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Mass Effect 3: Special Edition won’t be making use of Miiverse’s features. Direct from developer Straight Right, founder Tom Crago noted that the team never truly considered implementing its features based on the context of the game.

Crago said:

“Miiverse functionality isn’t in Mass Effect 3. In the context of the game we never really talked about it. However, it’s something we’re interested in as a studio and with future titles that we might release we would love to look more into it.”

Source


The quotes here are kind of long and boring, so here’s the bullet-point version, with quotes after the break:

– Research firm is “IHS Screen Digest”
– They predict 3.5 million Wii U sales this holiday, outselling Wii
– This is mostly due to Nintendo “evangelists”
– They expect long-term Wii U sales to be about 70% of Wii sales

Hit the break for the specific quotes.


Toki Tori 2 is a little more than a month away from arriving on the Wii U eShop. Developer Two Tribes announced a December 20 launch date for the downloadable title today.

Initially, there had been hopes of making the game available for the Wii U launch. Two Tribes said it is “simply not there yet, so we’re taking our time to make sure the game lives up to our standards.”

The studio also commented on why the Wii U version took priority over the Steam release in terms of releasing first:

Much can change in the course of a year. The game’s coming out on Wii U first, but when we started developing Toki Tori 2, we initially announced it for Steam. This switch was never officially addressed, and we want to give you a bit of insight into how this came to be.

Since we’re a relatively small indie studio, a lot is riding on the success of Toki Tori 2 for us. We have spent well over a year with everyone at Two Tribes on this single project, which means Toki Tori 2 will be the only source of income for a while to come. When Nintendo announced their plans for the Wii U, we decided early on that the game needed to be on that platform, but it wasn’t until we noticed that our completion date and the Wii U launch date aligned that we made the call.

Making something for a console launch has several benefits from a development and business standpoint. You don’t have to support a wide range of configurations as you would need to on Steam, meaning we can release earlier after we finish the game. And business-wise, it makes a lot of sense to be available at or around launch, since players are very eager for new things to play on their new devices.

Source


ZombiU footage

Posted on 12 years ago by (@NE_Brian) in Videos, Wii U | 0 comments


We’re posting all of the information after the break. Don’t want anyone to feel spoiled!



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