We presented the game to Nintendo, they liked it, and they said we should go onto the eShop. All we had to do was agree!

– Pwnee Studios’ TJ Lutz


One of the more interesting bits of information to come from this is how simple it was to get Nintendo to let them publish the game on the eShop! They simply show off their game (probably to some Nintendo representatives), and the Big N makes the decision themselves based on how cool the game is. I find that to be quite a refreshingly simple way to get a game put out!

Via Nintendo Life


Castlevania: Lords of Shadow 2 won’t be hitting Wii U – at least for the foreseeable future. But it has nothing to do with budget constraints, as some reports have suggested.

Producer David Cox took to Twitter and clarified comments published by Eurogamer earlier today. Cox had told the publication that a Wii U version wasn’t in the cards due to a lack of resources. What he meant by this is that MercurySteam would need more staffers and time – not additional funds.

“Can I just say the story about CVLOS2 not coming to WiiU due to budget constraints is utter bullshit. What I said was its a question of resource (people, time, space etc) and focus on what we are already doing”.

Cox also confirmed that Lords of Shadow 2 was never in development for Wii U at any point. Thus, the game was never cancelled for the console.

“Oh and we never cancelled the WiiU version because we never started a WiiU version for the reasons I just gave…”

Source


Game & Wario footage

Posted on 12 years ago by (@NE_Brian) in Videos, Wii U | 0 comments


Capcom is working on an update for Monster Hunter 3 Ultimate on Wii U that will launch in April. It’ll bring about off-TV play as well as cross-region play. The latter feature will allow players in North America and Europe to participate in online battles together.

Monster Hunter 3 Ultimate launches on Wii U and 3DS next month. The game will be available in North America on March 19 and Europe on March 22.

The official announcement regarding off-TV play and cross-region online play is posted below.



Following in the footsteps of Skylanders, Disney and PDP have unveiled the very first figurines for their upcoming NFC-based game Disney Infinity, shown above. There are four figures displayed (two from Monsters Inc., two from Cars) and a showcasing stand for them, but PDP says the stand will be able to house multiple toys, the power discs (to get them into the game) and other accessories as well.

Via MCVUK


Castlevania: Lords of Shadow 2 producer David Cox has once again commented on why the Wii U won’t be receiving his game.

As Cox told Eurogamer, developer MercurySteam simply doesn’t possess enough resources. The team would need to tack on another 20 staffers just to make a Wii U port possible.

Cox explained:

“The reason why we are developing it on PC, PlayStation 3 and Xbox 360 is simply because that’s the amount of people we got. If we want to do a Wii U conversion, that’s another 20 people. We just don’t have the resources or the budget to do it. It’s not to say we wouldn’t do it, it’s to say at this point we don’t want to lose focus on what we’re doing. We’ve got a certain way down the line, and it would be a distraction to have to do a port to another system at this point.”

Cox won’t rule out Lords of Shadow 2 for Wii U completely. It could happen in the future, but fans shouldn’t hold their breath for the time being.

“Game development is about managing resources. You say to yourself, can I take on another 20 people? It’s just a nightmare to manage at this point. That’s the only reason why we’re not doing any other formats. Also, the MercurySteam office is at breaking point right now. It’s rammed. They bought the office for 60 people, and there are 110 now. People are sitting on each other’s laps almost. It’s all these kind of logistical issues about the development.”

Source


Nintendo has updated the official Game & Wario site with screenshots and information about four mini-games. All of the content from the site is posted below.



Ubisoft has officially confirmed Assassin’s Creed IV: Black Flag by releasing the game’s boxart. The publisher promises to share official details on Monday. We’ll have any and all content on Black Flag next week.



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