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Wii U

Nintendo TVii footage

Posted on 11 years ago by (@NE_Brian) in Videos, Wii U | 0 comments


Thus far, we haven’t seen many of Nintendo’s franchises running on Wii U. The company has only released a side-scrolling 2D Mario and has shown Pikmin on the new console.

But what about Nintendo’s other series? Fans are very much interested in seeing what Zelda, Metroid, F-Zero, and others would look like on Wii U.

The same goes for developers. Many have ideas about Nintendo’s many IPs and how they can be brought to the Wii U.

Below you’ll find commentary from creators at Sumo, Q-Games, Gaijin Games, and more, who have shared some of their suggestions.


And so it seems that you can’t purchase an individual GamePad from UK retailer Very after all. The retailer has now removed its listing, indicating that it was never supposed to go live in the first place.

Very had a price of £89 going for the GamePad. Since the outlet tends to inflate its prices, the controller would likely cost quite a bit less than that.

Thanks to Jake for the tip.


Nintendo TVii is live on Wii U. You don’t have to download any special update – simply boot up the app and you’ll be good to go. Nintendo TVii is completely free to use.


“Technically speaking, the Goblin Menace expansion is not “exclusive” to Wii U as such. It’s exclusive as of right now because we haven’t had enough resources to look into getting it to XBLA and PSN. The levels in the expansion are quite a bit more demanding than the original campaign, so we’re not quite sure if we can squeeze them onto the older consoles properly. We probably could if we did some minor changes to the levels, but that can end up as quite a bit of work…”- Joel, Frozenbyte team

I know that technically speaking it’s better for more people to have access to a game, but man, it sure does feel good to hear stuff like this! He also went on to say that they don’t really like PSN or XBLA, and definitely prefer the Wii U’s eShop for releasing content:

“Truth be told we’re not very big fans of XBLA nor PSN at the moment, their processes are a bit too heavy to our liking and we also need to go through the XBLA/PSN publisher ATLUS, so it’s all a bit more complicated. And frankly there’s a big psychological factor as well – We had a very stressful time getting the game onto XBLA and PSN, and we feel like it wasn’t really up to us, so we dread having to do that again.”

There are a lot more comments from Joel, but I’ve yet to read through them all. As I do I’ll post em up!

Eurogamer via Reddit


“When we developed the DS, we started from the question, ‘If we make a high spec Gameboy Advance, is it something people will want?’ If you make the same sort of thing, there’s no uniqueness to it. When there’s nothing unique, all you get as a result is a price war. [Former Nintendo President] Mr. Yamauchi had no direct input in the development of the Wii U, but indirectly, you could say his idea from the DS is connected.” – Shigeru Miyamoto

The idea Miyamoto is referring to is Yamauchi’s philosphy of adding something new and unique to every console or handheld, a concept he applied to the original Nintendo DS, and then carried over (more than just functionally!) to the Wii U. I’d say this has worked out for the better so far for Nintendo, and– sales notwithstanding– it looks like it’s going to work out well for Wii U as well!

Via Kotaku



Nintendo has published the much-anticipated Reggie Asks: Nintendo TVii discussion. This is the first time Nintendo of America president Reggie Fils-Aime has participated in a talk focusing on the development of a product.

You can read the discussion here.



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