Photos of the PS2 to Wii U/Wii controller adapter
Posted on 11 years ago by Brian(@NE_Brian) in Images, Wii U | 0 comments
Wii U browser can play MP4 files from a computer
Posted on 11 years ago by Brian(@NE_Brian) in News, Podcast Stories, Wii U | 0 comments
The Wii U browser has a bit of a secret video playback function. It would appear that most, if not all, MP4 video files should be viewable through a computer.
Essentially, all that’s required is to set up a simple web server and upload the desired files. Then visit the server by entering your IP address in the URL bar, click on the video you wish to see, and that’s it! There’s a slightly more in-depth explanation here.
Video playback is limited to MP4 files. Other file types such as AVI and MKV aren’t compatible.
Thanks to Jackson for the tip.
Wii U Chat and Nintendo TVii commercial
Posted on 11 years ago by Brian(@NE_Brian) in Videos, Wii U | 0 comments
The Cave character trailer #1
Posted on 11 years ago by Brian(@NE_Brian) in Videos, Wii U | 0 comments
Nintendo UK’s James Honeywell: We hope Wii U is as successful as Wii, UK launch stock is less than US
Posted on 11 years ago by Austin(@NE_Austin) in News, Wii U | 0 comments
“We hope to live up to the same kind of success with the Wii. As you can see, people are really excited about it. Time will tell.” – Head of Consumer Marketing at Nintendo UK, James Honeywell
I think anyone who makes anything hopes that they’d be as successful as the Wii! Except maybe Apple. Apple wants to be way more successful than that.
Honeywell went on to briefly talk about Wii U stock in the UK:
“The US has been a fantastic launch. Obviously that’s a much bigger market, and so they’ve got more stock, but we’re hoping for the same standard of success here in the UK.”
UK launch trailers for ZombiU, NSMBU, and Paper Mario: Sticker Star
Posted on 11 years ago by Austin(@NE_Austin) in 3DS, Videos, Wii U | 0 comments
NBA 2K13 (Wii U) producer says devs shouldn’t base games around a console’s features, and instead only use them when they enhance the experience
Posted on 11 years ago by Austin(@NE_Austin) in General Gaming, News, Wii U | 0 comments
“One of the main things– and it’s a philosophy I wish more people would take– is not trying to build your game around what the feature set of the hardware is, but analyze how your customer has interacted with the game up to that point and see if the hardware’s feature set can further enhance that. Because you’ve been successful for a reason, so to go and try and reinvent everything just because you want to use this feature doesn’t necessarily mean your customer is going to enjoy the new experience.” – NBA 2K13 producer Rob Jones
Much like what Jim Sterling said in a recent piece about Black Ops 2 on Wii U, sometimes you just have to let games be regular games, even when a console has specific features that make it stand out. Mr. Jones seems to understand that! He continued:
“For example, with the Wii you could use the remote as a pointer, but people don’t experience basketball games that way, so trying to change the game just to get the Wii pointer to work didn’t make a lot of sense. PlayStation Move probably had the same kind of effect. We tried to make a game that could be played simply with the peripheral, but the peripheral just didn’t match our core customer. So what you’ll see with the Wii U title is we only did what we thought would be an extension of what our customers were already experiencing because it makes sense that way.”
I like this guy! He understands how games are made! Of course, it’s a steady balance– if you (as a developer) pass up the opportunity to use a feature that would clearly improve gameplay just because you’re lazy, and then you try and pass it off as “not being gimmicky”, you’ll get into trouble. I have a feeling that’s not what’s happening here though.
NYKO Wii U accessories – More details
Posted on 11 years ago by Austin(@NE_Austin) in News, Wii U | 0 comments
UBoost
– Essentially a battery extension
– 2x the battery life
– Attaches to the back– no tools or modification required (which assumedly means you don’t have to remove the old battery to use it)
– Works together with the internal battery
– Adds a built-in stand to the Gamepad so you can stand it up without using a separate stand
– Still uses the charging cradle/cord that comes with the Wii U normally
– Available in Black and White, “later this year”
– $19.99
Charge Base Pro
– Charging station for up to two Wii U Pro Controllers
– Attach a magnetic charging dongle to the Pro Controller’s USB Port and set it on the charging pad
– Magnets will automatically lock the charging dongle into place
– “Artfully suspends the controller in the vertical dock”, which seems like a silly way to phrase is
– LED light indicates when fully charged
– Dock is collapsable
– Powered through an AC adapter, so it charges faster than the Pro Controller’s proprietary USB cord
– Available “holiday season”
– $29.99
Power Stand
– Sort of like a third party version of the Deluxe Bundle’s charging cradle
– “Drop n charge” functionality
– Use it to view movies and stuff
– Available “this year”
– $14.99
Charge Adapter
– Essentially a third party replacement Gamepad charging cord
– Plugs into AC wall outlet, charges Gamepad
– ‘Velcro strap’ for easy storage
– Available “in time for the Holidays”
– $14.99
Charge Link
– USB charging cable for the Gamepad
– ‘Extra long cord’ so you can play from further distances
– Velcro strap for easy storage
– Available now
– $14.99
Uplay app now live on Wii U
Posted on 11 years ago by Brian(@NE_Brian) in News, Wii U, Wii U eShop | 0 comments
Wii U owners can now grab Ubisoft’s Uplay app from the eShop. It’s only a 43MB program, so it shouldn’t take long to download and install.
If you can’t locate the app on the eShop, search for “Uplay” and it should pop up in the results.
Homebrew Channel teased on Wii U
Posted on 11 years ago by Brian(@NE_Brian) in News, Podcast Stories, Wii, Wii U | 0 comments
At the moment, most users have been unable to get the Homebrew Channel running on Wii U. While it’s possible to run homebrew itself, there hasn’t been a way to access the dedicated channel. That could be changing in the future, however.
Take a look at this blurb from hacker Marcan:
Keep in mind that this is purely a demonstration at this stage. Depending on how things progress and what direction development takes, we may or may not release something like this in this form. Please don’t ask for release dates. We’d rather spend time investigating the new system than putting together a release that may or may not end up being the Right Way to do things in the future ;).
Please ignore the blue blinks. The monitor kind of sucks at syncing to component video sometimes. I would’ve used HDMI, but the Wii U cannot output analog audio simultaneously with HDMI (at least not for the Wii U menu part), and I cannot capture HDMI audio.