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Wii U

According to Katsuya Eguchi, Wii U discs will be able to store 25 gigabytes of data. As we reported a few weeks ago, that’s triple the size of Wii and Xbox 360 discs. The number is also comparable to the Blu-ray discs that Sony use for the PlayStation 3.

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Did you know that Pikmin is 10 years old this year? Well, it is, and Shigeru Miyamoto actually wanted to launch a new title in the franchise for Wii. However, after spending some with Nintendo’s new console and the system’s graphics, he decided to move development to the console instead. It apparently could be released sooner rather than later.


We’ll have to wait another day for new Wii U news. Tonight’s roundtable event will focus just on the Wii and 3DS. I guess that means we can look forward to third-party Wii U talk and details about the console’s online functionality tomorrow!


At Nintendo’s E3 2011 media briefing earlier today, Ubisoft teased a new Assassin’s Creed for the Wii U. Unfortunately, it was just a tease – literally nothing was said about the project.

It looks like that’ll be changing tomorrow, though. On a GameTrailers TV segment, Ubisoft’s CEO hinted that news will be shared tomorrow.

“During our live interview, Ubisoft CEO teased Assassins Wii-U news tomorrow night at third party roundtable.”

Nintendo is currently hosting a roundtable focusing on first-party developers and software. Tomorrow’s event, which takes place at 8:30 PM EDT, will feature third-party projects.


In this photo provided by Nintendo of America, Nintendo game designer Shigeru Miyamoto (R) helps conduct an orchestra performance commemorating the 25th anniversary of ‘The Legend of Zelda’ franchise, during opening day of the 2011 Electronic Entertainment Expo (E3), June 7, 2011 in Los Angeles. The E3 is the video game industry’s premier trade show.


Wii U controller video

Posted on 13 years ago by (@NE_Brian) in Videos, Wii U | 1 Comment


Shigeru Miyamoto on the influences for Wii U’s creation…

“There was nothing external that influenced us. What really brought about the idea for it stemmed from our original concept for the Wii. We talked about it as the system that would never sleep, using something like Wii Connect 24–meaning, people would be able to access the system very quickly at any time. But, what we found was that as people started getting larger TVs, turning on the TV began to take more and more time than it used to. It was no longer instantaneous. So that became a barrier for people, and people who were watching TV would essentially make the system unavailable for somebody who wanted to play a game or see what was new with the system that day.

And so, with those challenges in mind, we started to look at what we wanted to do for the next system, and started to think that if we can’t continue to always rely on the TV, we need to create a dedicated screen just for the system so people can quickly and instantly interact with it, regardless of what was happening on the TV.”



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