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Wii U

This information comes from Yoshiaki Koizumi, the director of Super Mario 3D Land…

“As it turns out, I have too many ideas at the moment for Mario games on Wii U. I’m going to have to start narrowing them down and thinking about which ideas might work well together so that the whole system will be an enjoyable experience rather than a hodgepodge of ideas.”

Super Mario Galaxy 1/2 had some amazing, brilliant ideas. Those games were also filled to the brim with creativity. Although it’s far off, I can’t wait to see what Nintendo EAD Tokyo has in store for Mario on Wii U.

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We knew that Satoru Iwata recently touched on digital downloads/DLC and how Nintendo feels it’s important. Now we have a few more details from Iwata’s Q&A session. Here’s a rundown of what he outlined:

– Paid item transaction system will be available later this year
– System also in the works for Wii U
– Nintendo might not use the system for itself
– Iwata said that paid download content would probably increase short term profits but wouldn’t let them build a long term relationship with customers
– Nintendo believes they shouldn’t have this type of paid charge system for their own games
– Iwata isn’t against the concept in general, though questions the concept of free-to-play games in which you play a game for free and then have to buy items
– He feels that this would damage the premium value of Nintendo’s content
– 3DS Internet connection rate far beyond the DS
– This rate still isn’t at a 100% satisfaction level
– Only a fraction of these users are purchasing download paid content
– Iwata hoping the eShop will have a larger presence over the next three years
– Iwata wants this to amount to a more drastic change than something like increasing ten percent from the current five percent
– Nintendo will be working on a future where players will pay for digital content just like normal with no reservations over the next three years
– Nintendo won’t be leaving packaged software
– Iwata hopes digital business will be another pillar for Nintendo

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Following Nintendo’s Q1 2011 financial results, Nintendo and Satoru Iwata have just wrapped up an earnings briefing in Tokyo. Iwata spoke to investors about a number of topics, ranging from Wii U to salary cuts for the Nintendo president himself and other executives.

As you would expect, the 3DS was also discussed in great detail. Iwata touched on the the system’s new price point and one of the reasons behind the decision is actually quite interesting. Iwata explained that Nintendo felt that they missed out on an opportunity with the GameCube and didn’t want to make the same mistake with 3DS. That’s just one of a few explanations that were provided.

For more on the 3DS price drop and the briefing in general, read on below.


If you love sales and numbers, you’re going to greatly enjoy the points below. All of the details come from Nintendo’s Q1 2011 financial results.

– Nintendo expected net sales of 360,000 million yen for the half year spanning April 1 – September 30
– Expected operating income of 20,000 million yen
– Also expected net income of 18,000 million yen
– Now been respectively cut to 240,000 yen, 50,000 million yen, and 35,000 million yen
– Lowered sales forecast from 1,100,000 million yen to 900,000 million yen, operating income forecast from 175,000 million yen to 35,000 million yen, and net income forecast from 110,000 million yen to 20,000 million yen (full year ending March 31, 2012)
– Revisions due to stronger-than-expected yen appreciation, sales performance, 3DS price cut, sales outlook for the holidays
– Nintendo has to revise its exchange rate assumption from 83 yen to 80 yen per US dollar
– Lowered DS sales expectation to 9 million, 16 million for 3DS, 12 million for Wii
– DS and Wii figures are down from 11 million and 13 million, 3DS is the same
– Now expecting to sell 70 million units of software
– DS software projection cut from 67 million to 62 million
– Wii projection cut from 120 million to 110 million
– Current three month period ending June 2011: Sales fell to 93,928 million yen from the 188,646 million the same three month period in 2010
– Operating loss of 37,712 yen (23,342 million operating gain last year)
– Net loss remains at 25,516
– Reasons for losses: exchange rate, advertising costs for 3DS, costs for research/development for Wii U
– 3DS: .71 million units of hardware sold, 4.53 worldwide
– Total hardware sales for 3DS: 4.32 million
– Software sales for 3DS: 13.96 million
– Nintendo said Zelda: Ocarina of Time 3D was favorably received, but “3DS had few other hit titles”

Thanks to Thomas N for the tip!

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Rocksteady Studios, the developer behind Batman: Arham City, won’t be directly involved with the Wii U version of the game. Instead, Warner Bros. Montreal will be handling the project.

The Montreal division just opened last year, so it’s tough to say if the Wii U version is in capable hands. However, one would expect that Rocksteady will be consulted at the very least. Plus, Arkham City itself will surely be a fantastic game, so it’ll be tough to screw it up!

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Along with Ubisoft, EA is Nintendo’s biggest partner for Wii U. John Riccitiello teased some of the possible games we can see on the console and the company as a whole has been supportive thus far.

Now EA Sports vice president Andrew Wilson has commented on the console, such as how it stacks up to the PlayStation 3 and Xbox 360. While they do have a better idea of what the system can do, EA still isn’t sure if Wii U can go beyond what other consoles currently offer.

Head past the break from Wilson’s full set of responses.


Japanese developers weren’t the only folks who recently offered their thoughts to Famitsu. This week’s magazine also features opinions from gamers. Here’s how the response turned out…

Impression of the name (Total 3,200 votes, multiple responses okay)
– 720 votes: Name lacks impact
– 620 votes: Easy to remember
– 590 votes: Name doesn’t match
– 350 votes: Nice ring to it
– 430 votes: Easy to get used to
– 190 votes: Difficult to get used to



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