ZombiU multiplayer screenshots
Posted on 12 years ago by Brian(@NE_Brian) in Screenshots, Wii U | 0 comments
Chasing Aurora – Chase Mode footage (with a new look at the Wii U menu)
Posted on 12 years ago by Brian(@NE_Brian) in Videos, Wii U | 0 comments
Research firm IHS predicts strong Wii U sales that will taper off after 3 or 4 years
Posted on 12 years ago by Austin(@NE_Austin) in General Nintendo, News, Wii, Wii U | 0 comments
The quotes here are kind of long and boring, so here’s the bullet-point version, with quotes after the break:
– Research firm is “IHS Screen Digest”
– They predict 3.5 million Wii U sales this holiday, outselling Wii
– This is mostly due to Nintendo “evangelists”
– They expect long-term Wii U sales to be about 70% of Wii sales
Hit the break for the specific quotes.
Ninja Gaiden 3 Wii U/Xbox 360 comparison
Posted on 12 years ago by Brian(@NE_Brian) in Videos, Wii U | 0 comments
Toki Tori 2 hitting the Wii U eShop on December 20
Posted on 12 years ago by Brian(@NE_Brian) in News, Wii U | 0 comments
Toki Tori 2 is a little more than a month away from arriving on the Wii U eShop. Developer Two Tribes announced a December 20 launch date for the downloadable title today.
Initially, there had been hopes of making the game available for the Wii U launch. Two Tribes said it is “simply not there yet, so we’re taking our time to make sure the game lives up to our standards.”
The studio also commented on why the Wii U version took priority over the Steam release in terms of releasing first:
Much can change in the course of a year. The game’s coming out on Wii U first, but when we started developing Toki Tori 2, we initially announced it for Steam. This switch was never officially addressed, and we want to give you a bit of insight into how this came to be.
Since we’re a relatively small indie studio, a lot is riding on the success of Toki Tori 2 for us. We have spent well over a year with everyone at Two Tribes on this single project, which means Toki Tori 2 will be the only source of income for a while to come. When Nintendo announced their plans for the Wii U, we decided early on that the game needed to be on that platform, but it wasn’t until we noticed that our completion date and the Wii U launch date aligned that we made the call.
Making something for a console launch has several benefits from a development and business standpoint. You don’t have to support a wide range of configurations as you would need to on Steam, meaning we can release earlier after we finish the game. And business-wise, it makes a lot of sense to be available at or around launch, since players are very eager for new things to play on their new devices.
Scribblenauts Unlimited commercial
Posted on 12 years ago by Brian(@NE_Brian) in 3DS, Videos, Wii U | 0 comments
Sonic & All-Stars Racing Transformed track order, character tidbits
Posted on 12 years ago by Brian(@NE_Brian) in 3DS, News, Wii U | 0 comments
Little Inferno officially confirmed for Wii U launch
Posted on 12 years ago by Brian(@NE_Brian) in News, Wii U | 0 comments
Little Inferno will be one of the many downloadable games available on the Wii U eShop at launch. Developer Tomorrow Corporation confirmed that the title is due out on November 18. The PC version is also expected on the same day.