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This information comes from Tecmo Koei localisation head Peter Garza, who was asked about Ninja Gaiden: Razor’s Edge…

“It is still there. It’s not being developed in parallel, but we do have the game up and running on the dev hardware. We’re still playing with control schemes to see what would be fun with Wii U, but it’s definitely there and it’s definitely getting worked on.”

Garza was also asked how much Team Ninja has squeezed from the Wii U so far…

“That’s kind of hard to say right now because, like I said, we’re just getting it up and running now on Wii U. And we’re still finding out what the hardware can do and how to work with the hardware itself. Right now, we’re at a very early stage, so we can’t say that we’re pushing it to its limits right now. But I can tell you that the team being what it is is definitely interested in pushing the hardware as hard as it can. With 3DS, when we brought out Dead or Alive: Dimensions, that was one of the best looking 3DS games out there. And we really wanted to use whatever hardware we were on, we want to use to its full potential and really push that. Not just in spec, but the features that make that hardware unique. So for right now with Wii U, we’re just starting to know what Wii U is and how we can make it fun.”

Interestingly, Ninja Gaiden: Razor’s Edge is very early on in development – perhaps moreso than some originally thought. Team Ninja apparently just started to get the game running on Wii U a couple of weeks ago.

Source


New Dragon Quest X scan

Posted on 13 years ago by (@NE_Brian) in News, Wii, Wii U | 0 comments


This information comes from Electronic Arts’ chief operating officer Peter Moore…

“There are no indications that there’s anything that feels like it’s off target. From our perspective right now, specs are a big deal. …No one thinks its going to replace an iPad 2 but it is playing into what a consumer feels comfortable with. …Our teams are working on it around the world. Our key franchises will be there. We’ve made that commitment to Nintendo.”

In addition to the comments above, Moore said that he’ll be visiting Nintendo’s headquarters to receive an update on the console. He’d like to obtain additional details about Wii U, such as its graphic/computer processing units, price, and potential launch date.


Visceral Games is hiring a Senior Environment Artist for a position relating to the Dead Space franchise. The listing has been spotted on CreativeHeads.

The interesting part of this news is that the artist will immediately start work on a project for the PlayStation 3, Xbox 360, and an “unannounced” platform. There have been Dead Space 3 rumors flying around recently… and Wii U could handle that title with ease. Perhaps EA intends to develop a port for the upcoming console.

The only question is, would EA consider bringing a second Dead Space game to a Nintendo console? Dead Space Extraction completely bombed on Wii, though to be fair, it was an on-rails shooter and wasn’t what fans had expected. At the same time, there’s no denying that Extraction was a high-quality title.

Ultimately we don’t even have a confirmation that this is Dead Space 3-related, nor do we know that the “unannounced” platform is Wii U. They’re strong assumptions, but in the end they are just guesses!

Thanks to Jake for the tip!


It’s amazing how much we’ve seen of Dragon Quest X in the span of about a month. In early August, we had no idea that Square Enix would be providing a full blow-out of the game along with weekly screenshot updates!


Tekken was one of the few original projects announced for Wii U back in June. Even so, development is still in a very early state.

Tekken producer Katushiro Harada recently said that “the core members aren’t really assigned” to the Wii U title just yet. An “advanced technology” group is, at the moment, “evaluating the hardware and the specs, and what would be necessary to create a Tekken” for the console.

“[Laughs] For Wii U, at the moment, the core members aren’t really assigned to that yet. We have a different group outside the Tekken Project within our company that works on advanced technology. So that section is currently evaluating the hardware and the specs, and what would be necessary to create a Tekken on [Wii U]. Once their evaluation and research is done, they’ll kick it to us and we’ll start laying out the specs for that. But we’re not at that point yet.”

Source


This information comes from Yuji Naka…

“I don’t have a development kit right now. [Laughs.] Please ask Nintendo to send me one! Or maybe Bandai Namco Games can send me one. I would really like a chance to play with that hardware. Right now there probably aren’t many development kits.”

Someone get this man a development kit! Naka has proven that his Prope studio can provide interesting content. I’d love to see what he’d come up with on Wii U.

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