Your Shape: Fitness Evolved 2013 screenshots/art
Posted on 12 years ago by Brian(@NE_Brian) in Screenshots, Wii U | 0 comments
Tank! Tank! Tank! screenshots
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New ZombiU screenshots/art
Posted on 12 years ago by Brian(@NE_Brian) in Screenshots, Wii U | 0 comments
New Rayman Legends screenshots/art
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New Rabbids Land screenshots/art
Posted on 12 years ago by Brian(@NE_Brian) in Screenshots, Wii U | 0 comments
New Sports Connection screenshots
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Rayman Legends Gamescom 2012 trailer
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Tekken Tag Tournament 2 screenshots
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Numerous third-parties preparing Wii U announcements
Posted on 12 years ago by Brian(@NE_Brian) in News, Wii U | 0 comments
This shouldn’t come as much of a surprise, but third-parties have title reveals planned for Nintendo’s new console. MCV says “that a number of publishers are preparing Wii U announcements”.
Third-party Wii U support has been slightly minimal overall. Major companies including Capcom have yet to announce any projects for the system, but the publisher says it’ll have news “very soon”.
Chances are we’ll be seeing more third-party efforts during Nintendo’s fall conference which will be held next month.
Capcom thought about Remember Me for Wii U
Posted on 12 years ago by Brian(@NE_Brian) in News, Wii U | 0 comments
Earlier today, Capcom announced a new collaboration with Dontnod Entertainment for the upcoming project “Remember Me”. This kind of title seemed like it would be a perfect fit on Nintendo’s new console, given its unique style and gameplay. It doesn’t hurt that some gamers feel that it’s somewhat comparable to Capcom’s old GameCube release, P.N.03.
Remember Me was considered for Wii U at one point, but to put it simply, Capcom decided against the idea. The company felt that burdening Dontnod with new hardware would be a poor move and it wanted to keep the studio focused.
Capcom’s Christian Svensson explained on the Capcom-Unity boards:
“As for WiiU, this project was started many years ago, long before WiiU was even a twinkle in Nintendo’s eye. We explored the idea of adding a SKU, but in the name of keeping the team focused and not adding dev tasks for the team to get up to speed on new hardware and time to the schedule, we’ve opted to keep it on the original platforms for which it was planned.”