Iwata talks Wii U – goals, range of the controller, controller will be more expensive, more
Posted on 7 years ago by Brian(@NE_Brian) in News, Wii U | 0 comments | 0 Likes
Iwata on the key points Nintendo wanted to address with the Wii U concept…
“We really want to change the structure of home entertainment. As you know, by now, home console video games have been wholly dependent upon home TVs. In other words, without home TV sets, we could not play video games at home. And we thought, “What if we were able to be independent from the TV?”
Then we came to think about the possibility of adding the second screen. And then we started thinking about that kind of possibility, and the mass potential it would provide for us. So far, we have been able to showcase only a glimpse of the total possibility Wii U will be able to provide. This product is slated for next year, not this year. Closer to the timing of the launch, I think we will be able to showcase a lot more.
Another thought behind that is thinking in terms of how busy people’s everyday lives are today. I thought we definitely need this kind of structure of entertainment. Otherwise it’s going to be difficult for our new console and device to be melded into the daily lives of consumers, naturally.”
Pachter: Wii U arriving two years too late, could be a success or a failure, name is dumb
Here’s some commentary from everyone’s favorite game analyst, Wedbush Securities’ Michael Pachter…
“We were once again impressed by this year’s E3, and the show continues to get better and better. The hardware displayed was impressive, and each of the console manufacturers showed many core games for their respective systems. The most impactful ‘reveal’ at the show was the Wii U, which, in our opinion, is arriving two years too late. Depending on pricing, the system will be either a phenomenal success or a phenomenal failure, as competitive bundles for Xbox 360 with Kinect and PS3 with Move are likely to be priced below $300 by the time the Wii U launches.”
“We expect the 3DS to sell well at holiday, due to a phenomenal lineup of content, but think that the PS Vita will capture some share early next year. Solid sales of each device should bode well for GameStop, which will likely receive preferential allocations. Sony also continued to try to integrate its other consumer electronics products into its E3 presentation by announcing a 3DTV PlayStation-branded bundle priced at $499, which we expect to sell exceedingly well.”
“In all, we think that the new hardware introductions have some potential to reinvigorate the video game market, and think that the core games scheduled for release later this year and early next are sufficient to allow the industry to again begin to grow. We expect investors to remain on the sidelines until they see tangible evidence of industry growth, but we are confident that this will occur over the next several months.”
And what does Pachter think of the Wii U name? When discussing the PlayStation Vita name, Pachter said that it’s “the second-dumbest name for a device after Wii U”.
Iwata explains why the Wii U controller isn’t 3D
Nintendo has reintroduced 3D gaming in the form of the 3DS. It’s a well-known fact that the company was able to offer such an experience without the need for glasses. One would think that, technically, Nintendo would be able to incorporate similar technology into the Wii U controller.
So why has Nintendo decided not to include 3D screen for the controller? Satoru Iwata told TIME’s Techland:
“We have a separate mission with Wii U and Nintendo 3DS. Of course, there are some TV sets with the capability to show the 3D available today but it’s not dominating yet. Of course, you may want to say now that you have the second screen and you have the 3D technology with Nintendo 3DS, however after all, that kind of experience we can explore over the existing Nintendo 3DS machine. As I said, we are trying to make a new structure of home entertainment and because we are trying to make something unprecedented, we just wanted to focus on something different.”
Another thing worth mentioning is that making the controller 3D-ready would likely increase the cost of the device further. I imagine that it’ll be pretty expensive as it is now – it has a 6.2 inch touch screen, gyroscope, accelerometer, and a camera.
Sony’s House comments on Wii U, using PS3 footage: “mimicry is the is the highest form of flattery”
Posted on 7 years ago by Brian(@NE_Brian) in News, Wii U | 5 Comments | 0 Likes
Sony’s Andrew House has provided some thoughts about the Wii U. Although House is aware of the console’s announcement, he doesn’t appear to know much in the way of details. The exchange with GamesIndustry is certainly interesting… I’ll let you read it for yourselves…
Q: What was your reaction to Nintendo’s console announcement at E3 and are you worried that it’s going to encroach on PlayStation 3 growth?
Andrew House: Honestly, the way these conferences work, I’ve had zero exposure to it.
Q: But you know it’s happened, right?
Andrew House: Yes, of course. I’m aware of the announcement but in terms of details I’ve not seen a great deal. It’s intreaging, but I’m interested to hear your reaction as a journalist because I’ve heard varying opinions.
THQ doesn’t consider the Wii U to be a kiddy platform
Posted on 7 years ago by Brian(@NE_Brian) in News, Wii U | 0 comments | 0 Likes
The Wii always had an uphill battle going for it since gamers and publishers alike considered the console to be more “kiddy” compared to the PlayStation 3 and Xbox 360. Fortunately, the situation is much different this time around. Third-parties are preparing high-quality, mature, blockbuster releases in its first year on the market.
One such company providing support is THQ, who is looking to ship Darksiders II for launch. Danny Bilson explained why the company is confident that they can have success with a mature title on the system day one:
“If you look historically, there were a couple of games that were there at launch that did really well on the Wii… Red Steel for instance. But I don’t look at it as a kiddie platform. I look at it as a platform for everybody, and it has the power for everybody. So there’s going to be a lot of core games from other companies as well as us on there, and I think the gamer’s going to go for the best experience, wherever it is. Ultimately, the hardware is a small investment compared to what [gamers] spend on software. If you buy 10 games, that’s $600, and a platform? I don’t know what their price point is, but it’s a smaller investment [than the software]. I have no concern at all that core people are going to say [derisively], “Oh, it’s Nintendo.” Core gamers love Zelda. They love Mario. It’s all part of whatever a great game is.”
Wii U: Your thoughts
Posted on 7 years ago by Brian(@NE_Brian) in Features, Wii U | 22 Comments | 0 Likes
It’s finally done. After months of speculation, Nintendo has unveiled their brand new home console. A good amount of the rumors were surprisingly spot on. The controller does indeed have a 6.2 inch screen, which is a touch sensitive, and it includes a camera as well.
Since a few days have passed since Nintendo’s E3 2011 conference, perhaps it’d be a good time to reflect on the Wii U’s showing. I’ll share my thoughts below and hopefully you guys will as well in the comments area!
Tons of Reggie news – keeping controller costs low, third-party importance, “robust” online, much more
Reggie Fils-Aime on the reaction to Wii U…
“Reaction has been very positive, not only to the journalist side. We have spent time with the analysts, the publishers. I make it a point whenever I have a break just to walk the floor and the reaction is extremely strong [among the show attendees]. People are excited, people are waiting to get their hands on it, people are getting into line twice and that’s true whether it’s for Wii U or for Nintendo 3DS as we have had lines back up. So the reaction has been very strong.”
Reggie on how the design thinking evolved/what Nintendo wanted to do with the next console…
Sakurai: Capcom character could appear in next Smash Bros.
Posted on 7 years ago by Brian(@NE_Brian) in 3DS, General Nintendo, News, Wii U | 16 Comments | 0 Likes
This information comes from Masahiro Sakurai…
“I can’t say that it’s entirely out of the realm of possibility that some Capcom character could appear in the next Smash Bros. The big problem, though, comes from the idea of trying to get characters from a completely different universe to fit with the style that has been dictated by Nintendo’s characters in a fighting game. In fact, I actually think it’s a miracle that we got Smash Bros. and all the Nintendo characters to work together in the first place. Especially when you bring Pokemon into the mix and a lot of the complications that are caused by that being an almost completely different entity on its own, it’s really something. So this is something that obviously will come up more as we get started on the new Smash Bros. development, but keeping those things in mind I think is important.”
It’ll be very interesting to see how many third-party characters show up in the next Smash Bros. games. Right now, we don’t even know if Snake and Sonic will be returning!
That One Roundtable – E3 2011 Day Three Full Overview
Posted on 7 years ago by Austin(@NE_Austin) in 3DS, DS, Features, Wii, Wii U | 0 comments | 0 Likes
Man, am I exhausted! I slept through all three of my alarms this morning, and I’ve just been feeling totally out of energy all day. I guess E3 does that to you! Anyway, we’ve got our final podcast installment for E3 done and up for everyone to listen to. It goes over our time with the Wii U, my meeting with Majesco, some Mutant Mudds talk, and various other things. As always, post questions and we’ll get to em next podcast!
Up close and personal with the Wii U hardware
Posted on 7 years ago by Brian(@NE_Brian) in News, Wii U | 2 Comments | 0 Likes
Nintendo has received some negative feedback for basically hiding the Wii U console at E3. That’s because practically their entire E3 presentation focused on the system’s new controller, leading some folks to believe that Nintendo was simply creating a new peripheral for the Wii!
Obviously that isn’t true and pretty much everyone understands that now. But if you have any doubt, perhaps the shots of the Wii U hardware above will convince you!