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Wii U

THQ’s new president, Jason Rubin, has assured Darksiders followers that he’s absolutely committed to the franchise.

A quote from Rubin received a great deal attention earlier this week, which implied that Rubin may not have been keen on seeing the franchise continue.

But in a new statement to fans, Rubin said that his words were taken out of context. His quote “was intended in the context of having different teams within this incredibly talented studio work on new original IP, as well as continuing to support the Darksiders franchise.”

Rubin wrote the following on the official Darksiders forum today:


Who’s up for another interview with Shigeru Miyamoto? The latest discussion has the legendary game designer talking about how Wii U can change games, what the console’s message is, the differences in making Wii U and 3DS/DS games,  Miyamoto’s hobbies leading to new game ideas, and his small teams/future projects.

Head past the break for a full transcript of the Q&A.



Nintendo of America is holding a unique contest today. Those who participate will have a chance to win some Nintendo Land pins.

The company will be tweeting out trivia about Nintendo Land throughout the day. To enter, follow Nintendo of America’s Twitter account here.

It’ll take place between 11:00 PM PDT and 12:00 PM PDT (2:00 PM EDT and 3:00 PM EDT). Rules can be found here.


Some folks who tried out the Wii U noticed that certain games often need recalibration during gameplay. Fortunately, a simple button press will correct any issues.

Shigeru Miyamoto is aware of the concerns surrounding recalibration, and Nintendo will be working on integrating the syncing process so it “becomes part of the gameplay.”

Miyamoto said:

“It’s true that with some of the sensors that are used [in the GamePad,] there are limits to the precision they are able to measure. It becomes our role to look at how can we manage that or how can we make it so that the reclaibration becomes part of the gameplay. That’s what we’re going to be working on going forward.”

Miyamoto added that he’s open to using better sensors, but they would need to be affordable:

“Of course, in terms of the cost of goods, if there comes a time further down the road where you’re able to get much more precise sensors and you’re able to bring those in at a cost that is not too expensive, there might be an opportunity to improve that. But what we’re doing [now] is we’re looking at … bringing in the best technology we can within a cost that’s affordable The rest of it is on us to ensure in the software that we’re programming it in such a way to adapt for that.”

Source


Nintendo of America president Reggie Fils-Aime has covered new topics in an interview with Gamasutra.

Perhaps most notably, Reggie commented on the use of two Wii U GamePads at once. He said that such games will come “well after launch”, so you won’t have to worry about picking up a second controller anytime soon.

For Reggie’s remarks on two Wii U GamePads, NFC, pricing, supply/demand, and entertainment services, head past the break.


Shigeru Miyamoto wants to make a first-person shooter. No, really.

Miyamoto divulged this information in an interview with Kotaku. His response came from a misunderstanding of the site’s original question, but we’ll take it!

Here’s what Miyamoto said about making a FPS, including some of his ideas:


Nintendo president Satoru Iwata was asked how large the Wii U’s hard drive will be to accommodate digital downloads during a recent investors Q&A session.

But wait… Nintendo hasn’t said anything about a built-in hard drive. In fact, they’ve hinted that one won’t be included with the system.

Here’s how Iwata reacted to the question:

“We haven’t said anything about the hard drive that we’ll be including with the system itself. But we have said, through the USB connection, consumers will be able to take advantage of a wide range of the hard drives that are available in the market, and for quite cheap now, to add memory to their system however they like.”

I’m sure there won’t be a hard drive included with Wii U. Nintendo has basically said that, without doing so explicitly. A lot of hard drives are very cheap these days, so I personally don’t see the lack of its inclusion as a big deal.

Source


Nintendo president Satoru Iwata has offered extensive thoughts on SmartGlass, which is drawing a number of comparisons to Wii U. Microsoft introduced the technology at E3 2012 last week.

Iwata noted a couple of things in particular. First, he believes that SmartGlass is an acknowledgment that Microsoft “clearly see value in what we’re trying to do” and “there are people who see great appeal in what we’re offering.” At the same time, Iwata feels that SmartGlass provides “only a small facet of what the Wii U is capable of.”

Also worth mentioning: In his response, Iwata explained that Nintendo has been very careful with latency. The company understands that latency/lag could mean a product is “no longer a quality game.”

For Iwata’s full comments, head past the break.


The Wii U is a huge step-up in power compared to the Wii, but there has been some concern that the system is very comparable to the PlayStation 3 and Xbox 360.

Nintendo president Satoru Iwata has, unsurprisingly, said that its new console makes use of new GPUs and technology. However, the company has pushed the specs – such as processing power – to the max so that the console will be affordable to a wide array of consumers. Iwata said to investors last week that they’re “looking to maintain a price point for the Wii U that is reasonable in comparison to the value to be offered.”



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