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Wii U

UK will be receiving LEGO City: Undercover on March 28. The news was shared during today’s European Nintendo Direct.

A March 18 launch had been previously confirmed for North America.

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Rumor has it that SEGA will be announcing a new Sonic the Hedgehog title in February, with a release planned for mid to late 2013. Sonic Stadium suggests that a teaser could be sent out during “Hedgehog Day” on February 2, a day normally used to tease fans about the Blue Blur’s future. A full reveal could then take place later in the month.

Sonic Stadium posted a number of different details about the unconfirmed project. For a summary of the report, read on below.

– Name not final
– Wii U, PS3, 360, 3DS, Vita, PC, “next-gen” console versions
– PC/Vita versions will be identical aside from visual differences
– 3DS game will be like Sonic Rush
– Console version will feature switches between full 3D movement and 2D side-scrolling sections
– Multiple routes
– Each route in a stage will lead to one of two or three exits at the end that will each take you to a different stage
– You will always end up at the same final stage
– Final stage count hasn’t been decided, but devs will add at least 20 different ones, not including boss battles
– Begin the game with Sonic and unlock other characters by completing stages
– Doesn’t mean 20+ characters will be playable
– Each character has his/her own skills to help them progress in stages easier where others will have more difficulty or simply cannot ala Sonic 3 & Knuckles and the Sonic Advance series
– Ex: Sonic and Shadow can’t make it up a wall, but Tails can easily fly up there or Knuckles can climb, allowing them access to an exit Sonic and Shadow can’t reach
– Stages can be replayed with any character of your choice
– 3DS version “similar in idea, but smaller in scope”
– Developers are trying to fit all of the characters into the game, but it will feature far fewer stages
– There will still be many paths through stages, but it looks like every stage will only ever branch off into 2 stages
– SEGA has its best developers working on the games
– Game has been in the works since before Sonic Generations
– Out this fall/autumn or winter at the latest

Source


Another fallout from THQ’s recent auction is the transfer of the WWE licence. IGN reports that it is now in the hands of Take-Two Interactive.

One thing to note: the rights were apparently sold outside THQ’s formal auction process. Exact details behind the negotiation are currently unknown.

Source


One user on the Capcom-Unity boards asked about a possible Resident Evil Mercenaries game for consoles and PC. This wouldn’t be a port of 3DS’ Mercenaries 3D. Rather, it’d be a brand new title with modern visuals.

Capcom’s Christian Svensson, responding to the note, said: “Understood on the request. Let’s talk next week on this topic.”

Svensson also had a few things to say about Resident Evil: Revelations HD’s Raid Mode. This will be “extremely expanded”.

“The other thing you should look forward to is trying out the extremely expanded raid mode (details to come in the coming months) in RE:Revelations. I find it scratches a LOT of the same itches.”

Source, Via


“What we experienced with the Wii U is probably what a lot of developers experienced with the Wii U, which is, ‘What do we do with it?. It was this really neat secondary controller that has a screen and you can do different things on it. When I talked to my friends who were designing games for the Wii U, it’s like, ‘We don’t quite know what to do with it’. It’ll probably be about a year before you start to see games just completely nail exactly what that controller is for.” – ‘The Cave’ dev Ron Gilbert

I can understand his point and he’s probably right, but if you’re a game developer who can’t think of things to do with the Wii U Gamepad then I’d say don’t do anything with it beyond menu scrolling and item selection! Nothing wrong with a game just being a regular ol’ game.

Via My Nintendo News


Note: Yarn Yoshi name not final. Tentative name from Nintendo of America/Europe.


– Graphical improvements are not just an upscale to HD
– Models have been changed, updated, etc
– For example, a first aid kit that Chris carries in the mountains now shows scissors, medical equipment on its model instead of a bland box
– New creature type that was in the trailer will cause players to make decisions about what the best way to approach the situation is
– Takenaka hinted at the creature being a recurring encounter
– New weapons, HUNK confirmed for ‘Raid’ mode
– Enemy positions have been fine tuned for ‘Raid’
– The team is working on ways to implement the Streetpass functionality

Via Polygon



We don’t know much about Monolith Soft’s Wii U project, but here’s a tidbit for you: it looks like it’ll have online play. The screenshot above indicates that you’ll be able to get together with others online. Now the wait begins for more information…

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