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Wii U

Following the confusion of Friend Codes throughout the past seven days, it’s finally been made clear that the system will be returning for Wii U. That may raise a red flag for some gamers, but we’re hearing that the process has been simplified greatly.

Nintendo president Satoru Iwata assured investors at a Q&A session at E3 2012 last week that Miiverse has the capability to “simplify the process of making friends”. Apparently you won’t have to input codes provided by other Wii U owners.

According to Iwata:

We’re not completely getting rid of Friend Codes, but a function of the “Miiverse” will simplify the process of making friends with another user in the platform by eliminating the need to input Friend Codes.

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Nintendo has a small dilemma on its hands when it comes to online gaming. It needs to create a service that appeals to core gamers while also making it accessible for its large casual userbase.

When it comes to online gaming on Wii U, president Satoru Iwata feels that the systems implemented into other “existing dedicated gaming platforms is not particularly well suited to the approach Nintendo has taken.” He also can’t admit that Nintendo has “quickly overcome or catch up to other companies” in the online space.

Iwata does, however, think that Nintendo has created its own original approach with Miiverse, and discussed some if its unique functionality in a Q&A meeting with investors at E3 2012 last week.


It’s true that some companies have partnered with third-parties for exclusive content. For instance, Microsoft was able to nab the exclusive rights to BioWare’s first Mass Effect. As another example, the Dawnguard DLC for The Elder Scrolls: Skyrim will be exclusive to the Xbox 360 for the first few weeks.

“Exclusivity” was something brought up by an investor at Nintendo’s E3 2012 analyst Q&A session. President Satoru Iwata stated that “it would be an appropriate course of action for Nintendo to get into a battle with a company like Microsoft over the cost or the expense of trying to go head to head in a situation to try to obtain exclusive rights.” However, if a third-party creates a very unique idea for the Wii U and/or its GamePad, “there is a high possibility that Nintendo will be a partner with that third party in an unprecedented manner”.

Iwata said:


It’s no secret that the 3DS had a rough start at retail. The system’s poor sales led to one of the fastest price drops we’ve seen for a Nintendo system in the company’s history.

That being said, president Satoru Iwata believes the 3DS’ newfound success and ability to outsell the DS isn’t a result of the $80 cut. After all, the 3DS still costs more than the DS did at launch.

This is just one element Iwata touched on in a meeting with investors at E3 2012 last week (and published today). He also talked about 3DS launch mistakes and how Nintendo will be “doing our utmost to avoid a situation where we have to cut the price of the Wii U hardware shortly after its launch”.


Engadget has acquired some images showing off Netflix on Wii U. This is our first real look at the service running on the console, showing how the television and GamePad will work together.

You can find the photos in the gallery above.

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Assassin’s Creed III is significant for a number of reasons. It’s by far the biggest entry in the series, and it’ll be making its first appearance on a Nintendo home console.

Creative director Alex Hutchison discussed how the Wii U GamePad will enhance gameplay in an interview with ONM.

Hutchison first talked about the benefits of having a large map available at all times:

“Assassin’s Creed 3 is obviously an open world game and we’re dealing with huge expanses. It’s by far the biggest Assassin’s Creed we’ve built to date so having a map – a larger map – at your disposal at all times is a big win. It allows you to plan your navigation, see when enemies are nearby so the bigger the map, the better in our universe.”

And about fight scenes…

“During combat on the Wii U, you have always have access to all your other tools and weapons on the controller itself. So at any point you can very easily switch between your tomahawk and knife or hidden blades and sword without going into a menu.

“We have a new move called the running assassination. You can imagine charging into combat, taking out your first enemy, immediately killing a second with your tomahawk and knife, using a pistol to shoot a third and then switching using the controller to a smoke bomb to affect your escape.”

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Can you believe that Pikmin 3 made its debut over ten years ago? It’s even tougher to believe that more than eight years have passed since its sequel was made for the GameCube.

Yesterday we heard from Shigeru Miyamoto that Nintendo’s experiments on a variety of platforms – including the 3DS – contributed to Pikmin 3’s lengthy development. Miyamoto has additionally said that the team was considering what an actual Pikmin title should be like.

Miyamoto stated:


Bit.Trip Presents Runner 2 was finally confirmed for Wii U last week following several teases and hints. As a result, Gaijin Games’ Alex Neuse is now able to discuss the version for Nintendo’s new console.

Neuse first commented on how the controller can be used in the game:

“For Runner2, we’re thinking about how we can use the controller as an alternate world. For instance, what if CommanderVideo got warped down to the controller and had to do stuff different to what’s going on in the main game. It’s turning into a new canvas to paint on.”

Runner 2 probably won’t be the only Wii U title from Gaijin Games. Neuse has a number of ideas for the console/controller, some of which were shared in an interview with ONM:

“I’m imagining a game in which two players play co-op, with one using the Wii U controller and the other using a standard Wii Remote. What if the person with the Wii U controller could help the other person with the Wii U controller could help the other player out using, say, surveillance cameras, a bit like Theora Jones with Edison Carter [from Max Headroom].”

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