Skyward Sword – Zelda harp same design as one in Ocarina, no completely orchestrated soundtrack, Ghirahim isn’t Vaati, much more
Posted on 13 years ago by Brian(@NE_Brian) in General Nintendo, News, Wii | 0 comments
If you haven’t read the last post on the site, you probably aren’t aware that Nintendo Power spoke with Eiji Aonuma. We provided one interesting bit already, but there’s much, more more to read up on.
You can find a ton of information about Zelda: Skyward Sword below. Aonuma discusses Zelda’s harp, Lord Ghirahim (and how he isn’t Vaati), the game’s soundtrack, where it falls in the timeline, and much more.
Aonuma on how development has gone over the past year…
“Skyward Sword, in that year since you last played it, has really come along nicely. We’re at that point where we’re applying polish and really trying to bring along the Japanese version, so it’s in its final stages. Over the last two months or so, [Zelda series Creator] Mr. Miyamoto has been working with me and my group to help put the finishing touches on the game. We want to continue working on it, and refine and polish it even further, so…I intend to be fully involved in that work for awhile. And also, localization is obviously going to be underway soon.
“Additionally, in regards to your question of what’s changed and what sort of things happened in the past year, I think we have succeeded in making a game that uses the Wii MotionPlus to provide some incredibly satisfying sword combat. I feel that was a great success, but once we achieved that, it became a matter of saying, “How many other ways can we enrich gameplay? How can we continue to flesh out gameplay experience?” So a lot of our work has also focused on increasing the variety and richness of the gameplay, especially in this past year.”
Ganon won’t be in Zelda: Skyward Sword
Posted on 13 years ago by Brian(@NE_Brian) in News, Wii | 0 comments
Ganon will not be making an appearance for just the second time ever in a 3D Zelda game. Skyward Sword producer confirmed in an interview with Nintendo Power that the team made a conscious decision to leave him outside of the title. Aonuma told the magazine that they wanted to feature a new villain because “the Triforce sort of takes on a different meaning and plays a different role in the story.”
Here’s Aonuma’s complete statement:
“Yes, that’s right. Ganon typically appears in a Zelda game when the story is centered around the Triforce. This time around, the Triforce sort of takes on a different meaning and plays a different role in the story. So because of that, Ganon will not appear.”
It probably wouldn’t make much sense for Ganon to show up anyway, since Skyward Sword is the first game in the Zelda timeline. He first appeared in Ocarina of Time, which, obviously, occurs many years later.
Monster High: Ghoul Spirit boxart
Posted on 13 years ago by Brian(@NE_Brian) in DS, News, Wii | 0 comments
15 minutes of Zelda: Skyward Sword footage, more details on upgrade system
Posted on 13 years ago by Brian(@NE_Brian) in News, Videos, Wii | 0 comments
Nintendo’s Bill Trinen also provided the following information about the upgrade system in the game:
“What I can say though is what we have done with the game this time that I think a little bit different is… They’ve built an entire upgrade system into the game. So for example, right now you can see that Link has his traditional shield, but he actually will get a lot of diferent shields in the game. He will start off with a very basic one, and then as you fight enemies, you will recover these kind of treasures or artifacts that you can then use as resources to upgrade your items. And you can do that with your shield, you can do that with the beetle, and some of the other items that you have where you’re able to kind of combine your collection of rupees and your collection of resources and improve the items that you have.”
Nintendo did discuss this feature during E3, but I don’t believe they went into this much detail. We now know that Link will be able to obtain multiple shields throughout the game.
NGamer review scores
Posted on 13 years ago by Brian(@NE_Brian) in 3DS, DS, News, Wii | 0 comments
3DS
Pac-Man & Galaga Dimensions – 65%
DualPenSports – 48%
Cubic Ninja – 60%
Naruto Shippuden 3D: The New Era – 45%
Wii
Transformers: Dark of the Moon – 18%
Green Lantern: Rise of the Manhunters – 43%
Cars 2: The Video Game – 54%
UFC Personal Trainer – 50%
Earth Seeker – 74%
Kung Fu Panda 2 – 49%
Mystery Case Files: The Malgrave Incident – 64%
DS
May’s Mysteries: The Secret of Dragonville – 61%
Cars 2: The Video Game – 41%
Transformers: Dark of The Moon – Autobots – 35%
Transformers: Dark of The Moon – Deceptions – 35%
Cake Mania: Main Street – 51%
Green Lantern: Rise of the Manhunters – 32%
Zhu Zhu Puppies – 18%
WiiWare
Airport Mania First Flighty – 4/5
Anima Ark of Sinners – 1/5
DSiWare
A Fairy Tale – 2/5
Delbo – 1/5
Just Sing! 80s Collection – 1/5
Airport Mania First Flight – 3/5
Thanks to joclo for the tip!
Sonic creator’s Fishing Resort heading to North America
Posted on 13 years ago by Brian(@NE_Brian) in News, Wii | 0 comments
Torrance, Calif. – XSEED Games, an independent-minded publisher, today announced a partnership with NAMCO BANDAI Games that will bring Fishing Resort, a new title themed around arcade-style fishing and recreations, to North America exclusively for Wii™. Developed by PROPE in Japan, the studio led by celebrated visionary and creator of Sonic, Yuji Naka, Fishing Resort drops players into a tropical island locale which they can explore as they see fit – this is a vacation after all! The agreement with NAMCO BANDAI Games grants XSEED Games exclusive publishing rights to Fishing Resort in North America when the game ships this fall.
“We appreciate NAMCO BANDAI Games giving us the opportunity to once again work with PROPE and Yuji Naka’s team of visionaries on another original game property that delivers an engaging entertainment experience,” commented Jun Iwasaki, President of XSEED Games. “Fishing Resort is an especially interesting title, blending accessibility with more complex game mechanics that players of all abilities can appreciate.”
Rhythm Heaven Wii 2-player footage
Posted on 13 years ago by Brian(@NE_Brian) in Videos, Wii | 0 comments
Rock Band Music Store update next week
Posted on 13 years ago by Brian(@NE_Brian) in News, Wii | 0 comments
Cambridge, Mass. – July 22nd, 2011– Harmonix today announced that a 5 pack from Yes will be available beginning July 26th in the Rock Band 3 Music Store of downloadable content for the Xbox 360® video game and entertainment system from Microsoft, PlayStation®3 computer entertainment system and Wii™.
Rock Band provides the deepest and best selection of artists, songs and albums through the Rock Band music platform, which features more than 900 artists and more than 2,900* tracks via disc and download purchase (complete list of tracks at www.rockband.com/songs). Rock Band’s gigantic music library dwarfs that of any other rhythm video game on the market. More than 100 million songs have been sold through the Rock Band Music Store since its launch Nov. 20, 2007.
Rock Band DLC Additions for Xbox 360, PlayStation®3 system and Wii