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Wii


X-Men: Destiny trailer

Posted on 13 years ago by (@NE_Brian) in Videos, Wii | 0 comments


Famitsu review scores

Posted on 13 years ago by (@NE_Brian) in 3DS, News, Wii | 0 comments

Mass Effect 2 (PS3 Version) – 10/9/8/8
Meruru no Atelier: Arland no Renkinjutsushi 3 (PS3) – 9/9/8/9
Gloria Union (PSP) – 8/8/8/8
Fish Eyes 3D (3DS) – 8/6/7/6
Pac-Man & Galaga Dimensions (3DS) – 8/7/7/8

Gundam Memories: Tatakai no Kioku (PSP) – 7/7/7/8
Bleach: Soul Ignition (PS3) – 7/7/7/7
Earth Seeker (Wii) – 8/7/6/6

These scores aren’t 100% confirmed as they come from a different source than usual, but I believe that they are correct. If necessary, I’ll update this post if they’re proven inaccurate for some reason!


ESRB updates (6/14)

Posted on 13 years ago by (@NE_Brian) in 3DS, DS, News, Wii | 0 comments

Wii Play Motion (Wii) – E10+
Anima: Ark of Sinners (Wii) – T
Harvest Moon: The Tale of Two Towns (3DS/DS) – E
Skylanders Spyro’s Adventure (Wii) – E10+
Madden NFL 12 (Wii) – E


ARZEST Corporation (http://www.arzest.jp/en/origin.html)

CHUNSOFT Co., Ltd. (999: Nine Hours, Nine Persons, Nine Doors, Shiren the Wanderer series, Pokemon: Mystery Dungeon games, Dragon Quest I – V)

Good-Feel Co.,Ltd (Kirby’s Epic Yarn, Warioland: Shake It!, Looksley’s Line Up)

MITCHELL CORPORATION (Polarium series, Magnetica series, Suujin Taisen: Number Battles)

PROPE, Ltd. — Yuji Naka’s studio (Let’s Tap, Let’s Catch, Ivy the Kiwi? titles, Rodea the Sky Knight)

SKIP Ltd. (Chibi-Robo series, -art style- series, Giftpia, LOL, Snowpack Park, bit generations series)

NdCUBE Co.,Ltd. (F-Zero: Maximum Velocity, Wii Party, Mario Party 9)

VANPOOL,INC. (Tingle series of DS games, see other titles here: http://www.vanpool.co.jp/work.html)

Source


Satoru Iwata has admitted two significant faults with the Wii. First, he acknowledged that the console wasn’t able to meet the needs of hardcore gamers. And, second, Iwata noted that Nintendo wasn’t able to provide an experience that consumers could view on an HD television.

This was in response to a comment posed to the Nintendo president that the Wii U appears to be appealing more to hardcore gamer and first-person shooters. He explained that, this time around, the Wii U is HD ready and that it should be “be as powerful as any other console”. Also noteworthy, Iwata said that third-party publishers have been open to advancing the shooter genre thanks to the new controller.

Iwata’s full response:

In the case of the original Wii, our intent was to extend the gaming population, but of course we needed to think about how we were going to motivate non-gamers to play with video games, so we came up with Wii Sports and Wii Fit, as well as how the Wii system was designed.

For example, in the case of our products, approximately 50 percent of our users are a female audience, the other platforms are around 30 percent.


May NPD: Wii, 3DS sales

Posted on 13 years ago by (@NE_Brian) in 3DS, News, Wii | 0 comments

The NPD Group no longer releases video game hardware numbers. And since Nintendo declined to put out a response for May’s NPD, official hardware numbers for the Wii, 3DS, and DS aren’t available.

Wedbush Securities, however, is reporting that Wii sales came in at 236,000 units. The firm also stated that the 3DS sold another 97,000 systems in May.

Wedbush provided the following commentary:

“The 3DS again failed to deliver the results we expected, leaving the industry outlook unclear near term. Without further price cuts for PS3 and 360, we expect hardware sales to trend down later in 2011, though we think that Sony and Microsoft may consider cuts around the holidays later this year. The Wii is likely to continue to have weak sales due to consumer anticipation with the Wii U, and we don’t expect the PS Vita to launch in the U.S. or Europe until next year due to supply constraints.”

Source


Nintendo Week (6/13)

Posted on 13 years ago by (@NE_Brian) in 3DS, Videos, Wii | 0 comments


Nintendo of America PR director Mark Franklin on whether developers are required to use the screen transfer feature in every game…

“We’re not making any prerequisites to any of the developers to say ‘you have to do this, you have to do that.’ What we’re showing at this year’s show is just the possibilities. That’s just an example. Certainly, that’s a possibility.

Franklin on how easy it is for developers to implement the screen transfer feature…

“I’m not going to get into the technical side, but it’s certainly up to the developers to make that choices. We’ve shown what’s possible and now it’s up to the developers to come up with content.”



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