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Wii U

It looks like we can eliminate one candidate for EA’s unannounced Wii U games. Visceral Games ruled out Dead Space 3 for the platform earlier this week.

Executive producer Steve Papoutsis was asked on Twitter if the project is planned for Wii U. Papoutsis responded, “not currently in the plan”.

And so Dead Space Extraction (Wii) remains the only game in the franchise that has made it out for a Nintendo console.

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Ubisoft has once again been asked about the Wii U version of Ghost Recon Online.

Not much has changed since last week, though. The publisher isn’t saying much about the Wii U version, and it’s unclear when it’ll be released.

A Ubisoft spokesperson said:

“Our focus has been entirely on delivering a great launch on PC. Achieving that has been an all-hands-on-deck effort for the team this year. We’re looking forward to seeing what we can do on other platforms like Wii U once we’re on solid ground with the PC launch. We’ll have more to share later.”

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Sony’s Shuhei Yoshida considers the Wii U – as well as its predecessor – to be “in a generation of its own.”

Yoshida told Eurogamer that he believes the PlayStation 3 and Xbox 360 existed in one generation, while the Wii lived on in another. That’s because the PS3 and 360 are comparable in a number of areas while Nintendo’s console “carved out a large niche to itself.”

Sony’s Worldwide Studios boss closed by saying that the “Wii U is the next generation of Wii” and “it’s its own generation”.

“Personally, I have always thought Wii was in a generation of its own.

“I always thought PlayStation 3 and Xbox 360 are in the same generation, but Wii was not the same. To me, the industry was growing really fast when those three platforms came up because the focus is so different. The PS3 and the 360 were the closest in terms of high definition and networked services. But Wii carved out a large niche to itself. To me, it was like two generations going at the same time.”

“Wii U is the next generation of Wii. That I understand. To me, it’s its own generation.”

Yoshida was later asked if Wii U is a competitor to the PlayStation 3 successor, knowing it’ll have at least a year’s head start.

His response:

“That’s a trick question! We are not talking about future PlayStation platforms at this E3. But everything competes for consumers’ time and money and attention.

“When you talk about the gaming industry today, it’s a lot bigger than five years ago – there are a lot more people playing games, on a smartphone, on Facebook, in addition to PC and consoles. It’s already multi-platform, way beyond the three – Sony and Microsoft and Nintendo.

“So we are competing with everyone for consumers’ attention, not just Nintendo and Microsoft.”

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Unsurprisingly, Nintendo has teased that a bunch of unannounced third-party Wii U games are in development. Even though a considerable amount of titles were playable at E3 2012, UK boss David Yarnton told VideoGamer that the company is aware of “others in development as well.”

He said:

“I think a lot of third-party companies are developing for Wii U and a lot of it hasn’t been announced. There’s something like 23 games on show at E3, but we know there are others in development as well.”

When specifically asked if Call of Duty: Black Ops II is in development for Wii U, Yarnton said:

“We can’t comment on speculation. There are lots of things everybody wishes for.”

Lastly, Yarnton hinted that third-parties have played a role in adding to the variety of gameplay styles/experiences for the Wii U GamePad:

“That’s one of the things we found with third-party coming in. The developers have opened up some opportunities for us to develop new ways to play and add some new complexities to the game. So you can be playing one game in a certain manner and another in a different way, while still using the [GamePad]. This is what we’re talking about when we talk about asymmetrical gaming. It’s not only multiple views by having the [GamePad], but multiple ways of playing as well.”

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Nintendo president Satoru Iwata has divulged lots of new Wii U tidbits in an interview.

He discussed how Nintendo came close to ditching the second screen idea for Wii U, how he’s not concerned about third-parties using similar ideas, the improved situation for third-parties, and more. Iwata even commented directly on the possibility that Wii U could find itself in the same situation as Wii once Sony/Microsoft release their own new hardware.

Head past the break for Iwata’s comments.


Square Enix has delivered yet another weekly update on Dragon Quest X. The latest media blast covers the game’s battle system.

We’ve posted new screenshots and details about Dragon Quest X’s battles below.

– Battle is initiated when you come into contact with monsters on the field
– Battles take place in a confined area
– Command-based battles
– Can control your characters completely
– Move around the battle area
– Character have a speed parameter
– This parameter determines when you can input your next battle commands
– Move timer is a bit different than what has been seen in other RPGs
– If the timer hits zero, you can select your next command
– Timer counts down immediately, even while you’re waiting to input the current command
– Possible to execute consecutive attacks with good timing
– Position is important in battle
– All moves have a target range parameter
– Characters will approach their enemies to attack when choosing a melee attack
– For a spell attack, you’ll hit the enemies nearby
– “Weight” is important in positioning as well
– Greater weight will make your enemies freeze
– If an enemy is frozen, it can’t move or attack
– Can increase your weight with a spell
– Silver Devil enemy: snow-based creature
– Silver Devils cast Gigadeen
– Devil Armor enemy: sword-based flame attacks
– Arc Demon enemy: Ionazun causes a great explosion

Thanks to 4Him for the tip.

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The Wii’s library is comprised of a bunch of titles for the core gamer. However, some owners would understandably say that the system went through a few periods of software stagnation.

Third-parties didn’t exactly improve the situation. They weren’t able to bring over most of their multiplatform releases and, in most cases, weren’t willing to risk making unique, hardcore games. Some of this was their fault, some of it was Nintendo’s, and some of it can be blamed on the Wii itself – along with its lack of power.

To sum everything up, one might claim that Nintendo lost some of its hardcore gaming audience with Wii. Nintendo of America president Reggie Fils-Aime, however, wouldn’t be in agreement.

Here’s what Reggie said in response to that statement:


A new, juicy interview with Nintendo of America president Reggie Fils-Aime has gone live. It’s actually so juicy that I couldn’t possibly cram all of the quotes into a title of reasonable length!

Reggie opened up  about how Nintendo isn’t rushing Wii U due to the poor performance of any of its other systems and the success of the console will be compared to Wii. He also delved into the Wii U’s account system, marketing challenge for casual players, how the Wii U’s launch information will be partially determined by E3 feedback, non-concern over the power of other next-gen consoles, and Nintendo’s approach for third-party support.

Whew!

Like always, we’ve posted all of Reggie’s comments for you below.


David Jaffe isn’t enthusiastic about next-generation systems. He’s not too excited about Wii U, and he doesn’t think consoles will be around in ten years. The actual content will still be there, but the actual hardware will be long gone.

First, here’s what Jaffe had to say regarding Wii U:



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